Chuckie decides that he will use his spare time in between the two meetings to practice his dodging, so that he might avoid getting hurt next time.
Chuckie wasnt quite sure how to practice dodging (-1 INT),
until he headed past the batting cages at the local park. He waits until late evening, and heads down there with a fair few coins. Setting the machine off, and standing the required distance away he attempts to dodge the balls as best he can (4+0 AG+1SP). To begin with a few catch him with glancing blows, but eventually Chuckie can dodge them with relative ease.
Chuckie gains +1 AGSandra hits the gym, hoping to gain a little muscle by next week.
She will be attending the next Fight Club.
Sandra took her time choosing a gym - she sure as hell wasnt going to go to one of those corporate fitness industry hellholes. Eventually she found the one of her choice - a beat up old deserted tin shed on the outskirts of the inner city slum, with a faded wooden sign stating "Kings Gym". King appeared to be sleeping in a beaten up armchair outside in the afternoon sun, so Sandra et herself into the dry, dusty and deserted place inside. A leather heavy bag held together by more tape than leather hangs in the corner, and Sandra starts to work in it, left/right straight combos, body shots and hooks (6 + 1ST). After 30 mins her arms ache , but the workout has done her good. As she walks out, "King", still apparently asleep states "You hit pretty goo' fo' a gal"...
Sandra has gained +1 STFrank trains with a guy on speed and fighting.
In other words, just try to get +1 agility.
Frank knew that the best way to get good at fighting was to fight. He also knew he could hit, and that he needed to be harder to hit. Finding a willing partenr wasnt easy though. In the end the answer presented itself. Walking the streets late at night, he passed throwing out time at a local dive bar. Doorstaff were having issues with one individual unwilling to leave. He was very drunk - agressive, unsteady on his feet, and relatiley harmless. Frank moved closer, and yelled at the drunk - "Hey, rummy, this could end one of two ways - either they will fight you, or you will fight me...". The drunk looked over at Frank, bonched his fists and staggered over, slurring his sppech into something that sounded like "whhhatevvvah yough say saaah". Frank didnt want to hit the drunk, and instead wanted to use him as some live firing practice by avoiding the drunks unpredictable wild swings (6+0AG). The drunk swings wild right and left hooks in huge arcs, and Frank is able to wave or duck away from each of them, before the drunk falls to the floor, apparently happy to snore face down on the concrete of the sidewalk. The doorstaff find this whole scene highly amusing.
Frank Gains +1 AGDan attends a semi-professional rugby team practice session. This week, focus is on running around your opponant rather than through. Dan has been training for a while, and is hopeful to get into the team.
Now, he's wanting to also impress any potential sponsors so he could contribute to Fight Club.
He will be attending the Fights next week.
Being tall and large, Dan was known as a useful 2nd row forward - a good ball carrier and tackler, but not too deft on his feet. This weeks training was different for him - he now had a greater purpose to fulfil. He threw himself into the agility based drills designed to challenge the ability of players to use thier footwork to beat a man with massive amounts of determination (1+0AG). Alas, he was not cut out to be a
Shane Williams, and his natural instinct to take the ball into contact and to use his strength won over the alien feel of dancing around his marker. His lackluster performance in traning means he has not yet been offered a starting spot in the team.
Realising how sluggish he was last fight richard tries to lose some weight by jogging
Richard resolves to follow the tried and tested way of improving his speed and endurance - jogging. This doesnt come easy after so many years of physical neglect, but the pain in his muscles makes a welcome change to the pain of yet another hangover. (4 + 1EN -1SP). Whilst RIcard cant quite keep up a fast enough pace for long enough to improve his endurance, there was a small but noticable improvement in his pace over short intense bursts.
Richard gains +1 SPMason trains Rocky Style, going for speed like greased lightning. He wants to be fast for the next meet, that hit could have been much worse.
All cities have thier illegal immigrant workers, and this one was no exception. Casual labourers were hired all over the city to do the dirty work, and few jobs are dirtier than working in a slaughterhouse. Mason stepped into the back of the truck taking the day labourers to the factory, packed in tightly with almost a dozen other men. When they arrived, they filed out onto the slaughterhouse floor. Today it would be chickens - get them off the delivery vans, into the shock bath, and cut thier throats before cleaning up before the next load. Mason has no interest in the act of dispatching the birds - he was waiting for someone to drop one, and when they did
he would be the one to chase it and recover it. Over the course of th next 6 hours dozens of birds made a break for freedom (3 + 0SP + 1 bonus [ambitious:chicken catcher]), and Mason was responsible for catching well over half of them.
Mason gains +1 Speed and becomes a novice poultry worker (+1 to any further slaughterhouse activites)Character Update:Chuckie Norris. 6ft. Slim. 25 yrs old. Beard. Likes denim.
Attributes:
Strength +0, Speed +1, Intelligence -1, Endurance +0, Agility +1.
Skills/Traits:
Rudimentary kung-fu: +1 to all strike based attacks.
Obsessive: starting intelligence -1.
Sandra Puma Wrightson. 5ft 8. Tough. Generic Caucasian female.
Attributes:
Strength +2, Speed +0, Intelligence +0, Endurance +1, Agility +2
Skills/Traits:
Cold, hard, survivor: +1 to any resilience checks (e.g pain rolls etc)
Eye for an eye: -1 defensive rolls to attacks on left side due to damaged eye.
Frank Estaloo. 6ft 2. Hirsute Yank.
Attributes:
Strength +3, Speed +0, Intelligence +0, Endurance +0, Agility +1
Skills/Traits:
Fear of rejection: Gains a +1 to all rolls in fights following a defeat, to a maximum of +3 (3 defeats in a row)
+1 to all rolls next fight folloing last weeks defeat
I just want to fight: -1 to all rolls outside of a fight.
Dan Ackland. 6ft7. Tall. Large. Generic young Caucasian.
Attributes:
Strength +3, Speed +0, Intelligence -1, Endurance +1, Agility +0
Skills/Traits:
Berserker: first attack of a fight gets +1 bonus.
Not the brightest: skills require 2 uses to reach +1 level.
Richard Leroy. 6ft. Stocky. 43 yr old drunk.
Attributes:
Strength +1, Speed +0, Intelligence +0, Endurance +1, Agility -1.
Skills:
There is blood in my alcohol system: +2 to all rolls defending against pain.
Gutbuster: Will tire during long fights. -1 to all rolls if fight goes on longer than 4 phases.
Mason Perez. 5ft 10. Slim/toned. Latino.
Attributes:
Strength +2, Speed+1, Intelligence +0, Endurance +1, Agility +0
Skills/Traits:
Rage: +1 to offensive rolls following injuries. -1 to defensive rolls following injuries.
Ambitious: +1 when using a skill for the first time.
Chicken Catcher: +1 to any future slaughterhouse activities
Jack Dendy. Young. Short. Stocky. Strong. Innocent.
Attributes:
Strength +2, Speed -1, Intelligence +0, Endurace -1, Agility +0.
Skills/Traits:
Moral Principles: -1 to any roll which could affect those Jack considers innocent.
Big Boy: +1 to all fight rolls when in dominant position on floor.
As it stands, all 7 members will be fighting in the upcoming week 2 fights. Line up to follow within 24 hours.