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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1132898 times)

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10755 on: June 30, 2014, 03:05:57 pm »

That airplane on top wasn't a glider, it was a fully powered second aircraft.

It takes more fuel to takeoff than it is for level flight, so the British used the big plane to carry the smaller, longer ranged plane up to altitude where it was released. It was used as a courier plane but I think only one was made due to WW2.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10756 on: June 30, 2014, 03:32:07 pm »

Speaking of killstreaks, check them timestamps:
Spoiler (click to show/hide)
That was some densely packed TR. I had two runs like that, third time they had tank mines :( At least it still got me 2 kills when I ran into it.
I just realised those were all road kills...
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10757 on: June 30, 2014, 03:47:45 pm »

Yeah, and I think two of them were MAXes 8)
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10758 on: June 30, 2014, 04:15:16 pm »

Probably flash with stealth.

Anyway hossin runs terribly for me. The game was pretty playable after their patches running at 30+ fps and the second i enter hossin it drops like a stone to nearly nplayable levels. And by that i measn around 15 if there are more than 10 people shooting.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10759 on: June 30, 2014, 05:07:36 pm »

Yeah, stealth Flash is the best thing ever in zergy situations on relatively flat ground. With all that's going on nobody notices you, so you can run over people with impunity. And you can find lots of people to run over if you go behind enemy cover. This was just an extreme scenario, the TR were all packed behind a curve in the road because our tanks were shelling the road. I got 8 kills with a sticky nade in the same spot when I bailed out of my Harasser.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10760 on: June 30, 2014, 05:12:34 pm »

I can never road kill people with a flash.. unless they're friendlies.

Actually goes with most vehicles, I've mowed down smurf/barny softies with my prowler only for them to bounce off, meanwhile if I so much as clip a friendly they die.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10761 on: June 30, 2014, 05:14:38 pm »

That airplane on top wasn't a glider, it was a fully powered second aircraft.

It takes more fuel to takeoff than it is for level flight, so the British used the big plane to carry the smaller, longer ranged plane up to altitude where it was released. It was used as a courier plane but I think only one was made due to WW2.
Okay... but the game doesn't represent fuel =p

I find myself sitting on a lot of tank and aircraft resources because I rarely use them, wish I could convert them into infantry resources at a loss or something. Or... what if they were all combined into one resource? So that you couldn't pull a galaxy/liberator and then a tank and then a MAX...

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10762 on: June 30, 2014, 05:22:16 pm »

Why do that?

But I would like it if, say, you could "donate" them to a communal stockpile for outfits, allowing you to draw from them if needed.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10763 on: June 30, 2014, 05:24:54 pm »

Why convert resources you aren't using into ones you are using? That should be fairly obvious. Why have all resources be combined into one resource? I didn't really flesh that thought it, I came up with it as I was typing...

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10764 on: June 30, 2014, 05:31:50 pm »

I drive a Turbo/stealth flash all the time. I've recently wasted 600 certs reducing it's respawn time; necessary because my righteous use of turbo tended to leave me waiting for 1m30s for another before I'd even left the base.

The last patch or two I think messed up Flash vehicle roadkills. It's quite difficult to have them register if enemies are moving to your right or left. You have to 'lead' them slightly in whatever direction they are travelling. If they are stationary driving through them works.

The best places for Flash roadkills are places where enemies are trapped in a narrow corridor they are funneling out of. For example if a spawn room exit has one of those rails right outside it. Another is the North road into The Crown; though lightnings are best at that because they can shoot you off your flash pretty easy. In a lightning I ran over what seemed to be at least 50 TR who had a sunderer parked at the bottom of Crown on that road a few weeks ago. It was awesome, they were mostly HA and they all just froze in horror as I plowed down the road because they couldn't launch rockets without hitting the guy in front of them. It was one of those moments where they were so closely packed you can't help but kill a ton of them that rarely surfaces in PS2.

I REALLY wish the devs would do one thing for flashes. Have flipping over kick you out of the flash and possibly smite your character with some damage, don't have it take damage upside down, and let you flip it back over. The other day I was making a group of TR look like a bunch of fools with my flash, several tanks and a lot of infantry were shooting at me and I was dodging it, spinning in circles and doing sweet jumps with turbo and stuff. It's actually useful to the team, I swear, because if they are shooting at me for easy points they aren't shooting at the guys coming down the road at them. Anyways though, I was dodging and laughing and only taking a few bullet impacts and small splash damage to my personal shields and flash. Then I landed after a sweet turbo jump, bullets and tank shells going past me, when my right wheel hit a small bump and I flipped over. I slid upside down with my character sliding through the ground, hoping enough turbo would recharge that I could slide my way onto a bump in the terrain and flip myself while airborne, but unfortunately the flash exploded before that.

True, kicking me out and having the flash slide 50 feet away would still have gotten me killed from enemy fire while I ran to it, but it's more for all those countless times I've been stranded on Amerish because my flash flipped over and exploded. In addition the hapless bystanders gawking at me that I've ran over while turboing straight ahead and upside down in that desperate window before my flash explodes might still be alive to this day.
« Last Edit: June 30, 2014, 05:59:38 pm by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10765 on: June 30, 2014, 05:37:16 pm »

I find myself sitting on a lot of tank and aircraft resources because I rarely use them, wish I could convert them into infantry resources at a loss or something. Or... what if they were all combined into one resource? So that you couldn't pull a galaxy/liberator and then a tank and then a MAX...

Combining resources into one generic one is a prospective change for the resource revamp.

I wish I could stockpile vehicle pulls like I can with infantry consumables. I have 40 C4 stocked up, why can't I have 40 Prowler pulls just waiting to happen?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10766 on: June 30, 2014, 05:43:19 pm »

The problem with roadkill is that it's server side. Anyone who's moving isn't actually located where they are on your screen, so your natural tendency to drive around friendlies and drive over hostiles is counterproductive. You have to lead enemies, and hope that friendlies understand they're hard to dodge, when what you see on your screen has no relevance to whether they get roadkilled or not.

I even think it's possible for you to drive around a guy on your screen, for him to walk around you on his screen, yet for you to both end up in the same place according to the server and have a roadkill.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10767 on: June 30, 2014, 05:49:27 pm »

I'm pretty sure it's worse than it's been in the past; perhaps the 'contact' area of the flash was reduced slightly. I used to be able to still clip people slightly farther away that I'm able to do so now. Not a huge deal I suppose. The main issue is not being able to flip it back over. You see abandoned flashes all over the place anyways as they are used for usually transport rather than fighting unless they use Wraith cloak; so I don't see the issue of not exploding flashes when they are flipped over. If you've ever played Skyrim, I was thinking of a 'grab' system like that for the Flash for the owner of it. Sure, you'd see some dumb stuff like a character seemingly using telekinesis to drag their flash around, but it would be well worth it convenience wise. In addition that could be used for picking stuff up in the future. Like maybe being able to pick up enemy grenades and toss them back or loading an ANT or what not with Auraxium or what not.

That said I'm appreciative turbo jumping doesn't kill me as often anymore, as long as I land on the ground and not terrain objects like Indar corals or some kinds of rocks. Also that I can roll the flash in midair to land on the wheels with a reasonable expectation that I won't explode if I land on the wheels.
« Last Edit: June 30, 2014, 05:56:30 pm by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10768 on: June 30, 2014, 06:09:18 pm »

It'd probably be easier to flip a flash by making it teleport upright or making it tip over until it's right-side up.

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10769 on: June 30, 2014, 06:20:33 pm »

Hey, whatever works.

EDIT: What I did while earning my latest Alert reward (hiding in various spots in the warpgate the whole time and occasionally being teamkilled) :

Note that about 3/4 of the conversation was about Planetside 2 and about doing badass stuff on flashes, devolved into why people care about K/D ratio instead of just having fun and then further recessed into discussion about society, but I lost it almost all of it due to scrolling limits so it starts off out totally out of context. I apologize that I could only save non-PS2 related discussion but SOE, as fun a game as PS2 is, has willed it to be so.

The guy is a Vanu and sent me a tell because I was tearing around on a turbo flash exploding all over the place after NC lost the chance to lock a continent. It turns out he makes videos like this:

http://www.youtube.com/watch?v=GRaEe-dhTt8

http://www.youtube.com/watch?v=wO_uSLnOgXU

The coolest Vanu I've met ever. I do that stuff all the time!

Spoiler (click to show/hide)

There is more to landing a plane than I mentioned but I assume if he had to do it someday he could ask over the radio what the other parts specific to the aircraft are.

EDIT: LOL at Houston is the most successful Country in America
« Last Edit: July 01, 2014, 06:00:34 am by Duuvian »
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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