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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135170 times)

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9555 on: February 09, 2014, 04:32:31 am »

I've noticed a ridiculous number of Reavers flying from base to base as they're about to get capped. I'm sure TR and VS are doing the same.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9556 on: February 09, 2014, 04:42:55 am »

Yeah, I've seen that.
I really wish they did away with XP and WDS 'contribution' (hahaha) being accumulated instantly on the finalization of the capture/defense, but rather accumulated based on time fought at the location. To decrease the load, they could keep the granting of the points on the finalization of the capture/defense, but instead scale it to how much the player fought at the place.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9557 on: February 09, 2014, 01:23:02 pm »

Yeah, things have gone to pot a bit.

whoever can ghost cap the hardest (i.e. at night when no ones on) wins.

See:  VS on Mattherson.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9558 on: February 09, 2014, 01:38:13 pm »

Yeah, things have gone to pot a bit.

whoever can ghost cap the hardest (i.e. at night when no ones on) wins.

See:  VS on Mattherson.

That's exactly who I was referencing, if I'm not mistaken they already have twice the world domination points of both other factions.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9559 on: February 09, 2014, 01:55:28 pm »

It doesn't help that the 4th Factioners are flocking to them, even before the off hours occur in full.
« Last Edit: February 09, 2014, 02:19:11 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9560 on: February 09, 2014, 03:54:56 pm »

Mostly the reason why I'm not playing during WDS. Just such a mess with all the ghostcapping and 4th factioning. If there's one thing you can criticize ps2 on it's how poorly it handles rewarding the player for territory. Zerging ghostcapping and 4th factioning are all symptoms of this, even further magnified during the competition.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9561 on: February 09, 2014, 05:26:54 pm »

Meh, I've put in some time with the WDS. Not that much (busy IRL) but enough to snag 3x 1 hour XP boosts. That's perfect for the next 2x XP weekend, so I'm sorted already. If I can snag a second set then all the better, but not anything I'm focusing on.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9562 on: February 09, 2014, 07:39:03 pm »

All you need is empire collusion and you could play musical chairs with a couple of bases. We get one, you get one, some other empire doesn't. The 5th faction? Platoon level capping, multi-empire boosts! Get ALL the upgrades. Think of the xp......

It would make the "fly to a base about to be capped" thing a lot easier if it was just a shift rotation rather than an esf rush to garner some free xp at the last minute. Just change empires again and capture it again. And again. And again.

I'm joking. But I'm pretty sure there's not a lot stopping you, and the amount of account bans would be negligible. You can do it normally anyway, but there's MOAR XP at stake now. MOAR!!!!!!!

Except that you'd have a nice little air-war going on above you as other people tried to grab some free extra xp as well. Which would make it harder to fly your esf to the other base during rotation periods. Curses! All my plans foiled........
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9563 on: February 09, 2014, 08:22:42 pm »

Seriously, a 5-15 minute timer to change empires on the same server would stop 99% of this nonsense.  It doesn't have to be 8 hours like many people suggest- just long enough to be annoying.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9564 on: February 09, 2014, 10:09:14 pm »

Yeah, 15mins would be fine. Longer than a MAX or tank or esf aquisition (even basic timers), but short enough that if you wanted to fight for another empire and use their squiddigly weapons you could. It'd make it worthwhile to fight, and fight hard, but there would be less 4th and 5th empire members involved. Pretty easy for a quick play session, but not destructive to your play experience on a long one.

It'd almost make you care on how well your empire is going. Quick-switch is a broken mechanic. 10-15mins seems fine. There will be whiners if it's brought in. They're the same people quick-switching for XP and certs.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9565 on: February 09, 2014, 10:29:19 pm »

UGH.... T_T
Apparently on EVERY AMERICAN Server, NC is overpopped...
On Briggs. TR are...
I fear an NC Nerf on its way cause American Server TR/VS are prob calling for it dispite it just being the fact they are being overpopped move then anything else...
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9566 on: February 10, 2014, 03:28:20 am »

WDS is bull. I played it for one day, then left. I'll come back when it's over (or fixed).
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9567 on: February 10, 2014, 08:48:13 am »

Yeah, it's terrible. It's nothing but a massive zergfest and the rewards are crap. I stuck with it to see what I'd get from the top tier box. Well, it was three 1-hour XP boosts, whoop de freaking doop. At least I can actually use those. Some people got single-use versions of camos that they already own the permanent versions of, which is just laughable.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9568 on: February 10, 2014, 09:36:03 am »

I like to snipe mindless zergers while they come in, then smg then while they're zerging. I think this way I'm getting more XP than they do, so I'm pretty damn fine with it. :D
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9569 on: February 10, 2014, 09:42:38 am »

Wait... SINGLE use camo?
You mean... use it once and it's GONE once you respawn?

That's... that's just a straight up joke.
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