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Author Topic: Tomb Raiders' Guide to the Universes  (Read 1744 times)

Kriby

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Tomb Raiders' Guide to the Universes
« on: May 24, 2012, 08:51:54 am »

How best to defile the tombs of the revered long-dead?

Once I managed to bring a couple of angry Emus with me into a tomb I was raiding, and it seems they ate the curse because I saw no mention of any curse once the mummy appeared. Worth investigating?

Do you have any good tactics for raiding tombs? Share!
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Trapezohedron

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Re: Tomb Raiders' Guide to the Universes
« Reply #1 on: May 24, 2012, 09:10:28 am »

Bring all the corpses outside, and behead the mummy? Or become a necromancer, and command the corpses yourself and behead the mummy, while its neutral?
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Uzu Bash

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Re: Tomb Raiders' Guide to the Universes
« Reply #2 on: May 24, 2012, 09:44:11 am »

Get good with one slashing weapon and decent Observer skill to avoid the traps. More Ambushing is always good; he can't curse you if he can't detect you. Triggering traps or picking anything up will wake the mummy, and it's best not to do that until you've at least located his coffin. After that, you can pick something up to draw him out and wait for him, but that's riskier than simply going up to the coffin and whacking his head. They move so slowly it's possible to destroy him before he notices you or animates any corpses.

After you maximize Ambushing, you could also simply hack off each piece at a time until he's nothing but a torso and head without him ever detecting you. Then you have to clear out all the corpses and his own body parts that he's raised, but that's not a bad way to train a weapon skill.
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Hylas

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Re: Tomb Raiders' Guide to the Universes
« Reply #3 on: May 24, 2012, 09:59:59 am »

There are three dangers in tombs; Traps, Zombies, and Mummies. You don't need to worry about the last two if you're a vampire or necromancer (though they may counterstrike or curse you if you keep poking them).
Tombs have lots of stuff, and better quality than keeps. Spotting traps lets you train observer.

Traps are no big deal, usually. Get some intuition and observer at character creation and you'll be able to spot almost all of them.

Zombies are annoying/deadly. They can shatter your skull through your helm with a punch, but have terrible to-hit chances and are at 60% of unskilled peasant speed. Don't get surrounded. Don't let them charge you. Don't chop off hands or heads as the mummy will probably reanimate them. If you find a particularly trap-rich room, you can lure them over the traps. Basically, attack one, then back up, wait until it comes to you, then attack and back up again. As New Guy said, your best bet is to remove all the corpses from the tomb, but this takes time.

I am reasonably sure that the mummy only resurrects when you either come within one tile of his/her coffin or take something from the tomb (not sure if it's anything at all or just specific items). Uzu says traps also trigger awakenings. Mummies can only be killed by cutting off their head or cutting them in two (so, sword or axe)(soldier mummies will have helms and body armor, making it harder/impossible to kill them). They will raise all the corpses around them, again and again. They will also curse you, which never goes away and gives you a 20% chance to fail at any skill roll, which usually results in a quick and amusing death. The curse is for the 'disturber only' and is line of sight. Getting someone else to go near the coffin first might work for eating the curse. If your ambusher is good, you can sometimes stand next to them for several turns before they spot/curse you. Waking up the mummy and then running away far enough will make it disappear, this is a filthy exploit for cowards. Saving and reloading also seems to do this (even worse exploit).

So, what I do is to sneak all the time, explore the entire tomb and decide which items I want and find where the mummy is, then grab what I want and gtfo.
« Last Edit: May 29, 2012, 11:31:24 am by Hylas »
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Uzu Bash

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Re: Tomb Raiders' Guide to the Universes
« Reply #4 on: May 24, 2012, 10:29:59 am »

(not sure if it's anything at all or just specific items)
It's anything of value. Corpses don't have value, so it's safe to move those. Though I usually move them into the room, so the mummy can generate more training dummies for me.
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snoopychicken

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Re: Tomb Raiders' Guide to the Universes
« Reply #5 on: May 24, 2012, 01:50:45 pm »

Mummies are a real pain in the arse, You can get some masterwork kit in tombs but unless you're undead or a filthy scummer you risk wrecking your character in a really annoying way.
Toady definitely needs to devise a way to either protect yourself from the curse or remove it, maybe you could donate x amount of coins to a temple to have it removed.
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LordBaal

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Re: Tomb Raiders' Guide to the Universes
« Reply #6 on: May 24, 2012, 02:39:32 pm »

Or completely destroy the curser.
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Loud Whispers

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Re: Tomb Raiders' Guide to the Universes
« Reply #7 on: May 24, 2012, 04:02:21 pm »

I came here hoping for a guide to the universe. I suppose I'll have to hitchhike to a new thread then.

UltraValican

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Re: Tomb Raiders' Guide to the Universes
« Reply #8 on: May 24, 2012, 04:15:40 pm »

I did some tomb raiding a few days ago. It seems like mummies will wake up if you move within melee range. My last adventurer got killed because a monkey that followed me in was blocking the exit to the main chamber.
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Uzu Bash

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Re: Tomb Raiders' Guide to the Universes
« Reply #9 on: May 24, 2012, 07:30:21 pm »

Learning necromancy definitely takes the challenge out of it, but so does high enough ambushing -- you can just cut them up piece by piece without them ever locating you and cursing you. Just avoid high concentrations of undead, they may have low perception but enough of them concentrated ups the odds of finding you by a lot. I found that mummies are able to raise their hands to animate even with both hands amputated, even if they've been cut off finger by finger. Certain body parts won't animate -- I was disappointed to be unable to record the kill of a famous lawgiver's ear on my weapons.
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rtg593

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Re: Tomb Raiders' Guide to the Universes
« Reply #10 on: May 25, 2012, 12:03:38 pm »

I did some tomb raiding a few days ago. It seems like mummies will wake up if you move within melee range. My last adventurer got killed because a monkey that followed me in was blocking the exit to the main chamber.

Lie on the ground. Crawl under him.
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