Ok, then make it so when you swap to the second weapon you lose all flight controls. Solo Liberator pilots do it all the time.
I wasn't being serious, I was trying to make a point. Unless we get some coaxial guns on MBTs and Lightnings (and how about both a Fury and a Renegade on the flash just for good measure).
I've yet to achieve a static hover at any angle in a Mosquito. Supposedly the Scythe can, but I don't play VS. Also, there is some justification for the aircraft physics: if you look at the craft in third person, you'll see that most if not all have vectored thrusters. Slow down and apply upward thrust, and you'll see the thrusters changing orientation.
I'm aware of the vectored thrusters, but they can only point straight down or backwards relative to the ESF. You can hover pretty effectively looking almost completely vertically downwards as long as you don't throttle back all the way. As soon as your throttle (not speed) falls below a certain point you start accelerating towards the ground. Yes, they can't hover in place forever like a Galaxy or, with a bit of fenangling, a Valk, but they only need to hover for long enough to fire off all of whatever "farming" weapon they've chosen.
The lock-on speed relative to distance sounds nice. It's frustrating when an ESF is just sitting there forever while I stand in the open trying to lock on, only for it to be able to just boost away and not have to deal with any damage that may have been dealt assuming the rocket doesn't fly into the ground or a random obstacle. Using dumbfire rockets is pretty much not worth it, since they can dodge those pretty easily. It's also kinda frustrating that you can't lock on until they're basically within spitting distance. Oh, and if they have flares good luck, might as well just avoid them altogether unless you really have some kind of grudge.
Hmmm, what if you cut the ammo capacity on ESFs by... a lot. How many rockets can you fit on a mossie? What about missiles? Just how many hardpoints do these things have?
ESF's should just be made more vulnerable. Seriously, so few players are packing counters to them (I see maybe one Sunderer with an AA turret a day if an entire outfit's not pushing, and haven't seen anyone with AA missile launchers in the past six months) that them having the kind of health they do at the moment is the root cause of the hover-and-shoot style of play that's predominating at the moment.
Making them more vulnerable to small arms fire could be a thing. if they could have a value where after the first couple bullets hit it its armor rating towards small arms falls of dramatically it would encourage surviving using mobility instead of tanking, while not punishing being hit by a dozen or so bullets.