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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134518 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9975 on: April 05, 2014, 09:12:59 am »

I don't own a skyguard... >.>
Though Viper AP's an OK AA, it sucks against high-flying libs.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9976 on: April 05, 2014, 09:14:38 am »

Do you have a Vanguard AP? That thing really messes up air if you can get a good angle.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9977 on: April 05, 2014, 09:16:50 am »

Counter attacks can happen if organised correctly.

Gal drops with a tank zerg can dislodge campers fairly easily, but you're going to need an organised platoon to pull it off - something that rarely happens now that SOE has removed most of the strategic wiggle room for linear paths.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9978 on: April 05, 2014, 09:18:03 am »

Skyguard is a great lightning upgrade, it probably would have worked as its own separate vehicle. I think you can buy it with certs, but if you don't feel like spending them you could pull a MAX with the default burster arm, but make sure you have someone who can give you a ride. It won't be amazing but it will be better than having absolutely nothing at all.

Basilisks are an overall great weapon but the elevation on it isn't as great as it is on the skyguard, ranger, or walker, so if the lib is directly overhead you're screwed.

Speaking of libs, I've never actually gunned for one... I'm more of an infantry kind of person myself...

EDIT: In the outfit I run with there's usually a platoon of three of four squads each night, occasionally running two platoons on good nights. We were banging our heads against the wall on a... tech plant I believe, and had lost our sunderer. While the enemy was starting to push forward we gal dropped on the gun deck and wrought havoc among their base. We lasted for a good few minute holding the gun deck, and while there were only a few of us it was enough of a distraction/force (with the hacked turrets) to let our zerg push through their front lines. Eventually we took the base from them, and only one or two of our squads even made it to the gun deck initially.
« Last Edit: April 05, 2014, 09:20:59 am by OzyTheSage »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9979 on: April 05, 2014, 09:21:37 am »

Do you have a Vanguard AP? That thing really messes up air if you can get a good angle.
Yeah, I've gotten at least a dozen flyswats with that. :D
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9980 on: April 05, 2014, 02:13:10 pm »

In about two hours I will be participating in the Connery vs Cobalt Server Smash. 240vs240 on the PTS; the match will be streamed here.

Maybe if you watch you'll see me headshotting lots of Europeans.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9981 on: April 05, 2014, 02:17:07 pm »

And i'm still torn about what i sould buy... right now i'm torn between.

a - Rocket pods/Coyotes for my ESF
b - Crossbow
c - Strikur 4 muh hvy. i don't use the rocket launcher much against infantry anyway and having a multipurpouse rocket launcher against both air and ground simplefies things.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9982 on: April 05, 2014, 02:18:55 pm »

Rocket pods + thermal sights IMO.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9983 on: April 05, 2014, 03:51:25 pm »

Go for rockets, roflpods are a good way to farm kills and kill tanks.

Crossbow is a bit meh, slow projectile speed and heavy drop mean you're not going to hit anything that isn't standing still 50 meters in front of you. Commissioner and Underboss work better.
Striker is complete garbage now, not worth anywhere near a 1000 certs. You're better off getting both the grounder and SKEP for half the cost.
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Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9984 on: April 05, 2014, 06:57:57 pm »

BR ~50 people are just too strong x_X

I thought about that too when i started. After getting skill and knowledge in game you can easily beat BR99.
Love my shotgun when it comes in close range battles but can't live without my squad ;)
Fun game but after 300+ hours in it i'm taking brake and check back maybe in month or two.
Always fun to start fresh on different faction. I hope TR get it's shit together by then :)
Nanosuit upgrades help survivability...by a ton I've found out. Even a single upgrade could save lives.

You can beat br99's, but not br100's with maxed out everything. :P

A shotgun shell at close range will end them anyway. they are problematic not becayse they have godlike powers and items but because they are likely in a organized group where all sides are covered sensor darts fly left and right and your entire base is bombarded by a fleet of liberators and MBTs from the zerg that formed around them.
Headshot to the face + sniper rifle. ^ ^

*reads back*
Aww. SO I'm TR and probably facing you people as enemies. :c
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9985 on: April 05, 2014, 07:13:27 pm »

What server are people talking about usually, anyway?
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9986 on: April 05, 2014, 07:14:15 pm »

All over the map.  Several of us are Mattherson (myself included), Jim's Connery I think, several on Miller, and what not.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9987 on: April 05, 2014, 07:14:59 pm »

I am either on miller or connery, I forget what one.
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Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9988 on: April 05, 2014, 07:17:10 pm »

Interestingly enough, whenever I see people getting camped in a spawn I never see them pull back and grab vehicles from the next base in the lattice, they always just camp in the spawn room and wait to lose the facility. I don't know how viable counter-attacking from the next lattice would be though... because nobody has ever tried it from my experience... Hmmmm.
This so much.
-_-
I mean it couldn't hurt to bring in oh, armored and aerial reinforcements when such are dominating the spawn. :X

It seems most people play on European or American servers?
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9989 on: April 05, 2014, 07:24:48 pm »

Ah, Mattherson. I'm on there too. Probably haven't met any of you or ye guns yet though.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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