As soon as the 2 fighters square off, Sandra rushes in with a heavy clothes line (5+2ST) Vs. (6+0AG), but Lee reacts well to raise his arms and although the blow staggers him back, he remains on his feet. As Sandra closed in, Lee could see the scar visible over her left eye. Turning to face her after her rush, Lee moves to his right and swings a big right hand aiming at the left eye (4+0ST) Vs. (6+2AG-1 (eye)). The blow is clearly one of a newcomer to Fight Club, and Sandra is able to use her forearm to deflect the blow, cleverly rapping her hand over Lee's elbow joint. (skill gained by Lee - fights smart: +1 when attacking opponents weak spots). Sandra takes Lee's arm around behind his back, and uses the leverage of her own arm to bend the wrist and overextend the shoulder (3+2ST) Vs. (5+0EU), but is unable to bring enough force to bear to put Lee in any pain. Fighting with his head again Lee looks to throw his body weight forward and bring Sandra to the ground over his shoulder (2+0AG) Vs. (1+2AG), but is far too slow in his motion and Sandra retains hold of his arm, maing a renewed effort to hyperextend the muscles in Lee's shoulder (6+2ST) Vs. (3+0EU) - This time the pain is too much for Lee to bear and he taps out (Injury check: 4+0EU = pass). The arm will ache for a while, but no lasting damage has been done. Sandra returns to her place in the crowd, while Lee slumps to his knees, feeling more alive than he has in years.
Unsuprisingly Dan opens the fight in the usual manner - dropping his body and rushing to make a driven tackle, but Mason knew he would try such a move and looks to dart sideways out of his way... (2+3ST+1(tackle)+1(rage) Vs. (5+1SP+1AG) and is able to slide out of the big mans grasp. Mason and Dan turn to face one another following the rush, and as Dan looks to close the gap to keep close Mason raises his leg to bring it down on Dans head in a brutal axe kick (3+3ST+1(kick)) Vs. (3+0AG) - this strikes home on the left side of Dans head, and he is out cold (Injury check: 5+1EU = pass). Mason helps the big man to his feet as the 2 leave the centre of the basement and take up a seat in the crowd.
There was something about how the younger man carried himself that Richard just did not like - a sneering arrogance. Clearly he needed to be tought a lesson... Richard could feel the rage within him building. He rushed at Lewis, swinging a wild right hand (3+1ST) Vs. (2+1AG). Lewis rides the forceful but ugly blow and looks to drive a fist of his own into Richards less than toned midriff (6+1ST)Vs.(1+3EU), driving the wind out of Richard - -1EU for remainder of fight. Richards continued forward momentum means the 2 men collide (6+1ST) Vs. (2+1AG), and they hit the ground together in a heap, with Richard on top, Lewis between his legs. On instinct, Lewis drives a knee upward towards Richards groin (5+1ST+2(dirty)) Vs (6+3EU -1EU (winded)+2(pain bonus)). Such a blow would have a lesser man crying in pain, but fuelled by his anger Richard barely registers the blow. Taking Lewis's head between his hands Richard now visibly tiring looks to drive his forhead into the younger mans face (3+1ST -1(tired)) Vs. (5+0EU). Lewis is able to roll to the side and avoid Richards head which passes harmlessly over his shoulder. Lewis again looks to use the situation to his advantage, and wraps his arm around Richards neck, looking to choke his tiring opponent (4+1ST+2(dirty)) Vs. (3+3EU-1EU(winded)-1(tired)+2(pain)), but Lewis can not exert enough force to fully cut off Richards brething, though he does now have some control over Richards head despite still being underneath. Unable to work his head free, Richard makes a desperate attempt to drive a series of body shots into Lewis' midriff in an effort to loosen his grip (3+1ST-1(Tired)) Vs. (1+0EU), but whilst they are the blows of an exhausted man they succeed in loosening Lewis's grip slightly, and he sneaks an arm in to protect against further choking. With an arm protecting his head, Lewis releases the choke grip and instead looks to exert a wrist lock on the arm infront of Richards face (2+1ST) Vs. (1+3EU-1EU(winded)-1(tired)+2(pain)). Richard again displays more outstanding pain tolerance in resisting the force applied to his wrist, and looks to land another headbutt, using his locked wrist to bring Lewis' head forward to meet his own (6+1ST-1(tired))Vs.(1+0EU). Richards head hammers home (injury check: 1+0EU = failed) and Lewis is knocked flat out, suffering a Dislocated Jaw: -2 to all head defense rolls until treated. The watching crowd erupts in cheers and drags Richard off to celebrate. Tyler himself helps Lewis to his feet, and could be heared to say "Tougher than he looks, isnt he, kid..." Lewis has earned a Home Work assignment. Both men have earned +1EU as a result of a mammoth fight.
The two men face each other accross the basement space - Frank assuming a classic boxing stance, Dan in a hunched brawlers pose. As they close, it is frank who attacks first (1+3ST-1(deaf) Vs. (3+0AG-1(nose)), landing a solid straight right on Jack, and the signs of a black eye begin to appear. Stunned by the punch, Jack looks to wrap himself round Franks legs before he can balance himself fully and tip him to the floor (6+2ST-1SP+0EU) Vs. (4+1AG-1(deaf), and Frank lands in a messy heap with Jack in a side mount. Frank looks to take Jack's head in a headlock to prevent him assuming a full mount(4+2(grapple)-1(deaf) Vs. (5+1(ground)), and whilst he does get an arm around Jacks head is isnt much use in preventing him carrying out further attacks. With no room to swing punches thanks to his head being tied up Jack switches to using his bodyweight - a forearm over Franks throat with his bodyweight on top of it starts to cut off Franks airway (5+2ST+1(ground)) Vs. (3+0EU-1(deaf)). Panicking, Frank quickly taps out. Satisfied, Jack stands up, helping the disconsolate Frank to his feet and the 2 men walk away from the centre of the basement in opposite directions. Jack has developed the skill Greco Roman: +2 to all attacks when in a dominant position on the floor, and has been gven a Home Work. Frank will have a +1 to all rolls next fight thanks to his bruised pride.
Chuckie and matt face off across the basement. There is a look of cold determination in Chuckie's eyes, and he opens the fight by dropping to one knee and cruss chopping hard at Matt's knees (6+3(kung fu)+1ST) Vs. (6+1AG-1(knee). These hit home hard, and Matt sinks down to one knee, visibly in pain: -1 to EU for rest of fight. Chuckie closes in for the kill, lining up a front kick to the groin, but Matt scoops up a handful of dirt (4+1IN) Vs. (1+2AG-1IN) and throws it in the face of Chuckie as an improvised defence (Skill check(improviser): 2 = failed). The dust gets in Chuckies eyes, and as a result of his obscured vision he will get -1 to all rolls for remainder of fight). While Chuckie claws at his face Matt gets to his feet. Chuckie is still determined to land the groin shot (1+3(kung fu)+1ST-1(eyes)) Vs (5+1AG), but manages to strike Matt harmlessly in the thigh. With Chuckie now off balance, Matt looks to rush him to the ground (5+0ST) Vs. (4+2AG-1(eyes)), but isnt able to launch into Chuckie enough to take him off his feet. The 2 men tangle together, with Chuckie taking this opportunity to headbutt his opponent (5+1ST+2AG-1(eyes)) Vs. (3+1AG+0EU-1EU(knee)). Headbutting is very much in fashion this week, and this one was well executed, striking Matt below the right eye, opening a deep cut and sending him slumping to his knees. Unable to defend himself, the fight is over. Both men have been given a Home Work assignment.
Character Update:Lee Ross. Mister Brown, Mister Forgettable.
Attributes:
Strength +0, Speed +0, Intelligence +2, Endurance +0, Agility +0.
Skills:
Quick on the uptake: A roll of 3 or above when using any skill for the first time gives an instant level up.
On whose authority?: +1 to any rolls against those in positions of authority (e.g. cops, etc.)
Fights Smart: +1 when attacking weak spots
Sandra Puma Wrightson. 5ft 8. Tough. Generic Caucasian female.
Attributes:
Strength +2, Speed +0, Intelligence +0, Endurance +2, Agility +2
Skills/Traits:
Cold, hard, survivor: +1 to any resilience checks (e.g pain rolls etc)
Eye for an eye: -1 defensive rolls to attacks on left side due to damaged eye.
Dodging Bombs: +1 to all defensive rolls when mounted.
Urban Warrior: +1 with all explosives, and +2 if a skill check rolls a 4, 5 or 6
Light Fingers: +1 to shoplifting rolls
Rap Sheet:
x1 Arson
Dan Ackland. 6ft7. Tall. Large. Generic young Caucasian.
Attributes:
Strength +3, Speed +0, Intelligence -1, Endurance +1, Agility +0
Skills/Traits:
Berserker: first attack of a fight gets +1 bonus.
Not the brightest: skills require 2 uses to reach +1 level.
Ground Pounder: +1 to attacks in the mount position.
Tackler: +1 to all tackling rolls.
Dan has a Beat Up GM Van, $325 in cash and a $750 debt due in 3 turns
Mason Perez. 5ft 10. Slim/toned. Latino.
Attributes:
Strength +3, Speed+1, Intelligence +0, Endurance +1, Agility +1
Skills/Traits:
Rage: +1 to offensive rolls following injuries. -1 to defensive rolls following injuries.
Ambitious: +1 when using a skill for the first time.
Novice Poultry Worker: +1 to slaughterhouse activities.
Novice Kickboxer: +1 to all kicks.
Rap Sheet:
x1 criminal damage
Lewis Shebowski. Athletic, intimidating, intense.
Attributes:
Strength+1, Speed +0, Intelligence+1, Endurance +1, Agility +1.
Skills:
I am an Anarchist: +1 to all rolls involving law breaking.
Adrenaline Junkie: If injured, a d6 will be rolled. An even result gets you a +2 to all rolls for remainder of fight due to adreanaline hit. An odd result gets a -2 to all rolls for rest of fight due to sloppy risk taking.
Fights Very Dirty: +2 to all rolls against "soft spots"
Dislocated Jaw: -2 to all rolls until treated
Rap Sheet:
x1 Public order offence
x1 Assault and battery of a police officer.
We have within us the capacity to be gods as much as demons. Stop a crime.
Richard Leroy. 6ft. Stocky. 43 yr old drunk.
Attributes:
Strength +1, Speed +1, Intelligence +0, Endurance +4, Agility -1.
Skills:
There is blood in my alcohol system: +2 to all rolls defending against pain.
Gutbuster: Will tire during long fights. -1 to all rolls if fight goes on longer than 4 phases.
Junior Bomberman: all explosive rolls have a d6 rolled as a check, with anything other than 1 giving a +1 bonus. A roll of 1 means it goes bang in your face...
Rap Sheet:
x1 Murder
x1 Arson
x1 Shoplifting
Jack Dendy. Young. Short. Stocky. Strong. Innocent.
Attributes:
Strength +2, Speed -1, Intelligence +0, Endurace +1, Agility +0.
Skills/Traits:
Moral Principles: -1 to any roll which could affect those Jack considers innocent.
Greco Roman: +2 to all fight rolls when in dominant position on floor.
Glass Nose: -1 to al facial injury checks.
Jack has obtained x1 Awesome Painkillers (negates effects of any injuries for 1 turn)
I am sure you would hate to see anyone get hurt here at Fight Club. Bring us an ambulance.
Frank Estaloo. 6ft 2. Hirsute Yank.
Attributes:
Strength +3, Speed +0, Intelligence +1, Endurance +0, Agility +1
Skills/Traits:
Fear of rejection: Gains a +1 to all rolls in fights following a defeat, to a maximum of +3 (3 defeats in a row)
Frank will have +1 to all rolls next fight
I just want to fight: -1 to all rolls outside of a fight.
Competent Grappling: +2to all grappling attacks.
What was that? : Damaged hearing, -1 to all rolls for 1 turn.
Really Bad at Art: When preapring a painting etc, a d6 roll determines if it is any good - a 6 would make it "satisfactory", anything else means it is pretty bad
Frank is carrying:
1 Knuckle duster (+2 to punch attacks)
1 hand axe (rolls of 4, 5 or 6 when attacking can cause serious injury or death)
Rap Sheet:
x1 Trespass
x1 Vandalism (graffiti)
Chuckie Norris. 6ft. Slim. 25 yrs old. Beard. Likes denim.
Attributes:
Strength +1, Speed +1, Intelligence -1, Endurance +1, Agility +2.
Skills/Traits:
Skilled kung-fu: +3 to all strike based attacks.
Obsessive: starting intelligence -1.
Sport used to be how the masses entertained themselves. Now, the rich use it to milk more money out of us. Interrupt the local colleges homecoming match.
Mathew Pink. Young, slim, mean, generic.
Attributes:
Strength +0, Speed +1, Intelligence +1, Endurance +0, Agility +1
Skills:
I Got Smarts:When using any skill (e.g. bomb making, which is suddenly very popular), a second roll of d6 determines if you get an immediate skill up. Rolling a 5 or 6 gets you the extra level. Does not apply for physical attributes.
They Know Me Down At The Airport: +2 to rolls taking place at the airport.
Trick Knee: -1 to right leg rolls.
The media now only act in thier self interest instead of informing people of the truth. Interrupt a live broadcast. Be creative - see if you can make the news!
Next StepsEveryone gets one midweek action roll of thier choosing.
Those of you with Home Work, please post a relevant action.
Project Mayhem members are free to carry on with thier mission.