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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135536 times)

Sensei

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8235 on: August 15, 2013, 07:05:14 pm »

Is there any given server/faction with a good Bay12 concentration?

Come on, game is halfway installed and I'll need to know where to start. :P
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8236 on: August 15, 2013, 07:10:19 pm »

-What's new since Beta?

Lots of stuff.

I think the biggest changes are that there are lattices on Indar and Esamir, which were met with mixed reactions, and there's a VR room you can go to test out weapons and vehicles, which is very handy.

Everything else is balance tweaks, bug fixes, or new guns.

-Do we have a Bay12 clan still?

Sort of, but for the most part I think we're off doing our own thing.

There's an NC B12 outfit on Mattherson but most of the time I don't see anyone else online when I log in there.

Basically go do your own thing.

-What faction would you recommend/is our clan on?

You should pick whatever faction you like best, except NC or VS, unless you like losing or have no self-respect, respectively.

-What certs are most worth going for?

Get some of the good, cheap 250 cert guns, cert them out, then max out your medic and repair tool for mad xp.

I wouldn't cert into any vehicles unless you have the certs to throw at them, and you like the idea of some BR100 buttwipe destroying your tank or ESF every time you pull it.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8237 on: August 15, 2013, 07:14:39 pm »

*Ninja...ah I'm posting it anyway*

C4 and Lockons are currently under the light in Planetside 2 and are expected to change. I would hold out on them (though C4 looks to still be a sure buy).

Other than that, what is most worth going for depends on your play style. I've been doing fantastic lately with a sniping carbine on my Light Assault.

They did add VR where you can try out any weapon or cert line. So you can tinker around in VR and find what you want.

Bay12 concentration is...sparse. We pretty much dispersed and everyone is doing their own thing. Personally the few Bay12 I know playing Planetside are on Matherson, either as TR or NC. Just beware the purple mob and never expect to win an Alert.

You might be better off joining a different community in PS2. They've greatly improved the squad aspect of the game and its very easy to jump into a nearby squad.

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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8238 on: August 15, 2013, 08:34:27 pm »

Is there any given server/faction with a good Bay12 concentration?

Come on, game is halfway installed and I'll need to know where to start. :P

Join Mattherson NC if you can do US East servers please. We are a recommended server/realm combo for NC anyways.

The B12 outfit is DORF; I think Kanil is the most active member so /friend Kanil. Everyone in DORF should be able to invite. I'm not sure how active members are.

Also GOON is inviting anyone who wants to join, and I can invite you to that. I joined as it usually has enough people on doing stuff to form at least the core of a public squad. I'm not a member of SA so don't worry about that. The only rule is you have to use the mumble software to at least listen to voice chat through that; speaking is optional. It's not really an enforced rule, though that could change I suppose.

As for what to get first, I would say a scope for the starting gun you like most as it's 30 certs. Then go through all the class and vehicles and get all the 1 cert cost things because you might as well. That would be your first 50 certs or so I'd guess, maybe a little more. (After that go through your vehicle loadouts and put the 1 cert zoom on all the default weaponry. Then go through your infantry loadouts and put on a suit.) Then I'd say upgrade medic or engineer tool a bit, then unlock scopes for any more default guns you like. If you like a 100 cert weapon in VR more than the stock class weapon, skip the 30 cert scope on the starting weapon for that class and save 100 certs for the weapon.

A good thing to get early after you upgrade cheap class abilities and such might be the 250 cert cost shotgun, as all the classes can use it except infiltrator.
« Last Edit: August 15, 2013, 08:56:02 pm by Duuvian »
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Rez

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8239 on: August 15, 2013, 10:32:39 pm »

The tears from solo tankers have been that loud and that persistent?
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8240 on: August 15, 2013, 11:15:09 pm »

Be warned that our outfit is largely dead, however. So you'd only want to join if you just want to have that shiny DORF tag on the killscreens of all your victims.

I also agree with Duuvian that the 250 cert shotgun is a great buy.
« Last Edit: August 15, 2013, 11:18:40 pm by Kanil »
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0cu

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8241 on: August 16, 2013, 03:41:53 am »

Haven't touched this game for months. So, did they tweak the engine? I remember it as a laggy experience in some situations, even with a good machine and .ini tweaks.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8242 on: August 16, 2013, 03:56:55 am »

It's better than it used to be, but when there are two hundred people and fifty tanks all in the same area, it's still pretty laggy.
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0cu

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8243 on: August 16, 2013, 04:09:17 am »

It's better than it used to be, but when there are two hundred people and fifty tanks all in the same area, it's still pretty laggy.

I guess I'll just download it again for a clean install and see myself.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8244 on: August 16, 2013, 04:30:23 am »

I mostly had lag in installations, and it feels like those have improved.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8245 on: August 16, 2013, 05:56:31 am »

Does anyone else hate the way they've implemented the lattice system?

More often than not you've got one option, follow the line and the zerg to the next base. There's no more strategic play, blitzing through enemy territory, encircling well defended bases to cut them off from supplies and benefits.

The worse aspect is that several points of the lattice the enemy is within walking distance to the base you're attacking from a second, uncapable base.
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Myroc

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8246 on: August 16, 2013, 06:02:25 am »

I am very much in agreement. While I do like the concept of the lattice system, I feel like facilities could stand to be a lot more interconnected. Capturing territories feels less like a strategic maneuver and more like pushing lanes in a Moba.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8247 on: August 16, 2013, 06:11:13 am »

The point of the lattice in the first game was to stop people taking back bases, which the territory control system worked perfectly for.

Most of the my outfit has lost interest after the Esamir update
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8248 on: August 16, 2013, 06:21:21 am »

The original lattice was better, too. Compare:
Spoiler (click to show/hide)

Almost all bases that are close together, are also linked together, with just a few exceptions (Hvar in this case).
Compare that to this
Spoiler (click to show/hide)
where it's just a few lanes. It sucks.

And even if the lattice is bad, I really love the new Esamir.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8249 on: August 16, 2013, 03:46:50 pm »

Does anyone else hate the way they've implemented the lattice system?

Ugh, yes.

And even if the lattice is bad, I really love the new Esamir.

The redesigned bases are fantastic.

The only issue I see with it is that with all the high walls vehicles are almost entirely irrelevant, except to go around the perimeter of the wall and blow up a sundy or another vehicle.

Yet another reason why I'm not going to cert out any vehicles.
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