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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132738 times)

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10830 on: July 09, 2014, 01:46:19 am »

Scout rifles are so annoying that way :|

Or are they battle rifles? Anyhap.

Exactly the same thing, except that only Infiltrators can use scout rifles.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10831 on: July 09, 2014, 09:11:19 am »

Scout rifles come in variants that are semi-auto but are more damaging than battle rifles (HSR-1, AF-6 Shadow, Nyx VX31), and full-auto but less damaging (SOAS-20, AF-18 Stalker, Artemis VX26), and then the Vandal which is probably the only scout rifle I ever see anyone using. The full-auto scout rifles appear to be very similar to 143 damage tier assault rifles.

Anyways, had quite a bit of fun playing yesterday even though it was a back and forth battle against the TR. Lots of open ground combat, a nice change of pace from base battles. Got a bit aggravated when we were capturing a base and with 30 seconds left on a 6 minute timer (so basically we were sitting around twiddling our thumbs for 5 minutes) the Vanu comes out of nowhere in force and manages to kill everyone who wasn't guarding the point I was at, and with no backup we got slaughtered too. If we were fighting with the blueberries it would have been a different story. EDIT: I forgot to mention that while we were sitting around they went ahead and destroyed our sunder since nobody was guarding it, so we had no way to respawn.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10832 on: July 09, 2014, 09:12:08 am »

Nah man, Warden is vastly superior to Vandal, because it has a lot less recoil and you can actually hipfire it.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10833 on: July 09, 2014, 04:15:51 pm »

I don't have the Vandal but I have the semi-auto scout rifle for NC. I like the Warden much more than the semi-auto scout rifle. It's recoil is much more controllable for me. I would not recommend hip firing with the warden except within a very few meters.

Warden is my standard gun for engineer, but I don't use it with HA or medics.

I've heard people say the main advantage of the Vandal is the .75 ADS movement speed.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10834 on: July 11, 2014, 04:10:50 pm »

Awesome run was awesome. I'm better at air gunnery than I thought as it turns out, especially when the galaxy survives for so long.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10835 on: July 12, 2014, 04:34:24 am »

I like how the new starter packs are a side arm, a main gun, and attachments that only unlock for that gun.

Congrats on showing players from the very start what a greedy bunch of tossers you are Sony.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10836 on: July 12, 2014, 04:39:39 am »

What are you talking about? Attachments always unlock only for one gun.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10837 on: July 12, 2014, 06:55:10 am »

Which for certs is fine, but for SC? No.

Theres still no disclaimer that states that attachments bought with SC only unlock for that gun.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10838 on: July 12, 2014, 06:58:50 am »

True they should give that nformatium since ulocking some weapons unlock them for every character on your account. YOu'd kinda expect that unlocking a scope with SC will unlock it on every gun you own or something but no dice.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10839 on: July 12, 2014, 07:39:09 am »

Unlocking a scope with SC unlocks it for every character that has that gun. Or that's what I believe happens.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10840 on: July 12, 2014, 08:41:01 am »

It does, but unless its an NS weapon that feature is useless for >90% of players
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10841 on: July 12, 2014, 09:06:59 am »

It does, but unless its an NS weapon that feature is useless for >90% of players
I like how the new starter packs are a side arm, a main gun, and attachments that only unlock for that gun.

Congrats on showing players from the very start what a greedy bunch of tossers you are Sony.


I don't see what's the problem here. :/ They've always done unlocks that way, so why are you complaining about it? >_>
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Nighthawk

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10842 on: July 12, 2014, 02:53:48 pm »

In other news, I have finally ascended from noob status to decent player. I can now pretty reliably have a positive K/D after each spawn, hooray!

Getting that straight pull bolt attachment made all the difference.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10843 on: July 13, 2014, 02:55:27 am »

It does help. What helps even more is not playing an infil!
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10844 on: July 13, 2014, 04:49:05 am »

Yeah, I'd suggest playing another class before playing infiltrator. Such as engineer.

I say this though I've got about 80-90% of my time in infiltrator. Because I play aggressively with my low-zoom bolt action.
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