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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1135084 times)

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7860 on: June 29, 2013, 04:13:20 pm »

I wish they'd return to the fundamental issue with the esf being a very capable air to ground platform now that ground to air is getting tweaked (I can only hope they follow through on lockons).
As I remarked when I first got my reaver outfitted with rocket pods, it's silly that a secondary weapon is so very effective. You'd expect an esf's secondary weapon to be very situational rather then an all purpose air to ground weapon as the rocket pods are. I honestly think the focus of the esf should be on its main gun with the secondary to give it an edge in certain scenarios.

That and rocket pods don't make a lot of sense to me. The magazine size is way to large and the travel speed way to low for a hit and run tactical strike playstyle, as is required in a battle with AA. It's also way to freaking damaging if there's no AA threat, busting tanks as if they are nothing. Especially now that tanks are so pricy it's silly how easy a fighter plane can take out heavy armor with no anti air nearby.

What I'd love they'd do with the rocket pods is scrap them for armor piercing missles. Cut the magazine to say 4 missles (and have the missles be on the wings visually, like they use to I think?), buff up the velocity by a lot so you can use them as hit and run precision weapons, and quintuple the reload speed. Armor piercing explosives with no blast radius, like the anti tank rounds on tanks so they're for busting tanks exclusively. The esf should not be a air to ground bomber, that's the liberators job. Swift surgical strikes is what it should be able to do, imo.


That, and I think the lib could use some increased velocity on its secondary gun. Have it be able to hit targets from higher up, get the air battle up in the sky rather then hugging the ground. Flak ought to deter air units getting to close to the ground, and perform as mild supportive fire at long range. Something ought to be done about libs being humongous targets for flak, they're just to easy to hit. Lib bombing from up close would be high risk high reward, from high above would offer less reward at less risk, meaningful tactical decisions.
« Last Edit: June 29, 2013, 04:21:43 pm by Jelle »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7861 on: June 29, 2013, 05:47:50 pm »

When did they silently remove disabling the SCU also disabling the spawn room shields and pain field?

I thought that was a positive change.
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7862 on: June 29, 2013, 06:09:12 pm »

When did they silently remove disabling the SCU also disabling the spawn room shields and pain field?

I thought that was a positive change.
It was working yesterday. Not played any today.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7863 on: June 30, 2013, 01:56:34 am »

So the Launch Trailer for PS2 in China has been released.

http://v.youku.com/v_show/id_XNTcyODU3MjI0.html

I'm not entirely sure what I just watched.

Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7864 on: June 30, 2013, 03:19:56 am »

I was first surprised they were releasing PS2 in China.

That trailer surprised me more. I mean really, no game play footage at all? I don't understand. It's not like the graphics are terrible.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7865 on: June 30, 2013, 03:23:52 am »

So the Launch Trailer for PS2 in China has been released.

http://v.youku.com/v_show/id_XNTcyODU3MjI0.html

I'm not entirely sure what I just watched.
dafuq was that. o.O
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Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7866 on: June 30, 2013, 03:54:42 am »

So the Launch Trailer for PS2 in China has been released.

http://v.youku.com/v_show/id_XNTcyODU3MjI0.html

I'm not entirely sure what I just watched.
0:54
Why even 0:54
I don't understand. What point is this trying to make with no gameplay footage, and implications of playing the game getting you laid?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7867 on: June 30, 2013, 05:16:17 am »

I wish they'd return to the fundamental issue with the esf being a very capable air to ground platform now that ground to air is getting tweaked (I can only hope they follow through on lockons).
As I remarked when I first got my reaver outfitted with rocket pods, it's silly that a secondary weapon is so very effective. You'd expect an esf's secondary weapon to be very situational rather then an all purpose air to ground weapon as the rocket pods are. I honestly think the focus of the esf should be on its main gun with the secondary to give it an edge in certain scenarios.

That and rocket pods don't make a lot of sense to me. The magazine size is way to large and the travel speed way to low for a hit and run tactical strike playstyle, as is required in a battle with AA. It's also way to freaking damaging if there's no AA threat, busting tanks as if they are nothing. Especially now that tanks are so pricy it's silly how easy a fighter plane can take out heavy armor with no anti air nearby.

What I'd love they'd do with the rocket pods is scrap them for armor piercing missles. Cut the magazine to say 4 missles (and have the missles be on the wings visually, like they use to I think?), buff up the velocity by a lot so you can use them as hit and run precision weapons, and quintuple the reload speed. Armor piercing explosives with no blast radius, like the anti tank rounds on tanks so they're for busting tanks exclusively. The esf should not be a air to ground bomber, that's the liberators job. Swift surgical strikes is what it should be able to do, imo.


That, and I think the lib could use some increased velocity on its secondary gun. Have it be able to hit targets from higher up, get the air battle up in the sky rather then hugging the ground. Flak ought to deter air units getting to close to the ground, and perform as mild supportive fire at long range. Something ought to be done about libs being humongous targets for flak, they're just to easy to hit. Lib bombing from up close would be high risk high reward, from high above would offer less reward at less risk, meaningful tactical decisions.
I like how this guy thinks.

So the Launch Trailer for PS2 in China has been released.

http://v.youku.com/v_show/id_XNTcyODU3MjI0.html

I'm not entirely sure what I just watched.
...
Really, what?
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7868 on: June 30, 2013, 05:49:48 am »

I predict that the NC will have a population advantage on Chinese servers for the first few weeks when these go up, because of that trailer. I hope that won't be true, because it'll mean they'll nerf the NC even more.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7869 on: June 30, 2013, 06:18:44 am »

When did they silently remove disabling the SCU also disabling the spawn room shields and pain field?

I thought that was a positive change.
It was working yesterday. Not played any today.
It may be just certain facilities, as I had that occur yesterday at an amp station on Esamir.
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Rakonas

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7870 on: June 30, 2013, 08:36:00 pm »

I predict that the NC will have a population advantage on Chinese servers for the first few weeks when these go up, because of that trailer. I hope that won't be true, because it'll mean they'll nerf the NC even more.
Why? All I could really gleam from the video is that they're portraying the NC as socialist, when that's totally not how I remember them being portrayed ever.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7871 on: June 30, 2013, 09:33:29 pm »

So the Launch Trailer for PS2 in China has been released.

http://v.youku.com/v_show/id_XNTcyODU3MjI0.html

I'm not entirely sure what I just watched.
0:54
Why even 0:54
I don't understand. What point is this trying to make with no gameplay footage, and implications of playing the game getting you laid?


To be fair, playing engy will often get MAXes wanting to hump your leg, at least.


I predict that the NC will have a population advantage on Chinese servers for the first few weeks when these go up, because of that trailer. I hope that won't be true, because it'll mean they'll nerf the NC even more.
Why? All I could really gleam from the video is that they're portraying the NC as socialist, when that's totally not how I remember them being portrayed ever.

Because they don't want capitalists?  I don't know.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7872 on: June 30, 2013, 11:06:20 pm »

I look forward to playing with Chinese people in PS2. I've never met a more efficient group of video game players. While efficiency can be mostly good in story driven mmos like Dungeons and Dragons Online, there are some times you just want to take a few minutes to read new content and not rush through it. In PS2 it should be a much better environment for both extremely efficient people and those who aren't at times. The language barrier is surprisingly minimal usually, as Chinese players often know enough English for the task at hand; certainly more than my nonexistant skill with their own language.

Or am I missing something by not reading the article and there will be a seperate Chinese server group inaccessible to Westerners and vice versa?
« Last Edit: June 30, 2013, 11:08:38 pm by Duuvian »
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7873 on: June 30, 2013, 11:39:57 pm »

I predict that the NC will have a population advantage on Chinese servers for the first few weeks when these go up, because of that trailer. I hope that won't be true, because it'll mean they'll nerf the NC even more.

Oh, I thought it was just a nerf NC quota they had up there at Sony. They have reasons?
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7874 on: July 01, 2013, 05:29:08 am »

Or am I missing something by not reading the article and there will be a seperate Chinese server group inaccessible to Westerners and vice versa?
IIRC they already set up the IP blocks.
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