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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134948 times)

beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9765 on: March 02, 2014, 04:45:34 pm »

Should I get HV ammo for Warden? I just bought the gun and I'm liking it so far, but I haven't played enough with it to get a good feel for it.
Remember that anything that changes bullet velocity will throw off your ingrained aiming. If you haven't used it much, get the ammo, as it will make it easier to land shots, and those shots will hurt more. Otherwise, it might not make that big of a jump to use.

And yes, battle rifles are awesome. I have 3 times as many kills with mine as I do with my next best weapon. Granted, it might be the whole playing sniper as an engineer bit.

Personally, I think Engie's might have too much going for them. At the moment, mine has a sniper rifle or unlimited smoke grenades or unlimited frags, a pistol, a repair device, c4, and either an antipersonnel mana turret/ammo pack. Protip for engie's who might miss it. If you press the change fire mode button when going to build your turret, you can drop an ammo pack instead. Yes, there are times you want both out, but there are also times you want C4 available.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9766 on: March 02, 2014, 05:05:24 pm »

Its fun playing sniper as an light assault.

Even with the base rifle (for the NC) its good to do.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9767 on: March 02, 2014, 07:31:38 pm »

Should I get HV ammo for Warden? I just bought the gun and I'm liking it so far, but I haven't played enough with it to get a good feel for it.

I can't say I've extensively used it post-buff, but generally yes.  The gun zeros so fast that the extra recoil isn't noticeable if you let it zero between shots, which you should because it's got a decent kick anyway, especially at its ideal range.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9768 on: March 02, 2014, 09:01:21 pm »

It also increases your minimum damage range. It's not nearly as useful as SPA.
HVA increases your maximum damage range, SPA increases minimum damage range. SPA also reduces muzzle velocity, so shooting at targets further away is more difficult. So it really depends what ranges you're engaging at.

I've been wanting to try the Warden but I don't play engineer much at all, I'm more of a medic kinda person =p

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9769 on: March 02, 2014, 09:17:16 pm »

You've reversed them. The range where your gun deals max damage, i.e. between 0m and 10m for most guns, is the maximum damage range. The range where your gun deals minimum damage, i.e., between 50m to 85m for most guns, is the minimum damage range. SPA increases the former, while HVA increases the latter.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9770 on: March 02, 2014, 11:32:09 pm »

Jim's right. :P
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9771 on: March 02, 2014, 11:45:16 pm »

Mmmhmm, was thinking it backwards =p

In any case, it doesn't make SPA 'better' than HVA.

I will say that most engagements I've been in have been fairly close quarters. In an open fight, rare as they are, HVA is useful for me.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9772 on: March 03, 2014, 08:44:52 am »

I tested the striker again today... what did they do to lockons? The range is so pathetic that aircraft have to literally fly right next to the ground for you to lock on rockets crash into the ground with alarming frequency and the striker is extra screwed because you have to keep the target locked... and since the range you cna lock in at is so smal... well the rockets will often commit sudoku.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9773 on: March 03, 2014, 08:50:23 am »

well the rockets will often commit sudoku.

They get bored and go off to do number puzzles?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9774 on: March 03, 2014, 10:43:14 am »

So, I think this'll work on my new computer. Aside from the faction (I'm pretty sure I want to do VS first), what would you guys suggest as far as tips and such go?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9775 on: March 03, 2014, 10:50:06 am »

Play Engineer first and repair stuff until you figure out the flow of the game. :P
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9776 on: March 03, 2014, 10:51:55 am »

Why do you hate freedom :'(
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9777 on: March 03, 2014, 11:01:40 am »

Why do you hate freedom :'(
I always pick the techy side. I just like how then tend to look.
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Crystalline (SG)
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9778 on: March 03, 2014, 11:45:02 am »

Glorious Purple Spandex?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9779 on: March 03, 2014, 12:47:49 pm »

GPS? That would be a good outfit name, actually... :D
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