Week 4Fight Club had only been going a month, but already many of the members looked like veterans when compared to the fresh new combatants. It was the same grizzled veterans that led the chanting of the rules. Tyler broke the silence that followed - "So, who is ready for a near life experience?"All but one of tonights fights have been decided by a roll of a d8, seeing as our membership has now grown...
Fight 1:Lee Ross. Mister Brown, Mister Forgettable.
Attributes:
Strength +0, Speed +0, Intelligence +2, Endurance +0, Agility +0.
Skills:
Quick on the uptake: A roll of 3 or above when using any skill for the first time gives an instant level up.
On whose authority?: +1 to any rolls against those in positions of authority (e.g. cops, etc.)
Vs.
Sandra Puma Wrightson. 5ft 8. Tough. Generic Caucasian female.
Attributes:
Strength +2, Speed +0, Intelligence +0, Endurance +2, Agility +2
Skills/Traits:
Cold, hard, survivor: +1 to any resilience checks (e.g pain rolls etc)
Eye for an eye: -1 defensive rolls to attacks on left side due to damaged eye.
Dodging Bombs: +1 to all defensive rolls when mounted.
Urban Warrior: +1 with all explosives, and +2 if a skill check rolls a 4, 5 or 6
Light Fingers: +1 to shoplifting rolls
Rap Sheet:
x1 Arson
You in the suit - yea, you, new guy. Your up first against Sandra. Consider this an initiation, ok?Fight 2:Dan Ackland. 6ft7. Tall. Large. Generic young Caucasian.
Attributes:
Strength +3, Speed +0, Intelligence -1, Endurance +1, Agility +0
Skills/Traits:
Berserker: first attack of a fight gets +1 bonus.
Not the brightest: skills require 2 uses to reach +1 level.
Ground Pounder: +1 to attacks in the mount position.
Tackler: +1 to all tackling rolls.
Dan has a Beat Up GM Van, $325 in cash and a $750 debt due in 3 turns
Vs.
Mason Perez. 5ft 10. Slim/toned. Latino.
Attributes:
Strength +3, Speed+1, Intelligence +0, Endurance +1, Agility +1
Skills/Traits:
Rage: +1 to offensive rolls following injuries. -1 to defensive rolls following injuries.
Ambitious: +1 when using a skill for the first time.
Novice Kickboxer: +1 to all kicks.
Rap Sheet:
x1 criminal damage
I am sure you two dont need any kind of introduction, do you?Fight 3:Lewis Shebowski. Athletic, intimidating, intense.
Attributes:
Strength+1, Speed +0, Intelligence+1, Endurance +0, Agility +1.
Skills:
I am an Anarchist: +1 to all rolls involving law breaking.
Adrenaline Junkie: If injured, a d6 will be rolled. An even result gets you a +2 to all rolls for remainder of fight due to adreanaline hit. An odd result gets a -2 to all rolls for rest of fight due to sloppy risk taking.
Fights Very Dirty: +2 to all rolls against "soft spots"
Rap Sheet:
x1 Public order offence
x1 Assault and battery of a police officer.
Vs.
Richard Leroy. 6ft. Stocky. 43 yr old drunk.
Attributes:
Strength +1, Speed +1, Intelligence +0, Endurance +3, Agility -1.
Skills:
There is blood in my alcohol system: +2 to all rolls defending against pain.
Gutbuster: Will tire during long fights. -1 to all rolls if fight goes on longer than 4 phases.
Junior Bomberman: all explosive rolls have a d6 rolled as a check, with anything other than 1 giving a +1 bonus. A roll of 1 means it goes bang in your face...
Rap Sheet:
x1 Murder
x1 Arson
x1 Shoplifting
Psycho boy up against our very own punching bag. This I gotta see...Fight 4:Jack Dendy. Young. Short. Stocky. Strong. Innocent.
Attributes:
Strength +2, Speed -1, Intelligence +0, Endurace +1, Agility +0.
Skills/Traits:
Moral Principles: -1 to any roll which could affect those Jack considers innocent.
Big Boy: +1 to all fight rolls when in dominant position on floor.
Glass Nose: -1 to al facial injury checks.
Jack has obtained x1 Awesome Painkillers (negates effects of any injuries for 1 turn)
Vs.
Frank Estaloo. 6ft 2. Hirsute Yank.
Attributes:
Strength +3, Speed +0, Intelligence +1, Endurance +0, Agility +1
Skills/Traits:
Fear of rejection: Gains a +1 to all rolls in fights following a defeat, to a maximum of +3 (3 defeats in a row)
I just want to fight: -1 to all rolls outside of a fight.
Competent Grappling: +2to all grappling attacks.
What was that? : Damaged hearing, -1 to all rolls for 1 turn.
Really Bad at Art: When preapring a painting etc, a d6 roll determines if it is any good - a 6 would make it "satisfactory", anything else means it is pretty bad
Rap Sheet:
x1 Trespass
x1 Vandalism (graffiti)
Try not to get blood everywhere this week ok kid?Fight 5:Chuckie Norris. 6ft. Slim. 25 yrs old. Beard. Likes denim.
Attributes:
Strength +1, Speed +1, Intelligence -1, Endurance +1, Agility +2.
Skills/Traits:
Skilled kung-fu: +3 to all strike based attacks.
Obsessive: starting intelligence -1.
Vs.
Mathew Pink. Young, slim, mean, generic.
Attributes:
Strength +0, Speed +1, Intelligence +1, Endurance +0, Agility +1
Skills:
I Got Smarts:When using any skill (e.g. bomb making, which is suddenly very popular), a second roll of d6 determines if you get an immediate skill up. Rolling a 5 or 6 gets you the extra level. Does not apply for physical attributes.
They Know Me Down At The Airport: +2 to rolls taking place at the airport.
Trick Knee: -1 to right leg rolls.
Here you go Mister Kung-Fu. You go missing for a week, and show up demanding to fight this poor kid - I am far too nice to you!Fighter instructions as soon as possible please people, and if you could include your characters name in your instruction post it would save me loads of time. Results up once all instructions are in and rolls carried out.