I played on the test server before going to bed yesterday and got to try out a 3-way fight at The Crown with no loading screens. It was one of the better fights I've been in, and it felt just that much better when you weren't taken out of the game even for a second for a loading screen just to deploy within render distance of where you died.
[EDIT: I don't know if I'm crazy or something but I noticed there were a lot of TR MAXes at that fight. I don't know if they were the same maxes that just didn't die or just kept getting revived, or if something with the new resources is allowing them to pull MAX after MAX in succession.]
The new 'quick deploy' is causing a problem that was probably not initially intended and could be improved with some changes to the death screen. Right now when you die, if the quick deploy is toggled on then you will immediately respawn where you last spawned with your current kit a little bit faster than you could if you were to choose your spawn normally. This is good for newer players and for those time sensitive moments where you need to be pushing as many bodies towards the objective as possible, but it's making it even more difficult for medics to find buddies to revive because the bodies respawn so quickly. It would be nice if there were some feedback to the dead player that a medic is nearby with their medic tool out, and perhaps automatically toggle the quick spawn off. They can still his spacebar to respawn like they can now, but it'd give medics a bit more time to get to the corpses. They could possibly even have it so that with quick spawn enabled they will automatically accept medic revive requests, using the revive as their 'quick spawn', but that might cause problems where people weren't quite paying attention or were not aware they were being revived and suddenly popping right back up where a squad of heavies could be waiting for them to get up.
Mag scatter is a pocket shotgun just as advertised. I would have the reload animation be a bit different, but in the end that's not really important, more of a nitpick. I'll probably stick with my Desperado though =3
The directives themselves (which is what was being tested) didn't seem to be working at all for me and it's definitely in its earlier stages right now. Everything is under drop-down 'trees' of sorts, similar to the old cert menu except with menus within the menus (if that makes sense). Things you do towards directives show up on the left hand side above the current objective which is nice, now they just need to have some kind of XP ticker on the right side of the screen so individual actions don't show up one at a time like they do now.
I keot a sundy alive for nearly twenty minutes because I used the Walker on its front to shoot down all the Phoenix missiles that came flying twards it
Every time I use a phoenix it astounds me that nobody ever thinks to shoot my missile down given how easy it is. I've shot down friendly missiles accidentally just by shooting towards the enemy =p