Week 3, Fight ClubSaturday nights tended to come around quickly for members of Fight Club. A welcome break from the numbness of day to day trivialities, and a chance to get back to what made them great. As the Barkeep threw the drunks out of Lou's, the usual mix of hardened veterans and anxious new members filed into the basement to be greeted by Tyler, and the ritual chant of the rules...
"The first rule of Fight Club is...". Noticable to a trained observer was for the first time the emergence of an apparent Hierarchy in the crowd. A group of 3 individuals seemed to assosicate more closely than others with Tyler as the rules were chanted, though nobody would remark about such a thing, even if any of them cared.
Tyler called the fights out in turn...
Fighting tonight:
Mathew Pink. Young, slim, mean, generic.
Attributes:
Strength +0, Speed +1, Intelligence +1, Endurance +0, Agility +1
Skills:
I Got Smarts:When using any skill (e.g. bomb making, which is suddenly very popular), a second roll of d6 determines if you get an immediate skill up. Rolling a 5 or 6 gets you the extra level. Does not apply for physical attributes.
They Know Me Down At The Airport: +2 to rolls taking place at the airport.
Vs.
Mason Perez. 5ft 10. Slim/toned. Latino.
Attributes:
Strength +3, Speed+0, Intelligence +0, Endurance +1, Agility +1
Skills/Traits:
Rage: +1 to offensive rolls following injuries. -1 to defensive rolls following injuries.
Ambitious: +1 when using a skill for the first time.
Mason obtained $150
Try not to get too badly hurt new guy. No one fancies a trip to the hospital.Richard Leroy. 6ft. Stocky. 43 yr old drunk.
Attributes:
Strength +1, Speed +0, Intelligence +0, Endurance +2, Agility -1.
Skills:
There is blood in my alcohol system: +2 to all rolls defending against pain.
Gutbuster: Will tire during long fights. -1 to all rolls if fight goes on longer than 4 phases.
Junior Bomberman: all explosive rolls have a d6 rolled as a check, with anything other than 1 giving a +1 bonus. A roll of 1 means it goes bang in your face...
Richard has obtained 1 lighter
Rap Sheet:
x1 Murder
x1 Arson
x1 Shoplifting
Vs.
Dan Ackland. 6ft7. Tall. Large. Generic young Caucasian.
Attributes:
Strength +3, Speed +0, Intelligence -1, Endurance +1, Agility +0
Skills/Traits:
Berserker: first attack of a fight gets +1 bonus.
Not the brightest: skills require 2 uses to reach +1 level.
Ground Pounder: +1 to attacks in the mount position.
Tackler: +1 to all tackling rolls.
Dan has a Beat Up GM Van, and a $750 debt due in 4 turns
Keep it clean big guys.Jack Dendy. Young. Short. Stocky. Strong. Innocent.
Attributes:
Strength +2, Speed -1, Intelligence +0, Endurace +0, Agility +0.
Skills/Traits:
Moral Principles: -1 to any roll which could affect those Jack considers innocent.
Big Boy: +1 to all fight rolls when in dominant position on floor.
Vs.
Sandra “Puma” Wrightson. 5ft 8. Tough. Generic Caucasian female.
Attributes:
Strength +2, Speed +0, Intelligence +0, Endurance +2, Agility +2
Skills/Traits:
Cold, hard, survivor: +1 to any resilience checks (e.g pain rolls etc)
Eye for an eye: -1 defensive rolls to attacks on left side due to damaged eye.
Dodging Bombs: +1 to all defensive rolls when mounted.
Urban Warrior: +1 with all explosives, and +2 if a skill check rolls a 5 or 6
Rap Sheet:
x1 Arson
You sure you can hit a girl, young man?Arriving late, newcomer Lewis has to fight, and is left facing Frank.
Lewis Shebowski. Athletic, intimidating, intense.
Attributes:
Strength+1, Speed +0, Intelligence+1, Endurance +0, Agility +1.
Skills:
I am an Anarchist: +1 to all rolls involving law breaking.
Adrenaline Junkie: If injured, a d6 will be rolled. An even result gets you a +2 to all rolls for remainder of fight due to adreanaline hit. An odd result gets a -2 to all rolls for rest of fight due to sloppy risk taking.
Vs.
Frank Estaloo. 6ft 2. Hirsute Yank.
Attributes:
Strength +3, Speed +0, Intelligence +1, Endurance +0, Agility +1
Skills/Traits:
Fear of rejection: Gains a +1 to all rolls in fights following a defeat, to a maximum of +3 (3 defeats in a row)
I just want to fight: -1 to all rolls outside of a fight.
Basic Grappling: +1 to all grappling attacks.
You look like you can handle yourself "Mister I can walk in late"... lets see how good you really are.Chuckie is absent from the club, instead electing to go get more baseballs shot at him.As usual, a directive for your fighter please within 24 hours, and the outcomes will be rolled for. Once that is done, onto another midweek phase, possibly with homeworks, then the first Project Mayhem session.