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Author Topic: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."  (Read 14698 times)

adriaans

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I have a fort that's about to hit it's 8th year and it is now being spammed by the following message hundreds of times BY EVERY DAMN DWARF (104 of them) "(insert name) cancels Store Item in Stockpile: Item inaccessible."


How do I find out what they are trying to store/where it is so I can forbid it? 

I have tried forbid all/unforbid all, I have tried to manually scour the entire map for (many hours btw) a possible cause, but I have not found anything that should be inaccessible.
I have dug down to level 10 (90-100'ish Z levels down) without hitting any caverns, could there be a hidden pocket somewhere where something happened that every dwarf now wants to haul (if so without digging out everything)?
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WealthyRadish

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If you're using a burrow set to civ alert, and there's a dead caravan or something outside the burrow, they'll spam it.
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adriaans

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No burrows being used. No dead caravans either.
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Crossroads Inc.

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I get the exact same thing, hundres of " Item inaccessible."  No reason why.
I also get hundreds of "Cancel collect web, path not found" despit spiderwebs laying right in front of a stair well.
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Callista

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They probably want some random animal-man's blowgun that got dropped inside a cavern. Forbid everything outside your fort and it should stop. Should. Maybe.
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adriaans

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How do I forbid everything outside my fort? 

If it is like a blowgun or some other crap will that go away over time?
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Callista

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Manually. d-b-f will designate areas where everything will be forbidden. Beware that this includes buildings (workshops for example) and dwarves obviously won't use forbidden workshops. Also turn off web gathering in your o-W workshop orders screen.
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khearn

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I had this a few days ago, but mine seemed to be closely related to the caverns, so it's probably not what the OP is seeing since he says he hasn't hit his caverns.

I normally seal off the caverns once I reach them, but this time i had reopened the cavern to build a minecart track down through a bit. Some time after reopening the cavern I started getting massive spam from hunters unable to path to their prey, and weavers unable to path to silk to be collected. This was despite the fact that there was plenty of silk close to the spot where I had a passage into the cavern. I think what was happening is that they were selecting prey/silk in an area of the cavern that they couldn't actually get to. Once I built a few walls to seal off the cart tracks from the rest of the cavern, the cancellations stopped.

So for some reason the job selection code though they could path through the cavern to the prey/silk, so it assigned the job, but the pathfinding algorithm couldn't find a path. maybe it just involved a path that was too long and convoluted for the pathfinding algorithm.

Also, you can mass forbid *everything* by doing d-b-f, then going to the top left corner highest level of your embark and hitting enter, then go to the bottom right corner of the lowest level of your embark and hit enter again. that should forbid everything in your fort. Of course, this will result in more cancellations, so you'll then need to figure out a way to un-forbid everything that you actually want to use. Maybe through creative use of the stockpiles menu.

Another option is to go into the stockpile menu and start at the top and forbid all of one type of thing, see if the spam stops, unforbid them, then forbid the next type, and so on. For instance, start with forbidding all of the various meat, exit the menu and see if you're still getting spammed. If so, go back and unforbid all of the meat and forbid all of the fish. Eventually you'll find out what type of item is the culprit, then you can just go back and forbid the first half of that type and see if the bad item is one of them, and so forth narrowing down until you find the item that is causing the problem. It'll probably take a while, but it will work.
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Nameless Archon

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Another option is
Go go Binary Search!
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Fredd

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Suffered the spam earlier today. Seeing about 20 bolts scattered about topside, fired by caravan guards, I decided to collect them, by unforbidding them on the stock screen. After a season of the spam, I found out the problem. One bolt was in the top of a tree. A woodcutter solved the spam chopping down the tree. Bolts will wind up on top of walls also, as will flying creatures you give a butcher order on. No access
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Should you fail to comply, strict !!disciplinary actions!! will be taken. Also, we feel we should remind you that one of the "criminals" on your list is the chief medical dwarf. If he ends up too badly injured to do his job, you will be fired. Out of a magma cannon.
Sincerely,
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Stefrist

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Re: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."
« Reply #10 on: May 25, 2012, 06:46:32 am »

Once my fort reaches a certain age, I always have to either completely turn off job cancellation announcements, or only display some.

I never can completely get rid of them and can be near impossible figuring it out. (without forbidding my entire fort).
I'm under the impression that I'm also getting a lot of cancellations, because the clothing upgrade and them constantly switching clothes.

Siege time always means turning off the announcements here
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adriaans

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Re: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."
« Reply #11 on: May 25, 2012, 07:59:21 am »

1 year later, still spamming, guess whatever it is doesn't decay. Been trying my best to go through the stock screen and maually forbidding parts by parts, but so far no luck.

Huh, guess I'll have to go and check my tree tops etc then, although all used bolts should be off by default.

Would it be possible to have it only display workshop messages and have it *not* display the stockpile ones? The ingame settings can't, but I'm curious if it can be modded somewhere? Given I don't really care about stockpile messages.
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Babylon

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Re: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."
« Reply #12 on: May 26, 2012, 01:16:49 pm »

It would be really really really nice if it was possible to zoom to the item from the cancellation message rather than just to where the dwarf made the decision.
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uncool

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Re: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."
« Reply #13 on: May 26, 2012, 01:20:29 pm »

1 year later, still spamming, guess whatever it is doesn't decay. Been trying my best to go through the stock screen and maually forbidding parts by parts, but so far no luck.

Huh, guess I'll have to go and check my tree tops etc then, although all used bolts should be off by default.

Would it be possible to have it only display workshop messages and have it *not* display the stockpile ones? The ingame settings can't, but I'm curious if it can be modded somewhere? Given I don't really care about stockpile messages.
There's some file that determines exactly which messages get posted, which interrupt what you're doing to pause the game, which zoom to a dwarf, etc. I don't remember which one it is, but you should be able to find it.
=Uncool-
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Valience

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Re: Hundreds of "cancels Store Item in Stockpile: Item inaccessible."
« Reply #14 on: May 26, 2012, 01:37:27 pm »

Its the announcements.txt file in your data/init folder, but unfortunately it deals mainly with moods, combat, and fun, and not so much with cancellations (except for wet/hot mining). Your only real options are to turn off the spam entirely with the o menu, or to install dfhack and see if a "cleanowned scattered x X" (not sure if both a lower and upper are needed, but that's how I run the command) would fix it.

Cleanowned should, iirc, then release the claims that all dwarves have on scattered and worn items, which may or may not fix your problem.
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.
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