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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135014 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9690 on: February 21, 2014, 08:44:16 am »

Because it's the TR's turn to eat the nerf bat.

Does it at least set them on fire?  The Phoenix, for example, sets a full-health ESF on fire with about four seconds to live.  (Which I think is fine, because good luck hitting one with it)
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9691 on: February 21, 2014, 11:48:04 am »

I tested the Prowler guns in VR.

2 direct hits form a HEAT shell instakills a reaver.
2 direct hits from AP obviously do the same.
2 direct hits from HE cause it to catch fire and die in around 16 seconds.

But again luck hitting a ESF with 2 tank shells in a row.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9692 on: February 21, 2014, 01:55:42 pm »

I always thought it was lame that TR gets basically a regular tank with every shells damage split between two shells, because you know, more dakka...

There are totally other ways to do more dakka... armor piercing autocannons?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9693 on: February 21, 2014, 02:02:35 pm »

You mean the Vulcan? :P
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9694 on: February 21, 2014, 03:06:27 pm »

You mean the Vulcan? :P

Yeah but that thing got nerfed like noones buisness.
The damage dropoff starts at 10 meters and is so inacurate you won't hit much beyond those 10 meters anyway.

Also if you add up both shells then Prowler has the highest damage per "clip".
But again you have to hit both and fire them in rapid siccesion ot get that benefit.
« Last Edit: February 21, 2014, 03:08:30 pm by Sonlirain »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9695 on: February 21, 2014, 03:15:20 pm »

Oh, pish-posh. The damage drop off is dumb, but the Vulcan has no trouble hitting targets accurately up to 100m. Still less than the ideal engagement range of the Prowler (i.e., anchored 500m away), and less than the other two ES MBT AV secondaries, but let's be honest here.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9696 on: February 21, 2014, 03:28:43 pm »

It has no trouble hitting something far away because it just fires so many bullets but i doubt hitting 1/3rd of the bullets in a clip does more damage than a solid halbeard shot or a full saron clip.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9697 on: February 21, 2014, 04:19:08 pm »

I thought the tankhammer was really terrible ???

Oh wait, Enforcer is also NC specific, right?
« Last Edit: February 21, 2014, 04:20:47 pm by DJ »
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9698 on: February 21, 2014, 04:26:12 pm »

Both the Enforcer and the Canister (formerly Enforcer Modified) are NC only.  The latter is indeed terrible.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9699 on: February 21, 2014, 09:22:17 pm »

I fooled around with the stalker cloak for a bit and i must say... this is one silly item!
It totally changes the way this calss plays because you can effectively stay hidden FOREVER.

I had fun crouching almost right next to the enemy sunderer permahidden and constantly spotting for spot exp.
My only gripe would be the fact it leaves you only with a sidearm... now having your primary weapon would be OP like hell but the TR repeater goes through bullets like a fatass through burgers at Mc Donalds.

I can literally kill 1... 2 at the very most people with one mag and you don't get too many reloads either... i guess that could be solved by buying the crossbow.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9700 on: February 21, 2014, 09:39:52 pm »

You can also get the Ammo Belt certification...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9701 on: February 21, 2014, 11:22:16 pm »

Don't forget your knife as well- if you're in range, it's a great finisher as well as fast- it's pretty much hitscan.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9702 on: February 22, 2014, 12:23:27 am »

I had fun crouching almost right next to the enemy sunderer permahidden and constantly spotting for spot exp.

And nobody bothered to look for the invisible chatty infiltrator?
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9703 on: February 22, 2014, 12:30:27 am »

And nobody bothered to look for the invisible chatty infiltrator?

You'd be surprised how dumb some people are.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9704 on: February 22, 2014, 04:44:35 am »

Can you still buy transfer tokens? I still have some SC left, and maybe I should go to a European server instead of Mattherson.
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