Week 5 FightsAll rolled for on a d10
Fight 1:Richard Leroy. 6ft. Stocky. 43 yr old drunk.
Attributes:
Strength +1, Speed +1, Intelligence +0, Endurance +4, Agility -1.
Skills:
There is blood in my alcohol system: +2 to all rolls defending against pain.
Gutbuster: Will tire during long fights. -1 to all rolls if fight goes on longer than 4 phases.
Apprentice Bomberman: all explosive rolls have a d6 rolled as a check, with anything other than 1 giving a +2 bonus. A roll of 1 means it goes bang in your face...
Rap Sheet:
x1 Murder
x1 Arson
x1 Shoplifting
Vs.
Frank Estaloo. 6ft 2. Hirsute Yank.
Attributes:
Strength +3, Speed +0, Intelligence +1, Endurance +0, Agility +1
Skills/Traits:
Fear of rejection: Gains a +1 to all rolls in fights following a defeat, to a maximum of +3 (3 defeats in a row)
Frank will have +1 to all rolls next fight
I just want to fight: -1 to all rolls outside of a fight.
Competent Grappling: +2to all grappling attacks.
Really Bad at Art: When preapring a painting etc, a d6 roll determines if it is any good - a 6 would make it "satisfactory", anything else means it is pretty bad
Novice Woodsman: +1 to axe rolls
Frank is carrying:
1 Knuckle duster (+2 to punch attacks)
1 hand axe (rolls of 4, 5 or 6 when attacking can cause serious injury or death)
Rap Sheet:
x1 Trespass
x1 Vandalism (graffiti)
Dont hurt each other too bdly, will you?Fight 2:Chuckie Norris. 6ft. Slim. 25 yrs old. Beard. Likes denim.
Attributes:
Strength +1, Speed +1, Intelligence -1, Endurance +1, Agility +2.
Skills/Traits:
Skilled kung-fu: +3 to all strike based attacks.
Obsessive: starting intelligence -1.
Junior Bomberman: +1 to any explosive rolls if a d6 check is better than 1. 1 means it goes boom in your face.
Grenadier: +1 to throwing things at people
Rap Sheet:
x1 arson
x9 murder (! - I cant belive your rolls let you get away with that - !)
Vs.
Dan Ackland. 6ft7. Tall. Large. Generic young Caucasian.
Attributes:
Strength +3, Speed +0, Intelligence -1, Endurance +1, Agility +0
Skills/Traits:
Berserker: first attack of a fight gets +1 bonus.
Not the brightest: skills require 2 uses to reach +1 level.
Ground Pounder: +1 to attacks in the mount position.
Tackler: +1 to all tackling rolls.
Rugby Player: +1 to contact sport rolls.
Dan has a Beat Up GM Van, $650 in cash and a $750 debt due in 2 turns
Have fun, kung fu kid.Fight 4Lee Ross. Mister Brown, Mister Forgettable.
Attributes:
Strength +0, Speed +0, Intelligence +2, Endurance +0, Agility +1
Skills:
Quick on the uptake: A roll of 3 or above when using any skill for the first time gives an instant level up.
On whose authority?: +1 to any rolls against those in positions of authority (e.g. cops, etc.)
Fights Smart: +1 when attacking weak spots
Novice Kung-Fu: punches gain a +1 bonus
Vs.
Lewis Shebowski. Athletic, intimidating, intense.
Attributes:
Strength+1, Speed +0, Intelligence+1, Endurance +1, Agility +1.
Skills:
I am an Anarchist: +1 to all rolls involving law breaking.
Adrenaline Junkie: If injured, a d6 will be rolled. An even result gets you a +2 to all rolls for remainder of fight due to adreanaline hit. An odd result gets a -2 to all rolls for rest of fight due to sloppy risk taking.
Fights Very Dirty: +2 to all rolls against "soft spots"
Kick them while they are down: +1 to rolls against vulnerable opponents.
Lewis has aquired x1 iPad
Rap Sheet:
x1 Public order offence
x1 Assault and battery of a police officer.
x1 murder
x1 assault
x1 theft
x1 breaking and entering
This might not end well for you, teacher man.Fight 4:Mathew Pink. Young, slim, mean, generic.
Attributes:
Strength +1, Speed +1, Intelligence +1, Endurance +0, Agility +1
Skills:
I Got Smarts:When using any skill (e.g. bomb making, which is suddenly very popular), a second roll of d6 determines if you get an immediate skill up. Rolling a 5 or 6 gets you the extra level. Does not apply for physical attributes.
They Know Me Down At The Airport: +2 to rolls taking place at the airport.
Trick Knee: -1 to right leg rolls.
Vs.
Mason Perez. 5ft 10. Slim/toned. Latino.
Attributes:
Strength +3, Speed+1, Intelligence +0, Endurance +1, Agility +1
Skills/Traits:
Rage: +1 to offensive rolls following injuries. -1 to defensive rolls following injuries.
Ambitious: +1 when using a skill for the first time.
Novice Poultry Worker: +1 to slaughterhouse activities.
Novice Kickboxer: +1 to all kicks.
Rap Sheet:
x1 criminal damage
I think he has got a lil tougher since your last fight esse.Fight 5:Sandra “Puma” Wrightson. 5ft 8. Tough. Generic Caucasian female.
Attributes:
Strength +2, Speed +0, Intelligence +0, Endurance +2, Agility +2
Skills/Traits:
Cold, hard, survivor: +1 to any resilience checks (e.g pain rolls etc)
Eye for an eye: -1 defensive rolls to attacks on left side due to damaged eye.
Dodging Bombs: +1 to all defensive rolls when mounted.
Urban Warrior: +1 with all explosives, and +2 if a skill check rolls a 4, 5 or 6
Light Fingers: +1 to shoplifting rolls
Newbie Ninja: +1 to covert moves
Rap Sheet:
x1 Arson
x1 Trespass
x1 Public Indecency
Vs.
Jack Dendy. Young. Short. Stocky. Strong. Innocent.
Attributes:
Strength +3, Speed -1, Intelligence +0, Endurace +1, Agility +0.
Skills/Traits:
Moral Principles: -1 to any roll which could affect those Jack considers innocent.
Greco Roman: +2 to all fight rolls when in dominant position on floor.
Glass Nose: -1 to al facial injury checks.
Ah, a re-match. Could be fun. Project Mayhem Update1. You do not ask questions about Project Mayhem.
2. You do not ask questions about Project Mayhem!
3. No Excuses.
4. No Lies.
5. Trust in Tyler.
Richard Leroy
Sandra "Puma" Wrightson
Mason Perez
Frank Estaloo
Jack Dendy
Lewis Shebowski
Chuckie Norris
Mathew Pink
Basement: One large empty workspace, storing some explsives and associated ingredients.
Garden: Dirt patch, greenhouse, ambulance filling driveway.
Ground floor: Kitchen (storing some bladed weapons), Large open living area with cash fund stashed in it.
First floor: Bathroom, bedroom with 6 bunks, bedroom with single bed
Second floor: Storeroom, Tyler's Bedroom, another single bedroom
Attic: Empty, apart from one bag of swimwear.
$4060 in cash.
x3 home made flashbangs
x1 lighter
1 ltr Nail polish remover
x10 500 ml bottles of hairspray
5 ltrs pool cleaning solution
x2 large knives
x1 meat cleaver
x1 knuckle duster - held by Frank
x1 hand axe - held by Frank
x2 petrol bombs
x1 bag of female swimwear
x1 contact details of hacker (Jules, via Sandra)
x1 hand drawn plan of the Museum
x1 fully stocked ambulance
x1 dose of awesome painkillers (cancel injuries for 1 turn)
x1 iPad
Art used to mean something. Great works by great humans celebraing our greatest triumphs, hopes, fears or failures. Now it is a joke, fed by the undeserved rich, throwing thier money away for junk with no soul. Point this out to the brainwashed masses - turn the Museum of Modern Art in the city centre into its own "installation".
- There are no visible security guards on the main entrance, but it is overlooked by a camera
- The main lobby area is lined with smaller items, and has a central staircase leading upwards to the upper floors where the art can be found, and downwards to a cafe and staff areas. Next to this staircase appears to be some kind of security desk.
- Each floor has one guard on a circular patrol. Mason was not there long enough to see if there is any kind of duty changeover
- The central staircase links all floors - the gallery floors are wide walkways in a square shape around the central stair cluster, with floor to ceiling windows on the outside. A crew of windowcleaners was visible outside the building in a cradle.
- A camera overlooks the way in and out of each floor, but does not cover the exhibits themselves.
- There are 5 floors, each floor themed around a particular medium. Mason forgets the details about what was on each floor as he cared little for the style of art, but did notice the presence of a sprinkler system.
- The central staircase continues to the roof, where there is a fire escape down the back of the building into an alleyway
- The building has a large rear door with a smaller door built into it, locked via coded keypad, seemingly used as a staff entrance and a delivery door.
- the stairs continue downwrds to an underground level
- The underground level is built around one long striaght corridor. One side has a cramped staff room, 2 small admin offices and toilets.
- On the other side of this corridor is a cramped cafe area
- The corridor leads to a service lift, which rises up to the large rear door and small loading area