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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135637 times)

Idranel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9180 on: January 07, 2014, 10:50:03 am »

Cobalt's pretty tame compared to that. All we get is the occasional drama from our elite-air-queens.

Depends.

If you hit the right nerve with those elite-air-queens then they'll troll your TS and log onto alts to TK you.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9181 on: January 07, 2014, 11:13:38 am »

I started playing the game when it first came out, played with some guys who played ARMA 2 and then stopped as soon as they lost interest. A couple months back I started playing again (on Waterson) and ran with an NC group called PHX (or phoenix battalion). No more than 2 days later a group called PotP appears (Part of the Problem) and I play with them a bit and decided to join them instead. Now, when I was playing with PHX I was just playing to try to get some organized play going, some random guy just invited me out of nowhere because I happened to be in their squad. The same kinda thing happened in PotP but I'd like to say it was slightly less random? PHX seems to recruit everyone who happens to be in their squad, but PotP requires you to be battle rank 20 or above (It used to be rank 10 or above, but they raised it).

In any case, turns out that PotP leadership consists of guys who were part of PHX and didn't like the way they played so they split off and made their own group focused on the way they liked to play. I, having only played for about 3 or 4 days when all of this went down, does not give a crap about all their leadership drama, but every once in a while it comes up where people from either side (Usually PHX, to be honest) will come around one of the squads and whine, and sometimes I think I've heard of some TKing going on (although I imagine many of PHX were in the same boat as I am and don't give a crap about their little politics and will leave you alone).

So while it is fun running with organized people who have fun it is annoying to have to put up with their petty drama. This is an internet game of course, sooo... I suppose this is to be expected.
« Last Edit: January 07, 2014, 11:15:18 am by OzyTheSage »
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9182 on: January 07, 2014, 01:41:40 pm »

I haven't experienced any drama since I joined Woodman's FFS.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9183 on: January 07, 2014, 01:45:18 pm »

I don't even know why outfits / guilds / etc. are such a big deal in MMOs. There's nothing there! It's just a menu with some people marked as leaders and some marked as members. Yet it's surrounded by unimaginably stupid drama constantly.

I remember in UO you'd have a guild with a guild house, set up so members could get in and leave supplies, get supplies, share tools and workspace, etc. You'd tell people you're working on carpentry and you'd come in regularly to find thousands of logs just sitting around for you - because they know when you max Carp you're gonna make free furniture for your guildmates. Similarly when you go off mining you're going to drop the ingots off in the guild house so the guild's blacksmith people can use them to skill up. If someone somehow seized control of the guild and looted the treasury it would be a big deal - and any member could potentially sweep through and loot a lot of normal resources.

So at least there's something in the game to be lost, and that matters within the game.

But AFAIK in PS2 there's nothing attached to outfit leadership. And the only reason I can see for outfits to exist in the game is to make it easier to create big platoons.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9184 on: January 07, 2014, 01:50:35 pm »

GOKU are just trying to troll admiral snuggles (again), despite him being exactly the type of person who is completely untrollable. Despite that, GOON are easily some of the best NC I see rolling around on mattherson at the moment, next to SG/SMG/TG (though they all have some issues IMO).

The TR (on mattherson) have been in a decline ever since the dissolution of the enclave. I am completely baffeled every time I see VS hit 40% server pop and TR are focusing NC. I regularly go into command chat and argue for attacking VS, and am disgraced when I see my very own faction gang up on TR with the VS, doing so only invites the same treatment from TR in some other alert down the line.

I've had people tell me TR has basically become a non-factor in alerts, and until we see them making sensible decisions on the strategic level, nothing will change.

Quote
I don't even know why outfits / guilds / etc. are such a big deal in MMOs

Well in PS2 it matters simply because of the scale, a single person often commands 50+ people and where they will be. This is incredibly important for the reasons above.

However guilds are often an issue in games, developers don't want to make them necessary for players, as they'd upset the lone wolf players, but they want guilds in the game (either because it is standard procedure nowadays, or for the sense of community, who knows), so usually its just cosmetic bonuses for participation, or a clan tag at the utmost minimum, forcing it upon players is not recommended.

PS2 hit a good spot with this, its not necessary and there are some very good lone-wolf players, players that want to make a difference at a higher level though, are going to need an outfit.
« Last Edit: January 07, 2014, 01:55:45 pm by darkrider2 »
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9185 on: January 07, 2014, 01:52:02 pm »

Well if it's a half-decent outfit you can at least be sure you're not taking a complete idiot as a gunner. You wouldn't believe how many times I've had people bail out of Liberator after we take one rocket, while we're flying high and they're not LA.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9186 on: January 07, 2014, 01:54:04 pm »

I've had people tell me TR has basically become a non-factor in alerts

This isn't true.


I've seen them several times throw alerts to the VS by attacking the NC and completely ignoring a completely undefended alert-type base they have a link to.
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9187 on: January 07, 2014, 01:55:58 pm »

It's possible some vocal TR in favor of TR v. NC fights are actually just VS alts.

Take about six VS soldiers off the field and put them in TR to rabble-rouse against NC, and you might get a squad or two of each of the other factions away from fighting VS to fight each other.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9188 on: January 07, 2014, 01:57:45 pm »

I don't even know why outfits / guilds / etc. are such a big deal in MMOs. There's nothing there! It's just a menu with some people marked as leaders and some marked as members. Yet it's surrounded by unimaginably stupid drama constantly.

I remember in UO you'd have a guild with a guild house, set up so members could get in and leave supplies, get supplies, share tools and workspace, etc. You'd tell people you're working on carpentry and you'd come in regularly to find thousands of logs just sitting around for you - because they know when you max Carp you're gonna make free furniture for your guildmates. Similarly when you go off mining you're going to drop the ingots off in the guild house so the guild's blacksmith people can use them to skill up. If someone somehow seized control of the guild and looted the treasury it would be a big deal - and any member could potentially sweep through and loot a lot of normal resources.

So at least there's something in the game to be lost, and that matters within the game.

But AFAIK in PS2 there's nothing attached to outfit leadership. And the only reason I can see for outfits to exist in the game is to make it easier to create big platoons.

The point of outfits in planetside is for organised teamplay amongst blokes you get to know.

If you're just random squading, or worse soloing, you're missing out on 80% of the game
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9189 on: January 07, 2014, 02:02:14 pm »

I've had people tell me TR has basically become a non-factor in alerts

This isn't true.

I've seen them several times throw alerts to the VS by attacking the NC and completely ignoring a completely undefended alert-type base they have a link to.

Exactly, its happened many many times.

It's possible some vocal TR in favor of TR v. NC fights are actually just VS alts.

Take about six VS soldiers off the field and put them in TR to rabble-rouse against NC, and you might get a squad or two of each of the other factions away from fighting VS to fight each other.

I'd have to listen to TR command chat to even think about that... though dirty tactics have been used in the past (spies in command chat, alts destroying tank mines behind shields... etc.).
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9190 on: January 07, 2014, 02:04:15 pm »

We did talk the TR out of attacking an amp station once in favor of attacking a VS one during an alert once.  It helped that we were holding them off pretty handily.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9191 on: January 07, 2014, 02:40:10 pm »

Has anyone noticed unusually strong lag (tanks flying around etc.) in high population areas recently? Not sure if they messed something up in a patch, or if my ISP is sucking again.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9192 on: January 07, 2014, 02:57:17 pm »

I don't even know why outfits / guilds / etc. are such a big deal in MMOs. There's nothing there!
Hmm, I guess you haven't looked very far then :)

Our outfit (PTMC on Cobalt) does regular public platoons, outfit-only platoons, training (basic, advanced, and officer depending on your rank), and has overall a pretty good leadership (competent platoon and squad leadership) and cohesion. Apart from that we do races (preferably through enemy territory) and shenanigans such as galaxy ramming an enemy position. This week we're doing some extra stuff for our 1 year anniversary, like hide and seek, escort, etc: http://ptmc.enjin.com/


In UO we were in an Aes Sedai (or something?) RP guild, that would regularly roleplay, and parade through towns, etc.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9193 on: January 07, 2014, 03:12:03 pm »

One reason I always liked my outfit on Mattherson VS is that we'd run (depending on how many we had on) either one squad or one platoon of all outfit members, and mid-high level leaders in the outfit would lead a platoon of pubbies to help organize and focus them. It's actually pretty easy to guide a zerg if you've got a couple people with voice comms who sound like they know what they're doing.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9194 on: January 07, 2014, 04:01:25 pm »

I like [DIG]nity of War on Miller because everyone takes a pretty lax approach to the game. There's some fun banter occasionally, but people do follow orders and people do help out, so it's pretty nice. I haven't been on for events, though, but hopefully that will change after this summer.
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