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Author Topic: Game is culled, keep an eye out for an improved version in the future.  (Read 35017 times)

Spinal_Taper

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Mason goes to a Muay Thai kickboxing class.

Then he buys some gorilla glue, which he uses to glue the barbells to their benches, and gum up the work out machines.
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Chink

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Re: Roll to Fight Club: Midweek 2 + Home Works.
« Reply #91 on: June 05, 2012, 11:57:09 pm »

...
+1ST and advance to Skilled Kung Fu level (+3)
...

Chuckie Norris. 6ft. Slim. 25 yrs old. Beard. Likes denim.

Attributes:
Strength +0(!), Speed +1, Intelligence -1, Endurance +0, Agility +2.

Skills/Traits:
Skilled kung-fu: +3 to all strike based attacks.
Obsessive:  starting intelligence -1.
Chuckies right arm has healed.
Why did I lose the strength boost?
« Last Edit: June 06, 2012, 12:12:20 am by Chink »
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MonkeyHead

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My bad, must have copied from the wrong update. corrected.

MonkeyHead

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Re: Roll to Fight Club: Week 3 Midweek Shenanigans.
« Reply #93 on: June 06, 2012, 09:09:42 am »

Mideek Actions.


Spoiler: Richard Leroy (click to show/hide)

Spoiler: Mathew Pink (click to show/hide)



Spoiler: Jack Dendy (click to show/hide)

Spoiler: Chuckie Norris (click to show/hide)

Spoiler: Dan Ackland (click to show/hide)

Spoiler: Lewis Shebowski (click to show/hide)

Project Mayhem


Spoiler: Members (click to show/hide)

Spoiler: Pending Invites (click to show/hide)

Spoiler: Paper Street (click to show/hide)

Spoiler: Supplies (click to show/hide)

Spoiler: Current Mission (click to show/hide)


Character Update

Spoiler: Chuckie Norris (click to show/hide)

Spoiler: Mathew Pink (click to show/hide)

Spoiler: Mason Perez (click to show/hide)

Spoiler: Richard Leroy (click to show/hide)

Spoiler: Dan Ackland (click to show/hide)

Spoiler: Jack Dendy (click to show/hide)


Spoiler: Lewis Shebowski (click to show/hide)

Spoiler: Frank Estaloo (click to show/hide)

Next Steps:

The 2 current members of project mayhem are welcome to start thier current mission. This can take as long as you want. Actions and rolls can take place along side the usual fight cliub meets and midweek turns. If you have been invited to join Project Mayhem, you are free to join in completing the mission as soon as you indicate if you wish to accept the invitiation. I will keep Project Mayhem status and info updated as its membership, supplies and so on change.

Unless you indicate otherwise, all charachters will be rolling for opponents in the next Fight Club session - the line ups will be posted some time tomorrow.
« Last Edit: June 07, 2012, 03:06:57 am by MonkeyHead »
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Maxinum McDreich

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #94 on: June 06, 2012, 11:59:36 am »

Dan has been invited to Project Mayhem aswell. Tho, since he hasn't accepted this week, I don't know how that pans out.
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MonkeyHead

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #95 on: June 06, 2012, 12:04:38 pm »

He will have to earn another invite after declining his first one. This will involve completing another homework successfully.

Spinal_Taper

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #96 on: June 06, 2012, 12:52:27 pm »

Mason accepts the invitations. He is still going to fight club.
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MonkeyHead

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #97 on: June 06, 2012, 12:57:51 pm »

Project Mayhem stats updated. Feel free to start working on the first assignment.

Spinal_Taper

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #98 on: June 06, 2012, 12:59:32 pm »

Mason investigates the museum. Just how secure is it?
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MonkeyHead

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Re: Roll to Fight Club: Mason scouts the Museum.
« Reply #99 on: June 06, 2012, 01:17:15 pm »

Mason pays the museum a casual visit, and makes mental notes about what he sees... (4+0IN +1 (bonus for first use - espionage))

  • There are no visible security guards on the main entrance, but it is overlooked by a camera
  • The main lobby area is lined with smaller items, and has a central staircase leading upwards to the upper floors where the art can be found, and downwards to a cafe and staff areas. Next to this staircase appears to be some kind of security desk.
  • Each floor has one guard on a circular patrol. Mason was not there long enough to see if there is any kind of duty changeover
  • The central staircase links all floors - the gallery floors are wide walkways in a square shape around the central stair cluster, with floor to ceiling windows on the outside. A crew of windowcleaners was visible outside the building in a cradle.
  • A camera overlooks the way in and out of each floor, but does not cover the exhibits themselves.
  • There are 5 floors, each floor themed around a particular medium. Mason forgets the details about what was on each floor as he cared little for the style of art, but did notice the presence of a sprinkler system.
  • The central staircase continues to the roof, where there is a fire escape down the back of the building into an alleyway
  • The building has a large rear door with a smaller door built into it, locked via coded keypad, seemingly used as a staff entrance and a delivery door.
« Last Edit: June 06, 2012, 05:58:35 pm by MonkeyHead »
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Chink

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #100 on: June 06, 2012, 01:44:46 pm »

Chuckie challenges the new kid(Matthew) to a fight.
« Last Edit: June 06, 2012, 02:11:57 pm by Chink »
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TCM

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #101 on: June 06, 2012, 01:58:39 pm »

Sandra goes around town to gather more materials for explosives.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

MonkeyHead

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #102 on: June 06, 2012, 04:09:32 pm »

Sandra heads into town and by carefully spreading her shopping around (4+0IN), spends some cash on the following items: 1 ltr of nail polish remover, x10 500 ml bottles of hairspray, and 5 ltrs of Hydrochloric acid based pool cleaner. In theory, these could be combined in a relativley straight forward way (by someone who knew what they were doing) to make approx 1Kg of Acetone Peroxide - a highly volatile white crystalline explosive. $150 has been spent.

Project mayhem stats have been adjusted accordingly.

TCM

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #103 on: June 06, 2012, 04:33:30 pm »

"Hey guys, I'm going out for a little more shopping. Be right back."

Through the cheapest means possible, legal or not, get some easy to use and concealable weapons. Knives & small pistols, that sort of thing. We don't need to be carrying Assault Rifles and RPGs. Yet.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

RTD

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Re: Roll to Fight Club: Welcome to Project Mayhem.
« Reply #104 on: June 06, 2012, 05:20:01 pm »

Frank decides to join Project Mayham.

Paint truely classic art, and put a bomb in the painting.

But first, find a bomb.
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