I wish they'd return to the fundamental issue with the esf being a very capable air to ground platform now that ground to air is getting tweaked (I can only hope they follow through on lockons).
As I remarked when I first got my reaver outfitted with rocket pods, it's silly that a secondary weapon is so very effective. You'd expect an esf's secondary weapon to be very situational rather then an all purpose air to ground weapon as the rocket pods are. I honestly think the focus of the esf should be on its main gun with the secondary to give it an edge in certain scenarios.
That and rocket pods don't make a lot of sense to me. The magazine size is way to large and the travel speed way to low for a hit and run tactical strike playstyle, as is required in a battle with AA. It's also way to freaking damaging if there's no AA threat, busting tanks as if they are nothing. Especially now that tanks are so pricy it's silly how easy a fighter plane can take out heavy armor with no anti air nearby.
What I'd love they'd do with the rocket pods is scrap them for armor piercing missles. Cut the magazine to say 4 missles (and have the missles be on the wings visually, like they use to I think?), buff up the velocity by a lot so you can use them as hit and run precision weapons, and quintuple the reload speed. Armor piercing explosives with no blast radius, like the anti tank rounds on tanks so they're for busting tanks exclusively. The esf should not be a air to ground bomber, that's the liberators job. Swift surgical strikes is what it should be able to do, imo.
That, and I think the lib could use some increased velocity on its secondary gun. Have it be able to hit targets from higher up, get the air battle up in the sky rather then hugging the ground. Flak ought to deter air units getting to close to the ground, and perform as mild supportive fire at long range. Something ought to be done about libs being humongous targets for flak, they're just to easy to hit. Lib bombing from up close would be high risk high reward, from high above would offer less reward at less risk, meaningful tactical decisions.