Scatmaxes were never truely OP...
People were just weak and new to dealing with them...
At that time, you didn't have Nanoweave 5, you did not have C4 in multiple packs.
TR/VS Maxes didn't have K5 on their Maxes...
Scatmaxes were only powerful cause of how new and weak everyone was at the start. Now, they are pisspoor terrible...
Lol, no. I still remember some of the Biodome fights I had with my old outfit. Not random pubbie newbs, a lot of guys and gals who'd been playing pretty much since PS2 was available to the public (many of whom were also PS1 vets, though that doesn't affect certs, just experience). They were only OP in a certain situation (areas where the typical engagement range was <20m), but in those situations there was literally nothing that could stop them in a toe-to-toe fight. One or two wasn't bad when you're an organized group, just sneak someone behind or above, but when there was an enemy outfit pulling a organized MAX crash with a dozen of them and engineer support, you either died a lot or you left--and that was when you were also organized and of roughly equal numbers.
Granted, if you tried to take them anywhere
except a biodome or camping inside a building, you're going to get wrecked. They were situational weapons, but they were also far too good in that situation. It's like what would happen if (this example chosen completely at random) VS got a semiautomatic sniper rifle that was hitscan, had no round drop, a twenty round magazine, no recoil, and an effective range of 2km.
There's nothing wrong with admitting that something is or was OP. Magrider climbing abilities used to be absolutely obscene, to the point where you could easily boost up near-vertical cliffs, surf sideways along the same, and get into bases that were supposed to be vehicle-proofed. It was fun as hell, but it was also OP, and it got nerfed. I'm not going to feel bad about using them, or try to justify it in hindsight. :|