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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135258 times)

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9435 on: January 30, 2014, 03:24:06 pm »

Huh. I used water and pillows in mine, no meat, intense or candles...

I guess it liked the burning water...
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9436 on: January 30, 2014, 03:42:16 pm »

I just stole my neighbor's internet for a bit when first downloading. :P
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Octobomb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9437 on: January 30, 2014, 05:18:36 pm »

After finishing my 9gb download, ps2 demands 6 more gb download. Eh?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9438 on: January 30, 2014, 05:24:01 pm »

Patches, of course.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9439 on: January 30, 2014, 05:24:17 pm »

Yep.
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Ivefan

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9440 on: January 30, 2014, 05:30:01 pm »

so SoE just ruined all large base defenses, except biolabs, with their AMS shieldbreaker sunderers and made it so any serious defense needs heavy AA focused players to deal with galaxies high up dropping respawning squadmates.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9441 on: January 30, 2014, 05:39:10 pm »

so SoE just ruined all large base defenses, except biolabs, with their AMS shieldbreaker sunderers and made it so any serious defense needs heavy AA focused players to deal with galaxies high up dropping respawning squadmates.
Hard to tell if kidding or typical overreaction to change being scary...
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9442 on: January 30, 2014, 05:51:14 pm »

Any serious defense always needed AA. And the base shields were never any kind of guarantee - although I felt that the tradeoff between a spawner sundy OR shieldbreaker sundy was an excellent one.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9443 on: January 30, 2014, 11:14:20 pm »

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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9444 on: January 30, 2014, 11:15:31 pm »

so SoE just ruined all large base defenses, except biolabs, with their AMS shieldbreaker sunderers and made it so any serious defense needs heavy AA focused players to deal with galaxies high up dropping respawning squadmates.

Actually, on Northern Indar/Esamir/Amerish you can drop from beyond vehicle render distance, 800m is render, flight ceiling is 1000m.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9445 on: January 30, 2014, 11:23:03 pm »

As cool as it looks, how often do you think people can be organized enough to pull it off?

LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9446 on: January 30, 2014, 11:28:55 pm »

And what prevents people from tossing grenades over it?
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9447 on: January 30, 2014, 11:40:46 pm »

That was unplanned, two of them stood together and the other two saw it and joined them. As for grenades, it's true, but once in a rare while it performs pretty well before someone realizes and throws some AV nades at it. It works best when advancing towards a small number of infantry rather than stationary though you can shoot over the top when they are crouched like that. The people behind do the shooting while they use it for cover and if advancing to get closer, and to repair and heal as needed, until the maxes are close enough with their shotguns. All it takes is one vehicle to ruin it though so it's not a common tactic or really viable except as a spur of the moment thing.
« Last Edit: January 30, 2014, 11:44:32 pm by Duuvian »
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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Ivefan

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9448 on: January 31, 2014, 12:24:44 am »

Hard to tell if kidding or typical overreaction to change being scary...
Neither. Fair enough, common zerg can't pull it off but even an organized two or three squad platoon can take amp stations from defenders equal or slightly more than they are in the time it just takes to drive in and park at the cap point.
Organized groups has always been able to beat the zerg defense but atleast there was some contest before.

-edit-
I might retract my statement. I only defended the normal stations but today i noticed that they changed the layout of many others.
« Last Edit: January 31, 2014, 06:27:24 am by Ivefan »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9449 on: January 31, 2014, 02:01:06 am »

I got killed by a constructing engineer turret today.

In terms of odd deaths, I think that one counts as the most noteworthy.
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