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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135094 times)

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9630 on: February 13, 2014, 06:25:16 pm »

Only on other cloakers and at close range, any other class will be left with a slither of health
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9631 on: February 13, 2014, 06:32:32 pm »

I don't know about you guys but I've always had flashlights on my sidearms, just to have them. I guess my game is just darker than everyone else's or I don't gamma crank like everybody else. I haven't gotten much actual use out of it though, but it seemed to make sense.

if they made it so that shining flashlight son people also automatically revealed their position as if called out with "q" then it would be even more useful.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9632 on: February 13, 2014, 07:59:20 pm »

Makes you wonder what will change with this when implants come out- will there be a darklight one at all or will both systems be in place?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9633 on: February 13, 2014, 08:28:27 pm »

Possibly toggleable night vision but if someone passes a light over you you're blinded like a flashbang. Makes everyone want nightvision but also everyone want lights.
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Wardo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9634 on: February 13, 2014, 09:34:26 pm »

So now everybody can spam crossbow recon darts? Cloak is entirely cosmetic then.

Methods to detect a cloaked infiltrator: NV sight, eyesight, recon darts, crossbow recon darts, any vehicle radar, darklight flashlight.

What amazing advantage does the cloak provide for it to have so many counters?
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9635 on: February 13, 2014, 10:35:11 pm »

Quote
Tank mines are now smaller
...
Explosives will now blow up deployables and other explosives
Suicide sundy runs are back!
They never left, although it will make it a little easier than needing to stay alive long enough to shoot the mines to detonate them.

Going to have to wait to see how much of a change the additional ways of detecting cloaked infils make, I expect most effect in small fights and biolabs/areas with limited paths.

Stalker cloak will be interesting for crossing the coverless areas during infantry pushes between bases or to reach sniper locations to take them out.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9636 on: February 13, 2014, 11:08:48 pm »

So now everybody can spam crossbow recon darts?

I doubt many people are going to use them. They do basically no damage. It took ten or eleven bolts to kill a target dummy in VR. You'd have higher DPS spamming V-6.

You also have to give up your sidearm to use them. I hope for whoever uses them that they don't run out of ammo in the middle of shooting the enemies they knew were coming.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9637 on: February 13, 2014, 11:10:55 pm »

MAG CUTTER ALL DAY ERRY DAY
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9638 on: February 14, 2014, 12:29:57 am »

So now everybody can spam crossbow recon darts?

I doubt many people are going to use them. They do basically no damage. It took ten or eleven bolts to kill a target dummy in VR. You'd have higher DPS spamming V-6.

You also have to give up your sidearm to use them. I hope for whoever uses them that they don't run out of ammo in the middle of shooting the enemies they knew were coming.
You obviously never played with the Beamer. :P
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9639 on: February 14, 2014, 12:45:33 am »

What with VS reload speeds, I bet you've never played with it either.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9640 on: February 14, 2014, 02:38:40 am »

Carv-s/T-16 with extended mag anyone?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9641 on: February 14, 2014, 03:20:35 am »

It's better on CARV-S since it has SPA and shoots faster. You probably won't get many chances to shoot more than 100 rounds though. That loadout only really comes into its own if you're mowing down lots of zerglings.

Advanced Foregrip on Rhino is too good; I wouldn't use the gun without it.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9642 on: February 14, 2014, 03:36:23 am »

What with VS reload speeds, I bet you've never played with it either.
Your Oh Snap is invisible :P. I still have 99 kills with it, though, and I'm only allowed to get a new sidearm once I auraxium it.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9643 on: February 14, 2014, 03:43:16 am »

What with VS reload speeds, I bet you've never played with it either.
I've tried, but it is nearly impossible to keep on target while spam-clicking, so yeah. I much prefer the Mag-Shot or the Repeater in terms of standard pistols.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9644 on: February 14, 2014, 06:16:58 am »

So now everybody can spam crossbow recon darts? Cloak is entirely cosmetic then.

Methods to detect a cloaked infiltrator: NV sight, eyesight, recon darts, crossbow recon darts, any vehicle radar, darklight flashlight.

What amazing advantage does the cloak provide for it to have so many counters?

NV Sight stopped showing infiltrators ages ago. In fact you can't spot them with the NV sight at all now.
They buffed infiltrators cloak and made it even harder to spot while not sprinting.
Recon daarts detecy you under cloak onnly when you move around i think.
Not sure about the vehicle radars.
Anyone using a darklight flashlight looking for you will likely use his sidearm.
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