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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135148 times)

BurnedToast

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9585 on: February 10, 2014, 11:46:36 pm »

So what does that leave it with?

A sniper rifle that does AV damage, and thus will be able to kill tanks from such a range that the shooter will not render (and thus literally be undamagable by the tank even if you get a direct hit where they are).

Remember old AV mana turrets? Remember getting bombed by invisible missiles constantly? yeah... it's that, but on a highly mobile unit that can turn invisible.

If that's not enough, I don't know what is.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9586 on: February 10, 2014, 11:57:01 pm »

I'm sure that they just said that was a bug...

I think they should have explosive rounds (small explosion)... :P
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9587 on: February 11, 2014, 01:29:49 am »

AV capabilities could still be made to work if it was small amount of damage that only worked before the damage dropoff begins. Without this and the shotgun, it's just another superfluous bolt action.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9588 on: February 11, 2014, 03:54:36 am »

With a really high bullet velocity which means it has little drop and requires little leading

It'll still be the best sniper rifle
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9589 on: February 11, 2014, 03:55:54 am »

That sounds more like something that VS should have.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9590 on: February 11, 2014, 08:43:17 am »

Isn't theirs no-drop anyway?  I haven't been on test server.

Also, changes to WDS have been announced.  TLDR, it sucks and they know it, so they're swapping defend and attack points, and also tweaking the values for certain facilities (notably biolabs are worth a lot less now.)

They're also looking at 4th factioners (about six months too late, but at least they're doing it) and considering a handicap value for global pop.  Honestly, as much hate as SOE gets, I think they honestly want to listen to the players and the changes, once they happen, are typically in the right direction.


It's a good thing too, because my outfit is seriously considering things such as playing on PTS or Miller (we're Mattherson) since the fights at home are pretty crap.



Also they're saying they'll give better rewards when they get the WDS rules worked out, so there's that.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9591 on: February 11, 2014, 09:55:19 am »

Whoo, they're doing stuff. Late, but stuff.
And they listened to Wrel's suggestions on swapping the points. XD

And come on to Miller, we have funzies and underpopulated VS... >.>
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9592 on: February 11, 2014, 10:00:39 am »

I always thought PS1's empire incentives were enough. You got escalating XP bonuses based on how underpopulated your empire was. I'd often just jump on whichever side had the best bonus and hit instant action.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9593 on: February 11, 2014, 10:06:42 am »

I always thought PS1's empire incentives were enough. You got escalating XP bonuses based on how underpopulated your empire was. I'd often just jump on whichever side had the best bonus and hit instant action.
That's the often-unmentioned 5th faction. We're the Good guys :) (and we get more xp)
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9594 on: February 11, 2014, 10:11:59 am »

I always thought PS1's empire incentives were enough. You got escalating XP bonuses based on how underpopulated your empire was. I'd often just jump on whichever side had the best bonus and hit instant action.
That's the often-unmentioned 5th faction. We're the Good guys :) (and we get more xp)
Other people do this too? I was fairly certain I was in the minority. :P

And yeah I'm always looking for those xp bonuses.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9595 on: February 11, 2014, 10:15:57 am »

Meanwhile, I typically hop in where I get less lag. :P
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9596 on: February 11, 2014, 10:21:07 am »

I always get a little thrill when I blow up a full galaxy or sundy and see the xp scrolling across the screen. o.o
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9597 on: February 11, 2014, 11:18:16 am »

And come on to Miller, we have funzies and underpopulated VS... >.>

VS was indeed the suggested faction.  Too bad it'd be ~10-11 PM EST, which is approximately late as hell European times.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9598 on: February 11, 2014, 11:28:14 am »

3 in the morning for England (5 AM for me) is just fine. :P

Though I don't think you would find ANY good fights that early/late.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9599 on: February 11, 2014, 11:51:41 am »

If you'+re in Europe Woodman is a nice and fairly balanced server. VS have KotV, a 3k+ members outfit, and NC outfits have started to cooperate lately so there's usually good fights. TR used to do well too, but for reasons unknown to me they've been sucking a lot in the past few weeks.
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