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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134169 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10170 on: April 16, 2014, 07:58:29 am »

Interesting changes.  I had no idea lockdown was that long to activate- no wonder you TR complained about it!

Quote
Very few weapons are able to touch the Lynx’s incredible rate of fire. Featuring a cyclic rate of 910 RPM, the LC2 Lynx tears through infantry at close to medium ranges.

So... a carbine that shoots faster than both the MCG and the Vulcan?


Giving turbo standard to the Harasser is a great idea, since it's designed to be a fast-attack hit and run.  Too bad it's almost certainly not enough, and the tiny survivability buff isn't likely to be enough either.  Maybe both combined with the extra fuel will help?  We'll see.


The Canister is still shit.  Maybe if they made it more like the Air Hammer...


The Enforcer nerf could be a lot worse.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10171 on: April 16, 2014, 08:02:28 am »

I don't really see how they could make it work like air hammer. With air hammer it's all about getting in up close, emptying your magazine and dodging to safety while you reload. Vanguards are too slow to do that (if they were any slower, they'd be called Phalanx Vanguard), and getting close enough to hit infantry is just asking to be C4-d.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10172 on: April 16, 2014, 08:03:47 am »


Quote
Very few weapons are able to touch the Lynx’s incredible rate of fire. Featuring a cyclic rate of 910 RPM, the LC2 Lynx tears through infantry at close to medium ranges.

So... a carbine that shoots faster than both the MCG and the Vulcan?

From what i understand they also give the MCG a mod that increases its RPM so it MIGHT get to be the top dog RoF wise.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10173 on: April 16, 2014, 08:31:34 am »

Quote
NC05 Jackhammer
This weapon is outputting too much damage over time when using the faster firing single-shot mode.

I like how SOE justifies nerfing the Jackhammer by saying it's OP in it's "worst shotgun in the game" fire mode. Adorable.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10174 on: April 16, 2014, 09:04:53 am »

I like single shot.

More accurate and you can spam shots.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10175 on: April 16, 2014, 09:09:27 am »

I like single shot.

More accurate and you can spam shots.

Alright, but there's dedicated semi-auto shotguns that are pretty much better than the semi-auto Jackhammer at everything. It's still the worst shotgun of them all if you don't use burst. AKA in SOE land: Overpowered.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10176 on: April 16, 2014, 09:45:12 am »

I like single shot.

More accurate and you can spam shots.

Alright, but there's dedicated semi-auto shotguns that are pretty much better than the semi-auto Jackhammer at everything. It's still the worst shotgun of them all if you don't use burst. AKA in SOE land: Overpowered.

Well it has tighter spread so in theory you can go ratatatatat in single sot at longer distances.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10177 on: April 16, 2014, 10:34:32 am »

I was talking in general, as I dont have the certs to buy a gun.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10178 on: April 16, 2014, 11:03:35 am »

Guys you're missing the point.

NC is OP.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10179 on: April 16, 2014, 12:13:43 pm »

Is it? I get waflestomped whenever I play as them.

To be fair, when we have enough sane people together we waflestomp everyone else, but thats true of everyone.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10180 on: April 16, 2014, 12:50:44 pm »

It is argued that NC weapons have the highest skill cap, so if you suck with them you suck, but if you kick ass with them, you're strong as hell.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10181 on: April 16, 2014, 01:13:08 pm »

These new loading times fuckin' suck.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10182 on: April 16, 2014, 01:13:51 pm »

It is argued that NC weapons have the highest skill cap, so if you suck with them you suck, but if you kick ass with them, you're strong as hell.
I would agree.

TR weapons probably have the lowest skill cap, but I'm basing this on the fact that high ROF per same DPS -> easier to hit for newbies, but not much to master. No numbers were taken here, so I can't really be sure of this, and facts will likely sway my opinion.
(You may now throw shit at me :D)
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10183 on: April 16, 2014, 01:37:36 pm »

Single shot mode really helps when it comes to damage and hitting shit.

Having a &$(@!*# scope on that second tank weapon does too.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10184 on: April 16, 2014, 02:41:33 pm »

I just tested the updated chaingun.
That thing is hilarious... the only drawback is probably the crap initial accuracy... but i guess having pinpoint accuracy for the first several shts was not its deal anyway... even tho i liked shooting at farawaya ESFs and making them thing there's a walker nearby... in fact with the new attachment i can do that even better... altho only at closer ranges.

All in all it turns the chaingun from a weapon that has no clue what it wants to be into an actual CQC gun.
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