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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135101 times)

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7890 on: July 02, 2013, 08:30:05 am »

The full ESF update plans. Pilots who suicide giving XP and kills to the last person to damage them is a nice touch.

Lock on could be hugely nerfed. Expect much TR wailing and gnashing of teeth before the nerfs are walked back a little.



Oh shit;
Quote
We’re planning, for all vehicles, to adjust each rank of stealth so that the final rank removes you from the mini-map while the previous ranks lower the range.
Welp, there goes the stealth/radar Flash. The full stealth tree is 2430 certs, offering effectively no benefits other than removal from the minimap (I have been killed by a lock on missile exactly once on my Flash, and even max rank stealth wouldn't have prevented that particular situation). I guess nanite auto repair rank 1 would be a better choice now unless they massively buff the rest of the tree.


The Galaxy repair/ammo certifications should be nice. My outfit loves running our particularly ugly BUFFs (and yeah, that's the MLG War Report commentators not recognising the MGLReport decal on a palm camo/lumifiber Galaxy) so making them even more useful would be nice.
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Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7891 on: July 02, 2013, 09:21:39 am »

The full ESF update plans. Pilots who suicide giving XP and kills to the last person to damage them is a nice touch.
Eh, looks okay, but nothin' there I was really hoping for. I was looking for some more bomb-type secondary weapons for ESFs.
To me it seems ridiculous that the only air to ground weapon is an incredibly spammy one when ESFs are made out to be more hit and run aircraft due to the ease of them being shot down now. I'd prefer a more high damage but far lower magazine size missile or bomb which would fit what they're doing with the aircraft a whole lot more.

But maybe that's just me.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7892 on: July 02, 2013, 09:23:57 am »

Plain old dumb bombs would be pretty sweet. Dive bombing is just too cool not to be used in a game that features aircraft.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7893 on: July 02, 2013, 09:53:46 am »

Exactly.
Dumb bombs are nice.

I think they're getting ideas from battlefield, though...
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7894 on: July 02, 2013, 10:31:55 am »

So basically ESFs will get miniature wing mounted daltons?
And of course those things will cost 1000 certs i presume?
Yeah great...

But bombs... i'd love the idea of bombs being dropped from my racer mossie.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7895 on: July 02, 2013, 12:23:16 pm »

High-speed dive bombers would be pretty awesome.


Then let's also put the carpet bombing back on the lib.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7896 on: July 02, 2013, 12:25:03 pm »

Damn, that needs to be in a different game. :P
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7897 on: July 02, 2013, 12:36:09 pm »

Hmm just saw the AA missile changes... well snap... good thing i didn't buy a AA missile launcher because those are going to become freaking useless since everyone and their mother will just turbocharge the hell away the second they see a lock on.

The AA trooper will lose sight (either by terrain or the ESF will get outside of his sight range) and the missile will become useless.

Yay changes... Well at least i'm certed into a mossie.

Oh and liberators/galaxies will get banged up even more because they can't run away.
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Facekillz058

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7898 on: July 03, 2013, 08:05:22 am »

So I found this and figured it would be worth a shot trying to play this game again.
Oh cool, 8 gigs of updates.
Alright, guess I get to play Mount and Blade for like, 20 hours this week.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7899 on: July 03, 2013, 08:28:31 am »

Oh this weekend is going to be wild.

2X XP all weekend already announced.

Now they are going to add a firework gun for each faction. It is a three-shot-kill, one-shot-per-reload weapon, with the usual medals plus a custom title (Pyro) for achieving 50 kills. Except that it is only in the store for 5 days, and you can only use it during a 3 day trial during that period.

So expect the weekend to be a mix of people farming certs as fast as they can and people spamming obnoxious fireworks at everything that moves. Should be glorious.
So I found this and figured it would be worth a shot trying to play this game again.
That is somewhat outdated, although a lot of it is still relevant. It's an OK starting point but I'd recommend experimenting around the settings to find something that's playable for you.
« Last Edit: July 03, 2013, 08:31:14 am by palsch »
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7900 on: July 03, 2013, 08:49:59 am »

Firework gun is a cool idea.
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7901 on: July 03, 2013, 09:19:33 am »

So now lockon launchers are basically a worse alternative to the Phoenix, except every faction has them.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7902 on: July 03, 2013, 10:00:11 am »

The Phoenix is still 99% useless against aircraft.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7903 on: July 03, 2013, 11:48:48 am »

Doesn't seem like the lockons are getting their anti armor capabilities reduced, so I wouldn't start calling them useless. Except for the dedicated g2a lockons, I suppose those are hit hardest but then I've never seen anyone use those as is.
Lockons to air will be just fine against liberators, they're slow and large should be no problem to maintain lock on them. And galaxies but again, hardly anyone uses those.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7904 on: July 03, 2013, 12:02:06 pm »

Correction to the firework gun stuff above; It's only available in the store for 3 days (or so, starting from now), but will be a permanent unlock for the usual 700SC/1000 certs.
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