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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135341 times)

Idranel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9405 on: January 29, 2014, 11:08:34 am »

Ok now about those HA weapons...

The lasher is insane. Bypasses most of the resist of max units and has about 3m splash damage. The only problem with it is the slow bullet speed (the hitbox of those bullets is tiny btw) which requires you to aim at the feet of your oponents rather than the head to maximize applied damage.

The jackhammer is just insanely good compared to other shotguns. Best shotgun in the game, period. But the MCG is complete crap.

So how's the airhammer these days?

Its the best anti-infantry nosegun in the game. It gets the highest burst damage and retains usefulness against everything. Libs and galaxies can be reliably hit from long distances and against ESFs its still way better than the PPA or banshee. It also works against vehicles. Excluding long range hover fights you have good odds of winning a dogfight while the PPA or banshee only work against opponents who are significantly less skilled.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9406 on: January 29, 2014, 04:55:50 pm »

Speaking of MAX upgrades, any tips? So far all I've got is 2nd Falcon, Aegis 1, autorepair 1 (yeah, it sucks, but it's better than nothing since most pubbie engies don't bother repairing MAXes) and acquisition timer 2. Most importantly, should I go with flak or kinetic armor, or maybe even autorepair if it gets sufficiently better at later levels?

I would start maxing out Kinetic Armor, but ideally, you will want to get both Kinetic and Flak Armor at some point. Autorepair isn't as important since it doesn't reduce damage, and it's unnecessary if you have an outfit that doesn't suck.

Charge is good if you have the certs to put into it, since once you have the reduced cooldown you'll find places to use it. I don't know much about the Aegis Shield so I can't say how good it is or how worth it is to upgrade.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9407 on: January 29, 2014, 04:58:22 pm »

Aegis can be summed up in on word:  Situational.  And I'll second MAX autorepair as being useless in even a half-decent outfit or squad.

MAX does require a fairly large investment of certs.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9408 on: January 29, 2014, 05:09:43 pm »

One of the best parts about the aegis shield is you can quickly enable it while you're reloading and then disable it once you're ready to fire. You can also use it to screen an advance but I've only seen that work once.

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9409 on: January 29, 2014, 05:27:51 pm »

Even if you had a coordinated team moving in behind the MAXes, charge would work better since the MAXes wouldn't be walking C4 bait. They'd be able to rush in and start shotgunning the silly out of anything red or purple while the rest of the squad moves in to mop up, avoiding any serious casualties because the MAXes will have everyone's attention. If the MAXes survive long enough to recharge their Charge, they can Charge right back out if things start going sour.

For the sake of its versatility, Charge is awesome.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9410 on: January 29, 2014, 05:30:22 pm »

If you're looking at the C4 your shield will absorb it.

darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9411 on: January 29, 2014, 07:04:56 pm »

Well C4 and Missiles is one of the main reasons for MAX deaths so i'd suggest flak as even one level can save you from being instagibbed by a brick of C4 (nothing can save you from 2 tho) or damage from rocket/cannon near misses.

Apparently after the update where flak armor blocked direct damage from explosive projectiles, that bonus was never applied to MAX flak armor, so getting rocketed indoors will still kill you fast (also why the PPA on magriders melts flak MAXes at range), this literally makes flak armor ONLY useful for blocking damage when your enemy misses you, and if you're indoors good fucking luck with that, its basically C4 repellent and that's it.

Get Kinetic Armor, and if you're indoors use the Aegis to block rockets milliseconds after they've already hit you (latency + human reaction time + equip animation time). Don't get me wrong, I actually like the Aegis Shield, but only on indoor ScatMAXes, I use charge outdoors (falcons, bursters, the shit missiles).
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choppy

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9412 on: January 29, 2014, 07:39:04 pm »

So I am thinking about playing this, which server should I join? I would like to play with fellow bay12 players if possible.

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9413 on: January 29, 2014, 07:46:19 pm »

We have one server?

That said, I play on US-west.
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choppy

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9414 on: January 29, 2014, 07:52:44 pm »

We have one server?

That said, I play on US-west.
Huh? I am talking about planetside 2 servers.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9415 on: January 29, 2014, 07:55:57 pm »

We don't have any specific dedicated Bay 12 server.

So I started playing again today. We were in a fight between quartz ridge and hvarr thingymajigger in an uphill battle. Someone was clever and got a sunderer behind enemy lines which allowed our outfit to cap the base behind them without them really noticing. So instead of people moving up and spawning there, they continue fighting over quartz ridge where the enemy cannot even cap the base. So naturally a huge zerg comes down on the few of us and they retake the base, and then they move on to take quartz ridge. We could have easily moved on to fight at Hvarr if people had actually spawned where they should have.

Pubbies piss me off.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9416 on: January 29, 2014, 08:21:40 pm »

So I am thinking about playing this, which server should I join? I would like to play with fellow bay12 players if possible.

There are no (well organized) B12 groups.
There is a ghost outfit on matherson i think.

Anyway if you want to play a game instead of swearing at the PC pick TR or if you're feeling extra cheap VS.
Leave NC for the insane.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9417 on: January 29, 2014, 08:29:03 pm »

This is bay12.
We are all insane here.

That said, where are you guys?
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9418 on: January 29, 2014, 08:40:26 pm »

I think there's a slight majority on Mattherson, but 1) I'm not sure 2) I'm biased since I play there.  Just play on whatever regional server is closest to you and you'll be fine.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9419 on: January 29, 2014, 09:01:20 pm »

Yeah, you should play on Mattherson as NC. You can ask me for advice on stuff if you /friend duuvian and then ask me when I'm on at the same time.
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