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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135498 times)

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8220 on: August 11, 2013, 10:59:28 am »

Skyguard comes unto its own when used in large enough numbers. Just large enough to manage to kill an esf fast enough before it can retreat. If you can focus fire and maintain operational you clear the skies in no time.

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
And very much this. :)
« Last Edit: August 11, 2013, 11:05:15 am by Jelle »
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Myroc

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8221 on: August 11, 2013, 12:44:26 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
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Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8222 on: August 11, 2013, 12:49:02 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
A viable strategy, but not one that rewards you much XP.
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Werdna

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8223 on: August 11, 2013, 01:41:51 pm »

If you're always opening up at max range, you're just giving smart pilots plenty of head's up to bugger off and avoid your sector.
To be fair, making ESFs straight up avoid your general area is a viable strategy in its own right.
A viable strategy, but not one that rewards you much XP.

When that happens (clear skies), and it's important for them to remain clear, I hop out of my vehicle and get my certs by repairing local armor, maybe plunking away from a mana turret.  Hop back in if air targets show up again.

The beauty of a Skyguard though is that it is pretty mobile and if an area dries out, you can head to greener pastures.  You should be moving around a fair amount anyway, a Skyguard that sticks to one spot is just asking for C4 or a Harasser to come seek you out.  Still, occasionally the enemy gives up on the air-game completely, particularly in smaller skirmishes, and at that point certs can be real hard to come by.  Time to switch roles at that point.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8224 on: August 11, 2013, 01:47:32 pm »

Things to know about the skyguard.

1 - There is little to no bullet drop.
2 - The bullets fly in the general direction rather than at the target.
3 - The bullets are SLOW.

The wide spread causes the weeapon to lose effectiveness at range but coupled with the proxy flak ammo it actually helps with aiming because you just have to shoot in the general direction rather than on target (assuming you lead your shots since the bullets are so unbelievably slow).

Basically the skyguard is awesome at all rnages but is at its best when you let those pesky ESFs get close.

Also it's suprisingly effective against infantry and some vehicles at close ranges.
Obviously you're not going to outgun and outtank a MBT but the gun itself can damage them and earn you assist points.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8225 on: August 11, 2013, 09:14:23 pm »

Okay I take back what I said about the Skyguard.

Just spent about an hour on Indar in one, ended up 20,000 xp richer.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8226 on: August 12, 2013, 10:36:07 am »

Upgraded the medic and played it some more.

I like my Assault rifle, but I LOVE my Nova:
Spoiler (click to show/hide)
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8227 on: August 12, 2013, 05:46:35 pm »

Game Update 14 is live.

Mostly QOL improvements.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8228 on: August 13, 2013, 03:25:56 am »

Looks like they still haven't fixed the shotgun exploit, obviously not enough people reporting it as a bug.
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jocan2003

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8229 on: August 13, 2013, 03:46:26 am »

Looks like they still haven't fixed the shotgun exploit, obviously not enough people reporting it as a bug.
What exploit?
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8230 on: August 13, 2013, 05:30:10 am »

Did some experiments and found out that the VR/Ammo exploit works on MAX's.  That's a game changer.

Instead of my Twin Burster MAX having 42+96 shots per cannon, I have 42+294 shots per cannon - after a quick trip through VR.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8231 on: August 13, 2013, 05:45:47 am »

You're not even supposed to be able to return from the VR with a max suit, but that made a reappearance with the latest update.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8232 on: August 13, 2013, 06:00:19 am »

  Never noticed before, I've only ever done this with my engy and his sweeper - its nice having 84 in reserve instead of 36.  Gets a bit fiddly though and I have had it bug out once when hits stopped registering, though that might have been due to something else.
  I've been trying to reproduce the bug - no luck so far.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Sensei

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8233 on: August 15, 2013, 06:39:59 pm »

Man, I haven't played in months. But I'd like to start playing again. I have a few questions:

-What's new since Beta?
-Do we have a Bay12 clan still?
-What faction would you recommend/is our clan on?
-What certs are most worth going for?

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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8234 on: August 15, 2013, 06:57:41 pm »

Man, I haven't played in months. But I'd like to start playing again. I have a few questions:

-What's new since Beta?
-Do we have a Bay12 clan still?
-What faction would you recommend/is our clan on?
-What certs are most worth going for?

Vanu became the FotM, beware of purple stampedes. Oh and their MAX suits became the hands of the gods upon the land moving at high speed and mowing down infantry vehicle and MAX as if they were nothing.

No idea.

Most play NC i guess.

No idea, i'm too busy pimping out my mossy.
Currently no invenstments are sure... especially lockons and ESFs due to a large content patch aimed at ESFs and G2A warfare.
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