As a relative newbie, pretty bad at competitive FPS and mostly eschewing vehicles, I was still averaging 2 kills per death on my off days. And a lot of those kills were 70+ BR, even a few 100. Like Ozy said, latency matters a lot more than equipment.
Oh goodness, that last sentence makes a great point.
I'm somehow relatively good at FPS games, but anything online has me lagging
in crucial seconds to pull off shots that I can't even fight well. I can get kills but they're always at a detriment because 'suddenly dead' happens; usually I thought I got them, but the result is 'they're barely damaged while my shielded character is sooo dead'. Playing a support which is my core gameplay (because I like the utility and added helping others out) also doesn't fare well because of that; I try to put down a turret or heal that dude, and poof they're not present later on or it takes a bit too long to spawn the things I deploy. x_x There's also a second's worth of lag before healing/repairing anything that you hear the repair-gun sound and only see the meter fill up a second later. :V I'm an avid fan of tactics and moving about to help the folks I'm with even if we don't have clear communication other than a general inference of the goal at hand,
but this doesn't work out because lag happens everytime.I can't snipe and cloak to give supporting fire or spot people well because of that. I can't give armored support because people warp feet from their initial position (and that after firing a round and seeing it hit,
it's always uncertain because there's that brief second's worth-or-less of lag that confirms or denies the damage despite it 'seemingly hitting on your screen'). I don't play HA or MAX, but stick to the other four well, and
argh can I not even participate in battles above 18 people! It lags, and I can only fight in them from the farthest vantage point (aerial support used by other people since
I need certs to get most vehicles/aircraft up to par, especially battle-craft).
Certs do matter though, as a tangible standard when talking about vehicular/aerial support. >_> And for all those other boosts that make the vanilla character
better to give "minor" situational advantages.
Like all those mines and C4 that cost hundreds.Just...
They could spend a bit less time worrying about how to monetize the game and focus on meaningful content.[...]
This. Because the meaningful content leads to monetizing, and not the other way around. Along with everything else in this post.