Mattherson won the Server Smash!
Great job to everyone who was there!
http://www.twitch.tv/inicast/b/529684135
Ooh, I had the date saved and was thinking about going, but I had no computer for a few weeks so I forgot about it.
I didn't have computer access for a few weeks as my monitor broke so I'll post about some stuff I missed:
... How did you get 500 certs in the first place in a single day? o-o
HE Lightning with thermals and proximity radar, all day long. Find an enemy base under siege and shell away, keeping one eye on the minimap for C4 fairies. I also had some good runs with an SMG infiltrator, but it's mostly the Lightning. The XP flow does dry out after a while, because enemies simply stop coming out on the outside balconies, but then friendly infantry has a lot more freedom for moving around so they take the base quickly, and then you just rinse and repeat on the next one. This BTW is also why vehicles actually matter, despite how some people claim that the only thing that matters is CQC infantry.
HE lightning is an incredible farm machine. Once you can snapshot and still hit a moving infantry despite the drop it's amazing. Maybe not liberator gunner amazing, but it was the first thing I auraxiumed. I still use it when there is a need for anti-infantry vehicles with splash damage like Mattherson VS turning a room into a deathzone. I use it with a 2x zoom, maxed reload speed, as many ammo storage upgrades as I felt wasn't exorbitantly priced. HE runs out of ammo very fast. I also use Rival chassis, which allows faster turning and reverse speed. I use smoke launcher to create a smoke cloud when a tank is shooting at me, and reverse to keep the forward armor pointed at them until I feel I can spin and drive full speed ahead. I use stealth armor on all my vehicles.
Flash just needs it's handling fixed... if they wanted to be really nice, they might give it default turbo like the Harasser, but that might be a bit excessive.
Cloak gives you pretty good survivability, right up until you hit a bump, tumble a few times, and get shot since you're now going 2 kph.
They fixed the flash physics on the PTS.
Flash just needs it's handling fixed... if they wanted to be really nice, they might give it default turbo like the Harasser, but that might be a bit excessive.
Cloak gives you pretty good survivability, right up until you hit a bump, tumble a few times, and get shot since you're now going 2 kph.
I hope turbo is fixed so that landing has no chance of instant explosion. It's funny at first, but after a while exploding all the time is just annoying unless a bunch of people are watching or you land on some unfortunate. I would love to see innate turbo in the flash; I have my turbo at max level and it's what makes the flash for me. It would indeed make the flash much stronger. I would in particular use the turbo plus a scout radar. Nowadays I tear around like hell on the ground and sometimes the sky trying to find some unaware infantry on their way somewhere and either M40 or roadkill them; Another target is damaged tank butts for a clip of m40 and an escape before the turret swings around and one shots me. If I take fire I try to turbo to safety up the nearest terrain. If the enemy does not kill me, landing after turbo has a fair chance to do so. With a scout radar I could do that, plus be useful to my team! It might cause me to play a bit more conservatively. In addition, think of how few flashes you see nowadays. With innate turbo you'd see a heck of a lot more, because a harasser would no longer be better transport in every way except as an infiltrator's assassination ride.
I know most people swear by the cloaking device for killing ability, and I agree with them that it is easy kills if done right. However I could never switch to it in exchange for launching my flash hundreds of feet in the air and landing on someone, or going mountaineering on Amerish and jumping around like some kind of rocket powered goat. That's fun if you are an engineer and aren't in a hurry. I tried it as a light assault the other day and I didn't even make it over the mountains to the other lattice route before I was stranded from tumbling a bit on most hops and taking a sliver of damage. My poor flash eventually caught on fire and I had to put my suffering girl out of her misery with a pistol round between the headlights in some forgotten low point in the mountains of Amerish.
A good example of the awesome that is a turbo flash is this story. In some small skirmish with the TR somewhere and time, I flew into the second balcony of tower somewhere after a turbo over a ramp shaped rock. I landed a bumpy but safe landing and crashed into the far wall with the nose of the flash. I had noticed a startled TR heavy on the balcony as I rocketed past them. I started taking damage from behind while stuck against the wall, and due to having max turbo ranking I had regenerated just enough juice to drive up the wall and onto the ceiling. I dropped off the ceiling having ran out of turbo and my wheels landed against the balcony railing, and I ended up facing the same direction having essentially completed a backflip. What did I see but that very same TR heavy I had apparently just backflipped over, looking away from me where I had just been before turbo. I quickly emptied my m40 grenade launcher into his back and killed him. I was then killed by another TR I hadn't seen when I stopped to try to remember my screenshot button.
I haven't had much luck with Lightnings, they seem fairly slow and clumsy (at least compared to what I'd expect from something named lightning) out of the box, and the 6-shot gun doesn't seem to be all that effective against infantry post-nerf (feels like I need to land the entire clip to kill someone), and ofc isn't the greatest against armor.
If you think about it, all the other main guns require a reload to kill an infantry. I also saw your aircraft troubles thing; if you are having trouble landing I recommend binding Aircraft analog throttle to g key. Analog throttle makes the throttle go from empty to full instantly. W and s are graduated and is slightly slower than analog. Analog is also useful in a dogfight. Note that analog places you essentially in full speed and
hover mode. This means you will have to hold s for a second to settle to the ground. In addition consider binding descend to x key if you are having trouble reaching the default.
I'm scared it'll get me banned for client modification
In other news, Vandal is pretty good. So is Flash Fury, but I'm not getting good results because I need to learn to shoot on the move. Right now I just get 2-3 kills and then die because I'm stationary.
I haven't used the Vandal much, but I don't like scout rifles in general. I have the semi-auto and I'd just rather use the close range bolt action sniper rifle. It's odd because I like the Warden a lot on my engineer, but I think the Sasser fits better on the infiltrator.
To kill on the move with a flash fury, you need to learn how to slide sideways on it. I use racer three and turbo. By holding space and turning, you start sliding sideways in the way you were initially travelling until you stop (space is handbrake). If you keep on the gas you get some propulsion in the way the nose is pointed and if you hold space, you will slide sideways and then spinout and stop facing roughly 180 degrees off. Tap it as needed instead. Add turbo to that spacebar tapping and you will be rocket sliding sideways. Unless you hit some bumps it's not too hard to hit an infantry or at least the ground near them that way with a fury, plus it looks boss as you can get.
I don't understand how everybody keeps accidentally jumping out of their planes, what exactly are you doing to cause it? >__>
E is next to R. R is reload.
I had some trouble with this too. It's embarrassing when you bail out of your galaxy and it kills your team. I found that the comma key doesn't have a default bind key, and now it's my exit aircraft button. A bonus is if my slash key doesn't register as I open chat with that, and I start typing a sentence. It's less likely to contain a comma than e.