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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1137851 times)

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11325 on: September 25, 2014, 10:56:47 am »

There's a problem with using grenades at melee range?
Context? What problem?

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11326 on: September 25, 2014, 11:05:44 am »

Context is the post above mine
Spoiler (click to show/hide)
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11327 on: September 25, 2014, 11:18:46 am »

The only people ive killed with smoke nades have been friendlies  :'(
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11328 on: September 26, 2014, 10:21:43 am »

Smoke launcher + flare launcher does a lot of damage, I'm pretty sure it's over 1000 but I haven't checked. Maybe I just get lucky and the people I've done that to were already hurt.

I shoot smoke launcher vertically sometimes too. It's useful to have the smoke deploy after a short delay or for shooting it over cover. Very rarely in a crowded base it lands directly on an enemy's head and I get a hit marker. It could be funny stuff if it had a headshot modifier.
« Last Edit: September 26, 2014, 10:25:25 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11329 on: September 28, 2014, 10:16:00 pm »

Does anyone have the problem where the Banshee tends to almost always deal all of its damage instantly? I'm used to it happening rarely with other weapons (usually is a case of the shooter lagging), but this happens at least half the time when a Banshee guns me down. Suddenly the thunk sound of being hit is overlapped ten times and I drop dead instantly. Don't have this problem any more often than rarely with any other gun, ESF or not.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11330 on: September 29, 2014, 11:10:13 pm »

The update has been delayed, noooo. I want my sexy sights now =(

I just got my first directive weapon, gauss prime, can't wait to try it out. Was hoping to have some sweet sights on it to compliment the longer distance shooting, but no =(

I also found my new wallpaper, was getting tired of my ARMA3 ones =p

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11331 on: September 30, 2014, 09:06:03 am »

Trying to sneak into areas only to have a asshole with a shotgun fly over your cover and one shot you in the back of the head with a shotgun is not fun.

That said, what is fun is flying a gal or a Valk into a sector owned by about 100 Vanu and just jink around a bit, dodging all their missiles.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11332 on: September 30, 2014, 11:31:56 am »

The update has been delayed, noooo. I want my sexy sights now =(

Awww, I was looking forward to better performance so I feel like logging in more than once a week or so.

In other news I found a new overclock software for my GPU. I was using Catalyst Control Center but this software, Rivatuner, seems to increase performance farther past what my GPU should be capable of. I can get 50-60 in empty bases and 35ish in fights which I can deal with.

However sometimes after redeploying across a continent I get a few second long hitch when respawning and until I logout it's 15-25fps in a fight.

I was hoping the September patch would help with my low fps issues like the OMFG patch did for about a month or so. The flash tweaks (my favorite vehicle) and the accurate scopes were a nice bonus on top of that.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Rez

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11333 on: September 30, 2014, 01:07:20 pm »

Trying to sneak into areas only to have a asshole with a shotgun fly over your cover and one shot you in the back of the head with a shotgun is not fun.

That said, what is fun is flying a gal or a Valk into a sector owned by about 100 Vanu and just jink around a bit, dodging all their missiles.

What a bunch of sissies, don't they have the lancer?
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11334 on: September 30, 2014, 03:27:33 pm »

I had flares, so...
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11335 on: September 30, 2014, 03:31:17 pm »

But Lancers don't lock on! They're basically railguns that you charge up.
I got one recently, it's great as long as you can lead your targets and have at least decent aim.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11336 on: September 30, 2014, 05:23:19 pm »

Oh, that one? Dunno, but I survived each run with a max of .05% health loss... No armor either.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11337 on: September 30, 2014, 05:30:34 pm »

Count your stars! Driving into a 96+ fight with a gal and getting no lockons, no flak, and no lancers aimed at you is VERY rare.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11338 on: September 30, 2014, 06:33:33 pm »

Never said no lockons, flack or lancers aimed, simply that I escaped with no damage loss*.
*Or not enough to matter.

In other news, sitting in a sundie with a big gun shooting someone who just spotted the MAX on the hill about 200m behind you and shooting them is too fun.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11339 on: September 30, 2014, 08:36:58 pm »

gal
flares

I don't understand your loadout choices.

If you were on Hossin then it doesn't count since that continent seems to be designed to enable Galaxies and other air to do whatever they want without fear of reprisal from ground forces.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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