Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

Pages: 1 ... 547 548 [549] 550 551 ... 826

Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135483 times)

Jelle

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8220 on: August 11, 2013, 10:59:28 am »

Skyguard comes unto its own when used in large enough numbers. Just large enough to manage to kill an esf fast enough before it can retreat. If you can focus fire and maintain operational you clear the skies in no time.

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
And very much this. :)
« Last Edit: August 11, 2013, 11:05:15 am by Jelle »
Logged

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8221 on: August 11, 2013, 12:44:26 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Spaghetti7

  • Bay Watcher
  • Steam ID: wavy shapes dude
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8222 on: August 11, 2013, 12:49:02 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
A viable strategy, but not one that rewards you much XP.
Logged
That's nothing. I had something mate with a pile of dead meat.

Werdna

  • Bay Watcher
  • Mad Overlord
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8223 on: August 11, 2013, 01:41:51 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
A viable strategy, but not one that rewards you much XP.

When that happens (clear skies), and it's important for them to remain clear, I hop out of my vehicle and get my certs by repairing local armor, maybe plunking away from a mana turret.  Hop back in if air targets show up again.

The beauty of a Skyguard though is that it is pretty mobile and if an area dries out, you can head to greener pastures.  You should be moving around a fair amount anyway, a Skyguard that sticks to one spot is just asking for C4 or a Harasser to come seek you out.  Still, occasionally the enemy gives up on the air-game completely, particularly in smaller skirmishes, and at that point certs can be real hard to come by.  Time to switch roles at that point.
Logged
ProvingGrounds was merely a setback.

Sonlirain

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8224 on: August 11, 2013, 01:47:32 pm »

Things to know about the skyguard.

1 - There is little to no bullet drop.
2 - The bullets fly in the general direction rather than at the target.
3 - The bullets are SLOW.

The wide spread causes the weeapon to lose effectiveness at range but coupled with the proxy flak ammo it actually helps with aiming because you just have to shoot in the general direction rather than on target (assuming you lead your shots since the bullets are so unbelievably slow).

Basically the skyguard is awesome at all rnages but is at its best when you let those pesky ESFs get close.

Also it's suprisingly effective against infantry and some vehicles at close ranges.
Obviously you're not going to outgun and outtank a MBT but the gun itself can damage them and earn you assist points.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

zombat

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8225 on: August 11, 2013, 09:14:23 pm »

Okay I take back what I said about the Skyguard.

Just spent about an hour on Indar in one, ended up 20,000 xp richer.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8226 on: August 12, 2013, 10:36:07 am »

Upgraded the medic and played it some more.

I like my Assault rifle, but I LOVE my Nova:
Spoiler (click to show/hide)
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8227 on: August 12, 2013, 05:46:35 pm »

Game Update 14 is live.

Mostly QOL improvements.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8228 on: August 13, 2013, 03:25:56 am »

Looks like they still haven't fixed the shotgun exploit, obviously not enough people reporting it as a bug.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

jocan2003

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8229 on: August 13, 2013, 03:46:26 am »

Looks like they still haven't fixed the shotgun exploit, obviously not enough people reporting it as a bug.
What exploit?
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8230 on: August 13, 2013, 05:30:10 am »

Did some experiments and found out that the VR/Ammo exploit works on MAX's.  That's a game changer.

Instead of my Twin Burster MAX having 42+96 shots per cannon, I have 42+294 shots per cannon - after a quick trip through VR.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8231 on: August 13, 2013, 05:45:47 am »

You're not even supposed to be able to return from the VR with a max suit, but that made a reappearance with the latest update.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8232 on: August 13, 2013, 06:00:19 am »

  Never noticed before, I've only ever done this with my engy and his sweeper - its nice having 84 in reserve instead of 36.  Gets a bit fiddly though and I have had it bug out once when hits stopped registering, though that might have been due to something else.
  I've been trying to reproduce the bug - no luck so far.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8233 on: August 15, 2013, 06:39:59 pm »

Man, I haven't played in months. But I'd like to start playing again. I have a few questions:

-What's new since Beta?
-Do we have a Bay12 clan still?
-What faction would you recommend/is our clan on?
-What certs are most worth going for?

Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Sonlirain

  • Bay Watcher
    • View Profile
Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8234 on: August 15, 2013, 06:57:41 pm »

Man, I haven't played in months. But I'd like to start playing again. I have a few questions:

-What's new since Beta?
-Do we have a Bay12 clan still?
-What faction would you recommend/is our clan on?
-What certs are most worth going for?

Vanu became the FotM, beware of purple stampedes. Oh and their MAX suits became the hands of the gods upon the land moving at high speed and mowing down infantry vehicle and MAX as if they were nothing.

No idea.

Most play NC i guess.

No idea, i'm too busy pimping out my mossy.
Currently no invenstments are sure... especially lockons and ESFs due to a large content patch aimed at ESFs and G2A warfare.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.
Pages: 1 ... 547 548 [549] 550 551 ... 826