Turn 1: Pretty BubblesHmm, this is too chaotic, this might need some changes...
Auros attemps to divide the magic in the air by elements, and leaving the pure magic alone as one wind too.
[6+1] You split the magic in the air into earth, air, water, fire, and pure magic, which then proceed to create hellish storms when they collide particularly unpleasantly. And, you know, all wind in the region is now laden with some element, so that's interesting.
-1 Power"Greetings."
Focus on completely warding off the Chaos, on a settled portion if the others agree. Create a perimeter around the land and sea.
"Does anyone mind Chaos? I do."
((I probably should have mentioned this earlier, but I'm not sure what you mean by creating a perimeter around the land and sea. Also, at the moment there is no sea.))
[1] You create a barrier against Chaos- specifically, a barrier that helps concentrate and thicken Chaos within its borders. This new region is now incredibly tainted.
-1 Power"I agree, graceful one. This Corruption is an enemy to all that exists, and its very presence here is a challenge to us all. I will fight it together with you."
Modify tropical life to thrive in Corruption-ravaged lands; that way, my jungles will take over whichever lands suffer Chaos's onslaught, and make its every victory a pyrrhic one.
If I have 5 or more Power by the end of my previous action, create two-legged, sentient lizards with opposable thumbs. Settle them in the world's warmest jungles. These creatures' cold blood will let them spend less time eating and searching for food, and more time expanding or worshipping me - just what I need while I'm settling into this world.
[4] You modify the plant life to thrive on corruption, which means among other things that it quickly begins consuming the new, chaos-intense region.
[3] You create vaguely intelligent lizards that can hunch up on two legs. They're a bit sluggish, but at least don't need to eat a lot.
-1 Power, -3 PowerYou are all... so productive, aren't you?
Modify self into a physical form, a tallish, muscled human male of about 6'2" height, with silvery hair and eyes, wearing simple black pants and a white shirt.
Then find myself a section of land away from the others, creating a visible silvery barrier-effect around my chosen land.
Then begin to drive the Chaos out of my land.
[4] You quickly take form.
[4+1] You create an inspiring, silvery barrier around your chosen lands.
[4] You greatly reduce the corruption within your barrier, though you cannot drive it out completely.
-3 PowerNassermedin the chaotic shape and Spirit of Chaos was pleased and disgusted. Because there were no reasons to be in different states of consciousness and even then, it existed through the inversion of the sheer forces that did not even pulse through the fabric of the current plane. Nonsense? Yes, Chaos.
"I can see you already plot for my destruction. Admirable indeed. What you call corruption I call entropy, and I face it for what it is, a necessity."
Make the patches of Chaos be embedded within the very structures of the universe around the specified area of the current plane in such a way that attempting to expel Chaos would cause destruction of the current plane. Enpower the action to perform it if possible.
[4+2] You spread the corruption far and deep, meaning anyone trying to destroy it would probably have to take out a large portion of the region as well.
-2 PowerAgreed then, if you keep it under control, i will help you.
I postpone my plans of unraveling the winds of magic to help Nassermedin fix the chaos.
Too late. Next time strikeout your old action. You've got three of them anyway, but I don't know what "fix the chaos" is supposed to mean. Nassermedin's trying to weave it into the region itself so it can't be removed, which I'm not sure I'd describe as "fixing" it.
The voice of Tintallė was light, and echoed as the being spoke.
"Entropy. A necessity, yes.
But we all have our own ways now, hmm?"
In addition to last action: Ward off a certain area of land, probably including a lake or an inland sea, and expunge it from the quick effects of Chaos.
Third Action: Start in unraveling starlight, to shine upon the whole world. Focusing mainly on a set of twin lights that provide illumination.
"We'll probably need a bit of light to work."
"Quick effects?" Also, creating twin suns/moons would be a fairly expensive action. You might want to work together or save up some Power for that.
[5] You ward off a region with a serene lake, and remove much of the chaos from it.
-1 Power"I am... Indifferent to this corruption. Do what you may, for I will not."
Descend into the earth, to the heart of the newly-born machine. Create a crystal core to maintain my essence.
[1] You descend into the earth, but cannot find the machine's heart, if it has one. You create a dark crystal that radiates ruin and decay, breaking down complex machinery nearby. It is most certainly not a suitable vessel for your essence.
-1 PowerTintallė, Spirit of Grace (Tiruin)
6 Power
Greed, Spirit of Greed (borno)
8 Power
Sinterious, Spirit of The Machine (Sinpwn)
7 Power
Aklat, Spirit of Bloody Perfection (HmH)
4 Power
Darasarr, Spirit of Holy Militance (Talarion)
5 Power
-FORM
0 Power
Tallish, muscled human male of about 6'2" height, with silvery hair and eyes, wearing simple black pants and a white shirt.
Auros, Spirit of Magic (NightS)
7 Power
Nassermedin, Spirit of Chaos (Caellath)
6 Power
I would like to remind you all that you do not regenerate Power normally, and might want to look into a source of such as your first priority. Also remember that larger, more ambitious projects work better with multiple spirits.