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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1139044 times)

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11790 on: September 29, 2015, 07:17:04 pm »

Unless something changed reciently, engies cant get ammo from their own packs.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11791 on: September 29, 2015, 07:23:33 pm »

Unless something changed recently, they've been able to do so since launch (and likely beta as well)

It is why bandoleer is considered so useless on them.

beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11792 on: September 29, 2015, 07:29:06 pm »

If ya need to soak up bullets, a couple of maxes with engi support is where its at. Otherwise, heavies are mostly good for indirect fire support (I love my vanu heavies lasher), explosives spam in the form of av grenades and rockets to take out said maxes, and av roles.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11793 on: September 29, 2015, 08:15:06 pm »

Yes, but Engineers have infinite ammo.
The problem is, they're fairly restricted in terms of what weapons they can use. You basically either go CQC or Carbine--that's not to say that there aren't good carbines or that you can't get excellent TTK with shotguns and SMGs, but the former are generally inferior to ARs and the latter only work in specific circumstances. Additionally, when you're lone-wolfing, health is flat out more important. With most Medic weapons and decent fire control you can squeeze out at least 2 kills per magazine, fewer if you're spraying all over. Contrawise, if you can't self-heal, the first time you fight someone who has a chance to fight back long enough to do health damage, you cripple your ability to keep fighting, because the next person to see you will probably be able to kill you.

A LW Medic needing to pull back is a Medic who's killed enough people to run dry on ammo. A LW Engineer needing to pull back is an Engineer who had someone shoot at them and hit.

On a related note, most of the Engi kit isn't really about small-group or 1v1 infantry combat. Your special ability is pretty much useless in those situations, your utilities are only useful if you thought to bring AP mines (which rely on foolish/unlucky enemies rather than your own skill), and you can't do anything to assist teammates in small skirmishes in the way the Medic can.

That's not to say the Engineer doesn't have a niche beyond driving/piloting, but it tends to be confined to supporting MAXes, spamming rifle grenades to break up clusters and corner-campers (which, sadly, has been heavily nerfed in multiple ways), and suppressing or sniping vehicles with the turret. It used to be my most-played class back in the day, but then they hammered UBL damage and splash into the ground without fixing the glitchy reload and rearm that sometimes prevents you from resupplying or reloading them.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11794 on: September 29, 2015, 08:38:29 pm »

'course, if you're lone wolfing as not-heavy, you're pretty much hoping that someone else will deal with everything you can't. Hope is also important when engaging anything that isn't infantry with your C4, as well.

Edit: I forgot that AV mines can kill MAXes now, so I'm not being completely fair to Engineer here -- they have some options, too. Still, HA is the most flexible class by far, and best suited to solo play.
« Last Edit: September 29, 2015, 09:16:12 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11795 on: September 29, 2015, 08:40:57 pm »

Yeah, what's really nice is if you have a buddy on--one of you go HA with AA lockons, the other Engi, pull a quad or harasser and drive around being a mobile SAM site.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11796 on: September 30, 2015, 03:36:17 am »

Unless something changed recently, they've been able to do so since launch (and likely beta as well)

It is why bandoleer is considered so useless on them.
Ive never been able to resupply myself with ammo. Odd.
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Dutrius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11797 on: September 30, 2015, 05:55:11 am »

Don't forget that the Engie now has access to the Archer.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11798 on: September 30, 2015, 06:18:07 am »

That's pretty exclusively a team-oriented weapon, though. It's decidedly average for killing things that aren't MAXes or light vehicles.
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Nighthawk

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11799 on: September 30, 2015, 07:31:46 am »

I vaguely remember there being some bad juju going on with this game a few months back or something.

Is it still going strong and worth playing? Because I kind of miss sniping people.
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MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11800 on: September 30, 2015, 12:59:40 pm »

I vaguely remember there being some bad juju going on with this game a few months back or something.

Is it still going strong and worth playing? Because I kind of miss sniping people.

More or less the same as it was, only with pumpkins now, cause Halloween.
A bunch of stuff has been promised, but, I'll believe it when I see.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11801 on: September 30, 2015, 04:00:10 pm »

Might be talking about SOE being bought out. Which is, frankly, probably for the best.  ::)
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Sensei

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11802 on: September 30, 2015, 05:40:47 pm »

They got bought out, but seemingly new management isn't horrible and is making an earnest effort.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11803 on: September 30, 2015, 07:03:12 pm »

Yeah, from the look of things they're reorienting more on improving the game. Not a bad change by any means, though there have been some concerns about the new owner being purely profit-oriented (but that seems to have been dispelled given that it hasn't been driven to shit yet).
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11804 on: September 30, 2015, 07:22:28 pm »

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