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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135199 times)

Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9510 on: February 05, 2014, 12:22:23 am »

The pellets from a shottie do leave a trace, but it seems to be less distinct than anything else, like a single trace split up for each pellet - or something like that.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9511 on: February 05, 2014, 03:24:14 am »

That's actually why I use it. Great for plinking, great for finishing people off with. 3-5 shot kills at close'ish range, but most shots have 3-4 pellets pretty much dead-centre, giving 1-3 hits, which isn't bad in comparison to most semi-auto weapons, except that they rock up close. But yeah, BRs are very under-rated. I always wonder how a small group (3-4) of them would do. Considering the ammo, rocket, turret, whatever support a small group could hold, it's scary.  But any small (2-5 strong) group can do wonders in PS2.

But that's why I tend to love engys. No matter what's going on, you've always got something to do. XP/cert earning stuff. In any group. People die, but they usually use ammo or need repairs before they do it. So much to do, unlimited bullets to do it with........
« Last Edit: February 05, 2014, 03:41:27 am by sambojin »
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9512 on: February 05, 2014, 03:32:42 pm »

Speaking of shotguns, are VS ones silenced?

Whenever some sneaky spandex wearing twat shoots me in the back the only thing I hear is the impact of the pellets against my soft fleshy torso
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beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9513 on: February 05, 2014, 10:24:26 pm »

I have one bit of advice for extreme newbs.

When you get your first few certs,  invest in your suit. There are a range of one cert improvements in that catagory for all classes, and it provides a bit of a bump to your survival. Also, given that most early certs are in the 30-50 range, its very easy to overlook the ones that are basically free like that.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9514 on: February 06, 2014, 04:09:10 am »

I've been doing scrim practice with my outfit recently, by doing intra-outfit competition. We're preparing for a scrim on Saturday against a TR outfit on Connery.

My outfit leaders only want me to play as heavy now, since I'm apparently so good at killing things that it would be a waste for me to be anywhere else. I find this arrangement satisfactory. I enjoy killing things and I feel flattered that my skill at killing things is regarded well enough such that I am assigned the class whose sole purpose is killing things better than all other classes.

Even though this stuff is intense and competitive, it's also somewhat unsatisfying. I'm spending all this time playing Planetside 2, but on PTS alts, so I'm not working on unlocking things that would make me more competitive on the live servers. I feel like I'm doing all this work and it's not counting for anything, and having everything unlocked on the PTS somehow cheapens the experience.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9515 on: February 06, 2014, 09:50:19 am »

Are you improving as a player, though?


Perhaps your outfit isn't moving in the direction you want, and you should come enjoy the Glorious Golden Freedom?

Spoiler: Truly glorious (click to show/hide)
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9516 on: February 06, 2014, 10:14:30 am »

Epic camos XD
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9517 on: February 07, 2014, 02:33:32 am »

There are ES sniper rifles on the test server right now. And each of them adheres to their faction traits in their own unique way.

The NC get a hard-hitting sniper rifle that can damage armor and change fire modes to a FUCKING SHOTGUN and the VS have a semi-auto sniper rifle that can charge up to do bolt action damage and best of all has NO FUCKING DROP and the TR have a burst fire/full auto sniper rifle with horizontal recoil so bad it's basically FUCKING IMPOSSIBLE TO SHOOT ANYTHING

And crossbows. You like crossbows? What the hell, let's have crossbows.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9518 on: February 07, 2014, 03:04:47 am »

Snniper/shotgun? Holy shit that sounds awesome, I'm so happy right now that I picked NC.
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9519 on: February 07, 2014, 04:24:25 am »

Let's hope SOE has learnt its lesson about shotgun infiltrators.

Also, that cooldown on the Shade. And you can't even hold the charge for long. Missing with that weapon will be brutal.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9520 on: February 07, 2014, 05:55:13 am »

I think they should remake the TR sniper into an accurate 2 shot burst rifle similar to AN-94
http://en.wikipedia.org/wiki/AN-94
Basically a rifle that rapidly fires 2 bullets that hit the exact same spot.
It would turn it into a nice hybrid of semi auto and bolt action... just add a cooldown between "bursts" and there ya go.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9521 on: February 07, 2014, 11:11:21 am »

What's the (purported, at least) advantage of the shotgun sniper over a single bullet in the braincase?
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9522 on: February 07, 2014, 11:13:06 am »

What's the (purported, at least) advantage of the shotgun sniper over a single bullet in the braincase?
As I understand it, the gun is normally a regular sniper rifle but has an alt-fire which is a close range shotgun.

So... versatility would be the advantage I suppose.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9523 on: February 07, 2014, 11:13:43 am »

Sniper rifles are useless in CQC, and shotguns are the best CQC weapon.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9524 on: February 07, 2014, 11:57:48 am »

Oh, so it's not something ridiculous like a sniper-range shotgun blast?  Good to know.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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