it takes a lot more than 1000 certs to get a class up to "within margin of error" and thats just one infantry class without getting any guns, better launchers, tools, and without any vehicles. Think of it this way, a player with 1k certs into one class may be marginally succeeded by a player with 100k certs in one class if you stretch to disregard implants, but a player with 1k certs will lose every time to a player with 20k certs in enough classes and vehicles to pick the best one to counter whatever he's using, or suit the terrain.
I get the feeling you just forgot how many certs it takes to get a class to relative parity, its not just 20% armor resist, its fucktons more. Just for the medic you need 700 certs before your medic tool revives people at a proper health, otherwise you need to wait for them to stand up then stare at them with the medgun. then you need another 700 certs for your two c4 blocks, and don't tell me no c4 or one c4 is enough, then you have your shield gen/regen field. Then revive grenades and grenade bandolier is a huge advantage for another 1200 certs. And the funny bit? The medic is probably the easiest class to cert. Sure, if you want to talk about how newbies guns still do damage i will admit if you forget every tool, utility, weapon, mine/c4 in the game, sure, 20% resist is still significant but i would understand not thinking its super important. But then we're not talking about planetside 2, a combined arms game where you have tools to spot people through walls, traps to kill people, auto turrets to shoot them, revives to keep momentum, you know what i mean.
Its funny you think i get farmed as if you're some super competitive l33t player as you sit there justifying linear advantages for hundreds of hours of grind.