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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134793 times)

Spaghetti7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7605 on: June 05, 2013, 10:41:21 am »

Darnit, I can't seem to load past 98% after GU10. Hope it's just a little server blip.

EDIT: Never mind. Validating stuff fixed it.
« Last Edit: June 05, 2013, 10:53:16 am by Spaghetti7 »
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That's nothing. I had something mate with a pile of dead meat.

palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7606 on: June 05, 2013, 02:01:58 pm »

*Fires Phoenix*
*Watches it arc downward into the ground*
*Sad trombone*

More along the lines of;

*Aim Phoenix towards enemy tanks*
*Fire Phoenix*
*Screen freezes for a second*
*Gain control of Phoenix just as it soars past tanks*
*Desperately wheel mouse around on maximum sensitivity trying to find a new target*
*Hit rock*
*Sad trombone*

And if I'm interpreting it correctly, they're only nerfing the jerk of the ZOE. Top acceleration and top speed are still the same.
So happy, hopefully.

I'm just hoping the numbers keep going down. That was the biggest problem. Higby spoke about this in a twitch chat and noted that VS MAXes have always had the best KDR, just they were the least used MAXes. Now they are even better and absolutely fucking everywhere.


In unrelated news, PS2 on the PS4.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7607 on: June 05, 2013, 02:08:24 pm »

In unrelated news, PS2 on the PS4.

I fully support this change.




People trying to FPS on gamepads will be excellent easy points.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7608 on: June 05, 2013, 03:41:19 pm »

In unrelated news, PS2 on the PS4.

I fully support this change.




People trying to FPS on gamepads will be excellent easy points.
My thoughts.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7609 on: June 05, 2013, 04:45:59 pm »

Sadly the PS4 won't mean free cannon fodder.

Happily it will mean better multi-thread support.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7610 on: June 05, 2013, 04:55:45 pm »

Oh good, so instead of having one healthy game we're going to have two identical ones, both underpopulated. Wonderful.
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PrimusRibbus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7611 on: June 05, 2013, 04:59:52 pm »

Oh good, so instead of having one healthy game we're going to have two identical ones, both underpopulated. Wonderful.

Better that than having the PC version Shadowrun'd (i.e. introducing artificial lag and sluggishness to the PC version in order to keep the console players from whining).
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grammar is for essays and letters and second FREEDOM TO POST except obscene material
THE ONLY THING THAT'S GONNA GRIND IN THIS GAME IS YOUR ASS ON THE PAVEMENT

Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7612 on: June 05, 2013, 05:30:52 pm »

Oh good, so instead of having one healthy game we're going to have two identical ones, both underpopulated. Wonderful.

Better that than having the PC version Shadowrun'd (i.e. introducing artificial lag and sluggishness to the PC version in order to keep the console players from whining).
Does it really need artificial lag and sluggishness? It seems to be pretty good at being those things already.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7613 on: June 05, 2013, 05:56:29 pm »

Maybe Sony was planning this all along?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7614 on: June 05, 2013, 08:24:51 pm »

Oh good, so instead of having one healthy game we're going to have two identical ones, both underpopulated. Wonderful.

Better that than having the PC version Shadowrun'd (i.e. introducing artificial lag and sluggishness to the PC version in order to keep the console players from whining).
Does it really need artificial lag and sluggishness? It seems to be pretty good at being those things already.
Ran fine on my PC, no lag or slowdown.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7615 on: June 05, 2013, 08:43:23 pm »

Maybe Sony was planning this all along?
Given that the console is made by Sony and the game is made by Sony Online Entertainment, that's definitely a possibility. ;)
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7616 on: June 05, 2013, 08:45:46 pm »

IIRC its optimized for Nvidia cards, and I'm using AMD, can't turn physx on. :/
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7617 on: June 05, 2013, 09:46:16 pm »

Oh good, so instead of having one healthy game we're going to have two identical ones, both underpopulated. Wonderful.

Better that than having the PC version Shadowrun'd (i.e. introducing artificial lag and sluggishness to the PC version in order to keep the console players from whining).
Does it really need artificial lag and sluggishness? It seems to be pretty good at being those things already.

*rimshot*
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7618 on: June 06, 2013, 03:05:55 am »

So... i pimped out my shotgun with various mods (ammo, NV scope, slugs) and discoveded the ugly truth.

I knew you can't oneshot people with shotguns but i was chasing some guy at close range and he took 4 bullets to the chest before he dropped.

FOUR.

I was expecting being able to 2-3 shot people but...
Well i shouldn't have expected to get the god of guns for 480 certs and it's still better than the stock guns.

Saving now to max out nanoweave and repair tool on my engy (found out repairing things gives decent exp when you use a upgraded tool for it).

I bought AP mines BUT they take up the ammo box slot making them useless for cert grinding (better find a hill with lots of infantry holding out and repair MAX/drop boxes all day instead).
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7619 on: June 06, 2013, 03:22:36 am »

I bought AP mines BUT they take up the ammo box slot making them useless for cert grinding (better find a hill with lots of infantry holding out and repair MAX/drop boxes all day instead).

You'll be very pleased to know that you can select your turret, hit 'b', then drop the ammo box, even if it's not in the utility slot. You can hit 'b' again to switch back to your turret.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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