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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134928 times)

Azated

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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7696 on: June 15, 2013, 07:49:35 am »

*wall of text*

Yes.
Indeed. Except for the Underbarrel, I think I will love that one...
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7697 on: June 15, 2013, 08:07:07 am »

maybe they'll end up fixing it one day. Mine works like 1/3 of the time.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7698 on: June 15, 2013, 11:27:21 am »

You do realize that the VS MAX had the highest K/D ratio of any other MAX, even before the ZOE, right?
Is it me, or is it because the only people that bothered pulling MAXes were the ones that had certed them out well, along with some taking vanilla ones for AA duty.

@ Increased resource costs: I'm fine with everything, except...
150 for a Flash? Shilly shilly folksh.

I'd prefer, I dunno. 25 or 50 for a Flash, then +25 or +50 for adding a weapon on it. And have the second 25 or 50 cost infantry resources would be interesting as well.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7699 on: June 15, 2013, 11:39:36 am »

You do realize that the VS MAX had the highest K/D ratio of any other MAX, even before the ZOE, right?
Is it me, or is it because the only people that bothered pulling MAXes were the ones that had certed them out well, along with some taking vanilla ones for AA duty.

@ Increased resource costs: I'm fine with everything, except...
150 for a Flash? Shilly shilly folksh.

I'd prefer, I dunno. 25 or 50 for a Flash, then +25 or +50 for adding a weapon on it. And have the second 25 or 50 cost infantry resources would be interesting as well.

Higby said that's something that they are looking into longterm, but its a much more involved effort to add, while the current changes are around 2-3 minutes of database value changing. This also according to him allows them to tune it much more quickly after getting more data. This way they can adjust or even remove the changes if need be. This is just the first step in a balance pass. TL:DR the live server is used for balance tests it seems because nobody ever showed up in enough numbers to actually test changes that need large numbers. At least that's what I gathered from reading between the lines.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7700 on: June 15, 2013, 05:47:49 pm »

Or balance tests are ruined by ZOE maxes. </mostlyjoke>

I'm interested in how all this plays out.  A bit bummed that the certs I've been dumping into my Harasser are losing value, but we'll see.  Alas for the MAX, though- I loved playing MAX in PS1 and have yet to really get the fun factor playing them here, except the few times that I've been in a good situation to run my dual Falcon.

I'd totally be for a AI MAX weapon that was basically a souped up battle rifle.  Semi auto, does 300 damage/shot, so four chests shots or three headshots, about the same firing scheme (CoF/bloom/etc) with the guns zeroed at about 50 m.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7701 on: June 15, 2013, 08:38:11 pm »

lolwut. They're nerfing pumpshots further? It's okay, 'cause they made Sweeper 250 certs, but... why?

Could be an indication that further NERFage is on the way for the sweeper.
Still, a nice shotty for 250 certs is difficult to pass up.

It was an absolute farm last night on Briggs, the VS had completely locked in the 8% TR and the 12% NC in their WG's and insisted on throwing themselves at the resistance in the defensive towers, I was sitting on a 20 strong streak when they finally buggered off - over 26000 exp for 45 minutes work, not bad for me.  One idiot stayed still long enough for me to plug him with two Raven missiles, the second a headshot - btb, all three kills with my Raven have been infantry, not bad for an AV weapon.

Speaking of - I now have over 1100 certs and am looking to spend, I was going to invest in my Burster MAX, but it looks like that won't be viable now.  I can keep my MAX alive for over an hour so the resource cost does not affect me much, however, the continued weapon degradation program means there is very little to recommend the MAX except perhaps for the MAX punch, until that gets NERFed, {it's a pity you can't cert it to make it better}.
I was also going to cert up a lightning as a fast transport, but 400 resources to get from point A to B is a bit much, even when B is close to combat.  Could still do this and make it a replacement AA platform - AA is my chosen vocation - and the proposed buff to Skyguard does make this more of an option.

As always, your advice is valued.
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majikero

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7702 on: June 15, 2013, 08:47:20 pm »

Man, the reason I picked VS is because we were always outnumbered and outgunned, plus lasers. Can't forget the lasers. Its popular now it sucks.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7703 on: June 16, 2013, 03:34:42 am »

Unbalanced populations sucks for everyone. The outnumbered spend more time dying and respawning than actually fighting, and the outnumberers spend more time running toward the fight than actually fighting.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7704 on: June 16, 2013, 09:26:05 am »

Well i'd start investing in the lightening skyguard OR HE gun.

Skyguard because it's getting buffed.
HE cannon because vehicle availbility is getting nerfed (so more infantry to farm with the main gun).

As for me... i'm going sit back and collect my 12 certs/day waiting for less insane faction ratios because VS seem to roll over everything and everywhere.
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7705 on: June 16, 2013, 09:33:57 am »

Hmm so if VS is now the OP faction then what is the underdog now?
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7706 on: June 16, 2013, 09:49:05 am »

Hmm so if VS is now the OP faction then what is the underdog now?

NC
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Mistercheif

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7707 on: June 16, 2013, 10:31:07 am »

Hmm so if VS is now the OP faction then what is the underdog now?

NC

Won't stop them from nerfing the NC even more.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7708 on: June 16, 2013, 10:31:59 am »

Hmm so if VS is now the OP faction then what is the underdog now?

NC

Won't stop them from nerfing the NC even more.

Nerf ALL the shotguns.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7709 on: June 16, 2013, 12:22:44 pm »

Hmm so if VS is now the OP faction then what is the underdog now?
NC
Won't stop them from nerfing the NC even more.
Nerf ALL the shotguns.

NC = Nerf Corps
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