Just read the test server notes for a possibly upcoming patch. It's making me sick.
The biggest planned change is a reduction in range to the Aspis AA turret for bases. They can only shoot as far as ~450m, with the trade-off that the projectiles always explode at the end of their range. People have already found the sweet spot between the turret's range and the distance at which the turret is rendered(remember that planes can still shoot outside render range). I already see at least one skyknight practically squeeing at the change, saying that ground players are at fault for not being able to beat air, and that it's never the skyknight's fault if ground beats air. Goddamn, you'd think their hands would be sore after all that masturbating.
Other planned changes include a 20% reduction in range for the engineer's AT turret, a 20% faster start for the engineer's shield recharge over other classes, nerfs to weapons rewarded for completing directives except the GODSAW which gets an alternate fire mode for damaging vehicles, and the Butcher, which is now a single constant-load clip, giving them effective infinite ammo when near an ammo drop, and buffs to shotguns. In addition, thermal optics for vehicle will no longer light up infantry(note: last time using it in VR, NPC targets weren't lit) and get a name change, ESF Hornet missiles get a massive nerf, Valk Pelters get a buff, Galaxy Bulldogs get a nerf(but not ground Bulldogs), Fury(especially Harasser Fury) get nerfs, Sunderer shields get a buff, Sunderer/ANT/MBT AA get's slight pitch-down buff to hit ground targets, ANT Kobalt gets a slight nerf, MBT Top Armor gets a useless buff.