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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134772 times)

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7590 on: June 02, 2013, 06:46:44 am »

So i've been getting close to 250 certs and decided to upgrade my weapons.

Now since shotguns are usable by most classes it's obviously going to be a shotty...

Now i was thinking about the haymaker (possibly adding slugs later) but its only shtick appears to be having 2 more rounds in the magazine and slower bullet velocity (don't think it's important for shotguns at all).

Question is... is that gun even worth it?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7591 on: June 02, 2013, 07:21:53 am »

Slug shotguns are really only good if you're sniping still targets (engies behind turrets, etc.) or if you have good FPS *and* you are good at leading. Extended mags for shotguns depend on what they are - I don't know about the haymaker (NC right?) but if it's an auto-shotty I'd go for it, if it's a semi-auto... I dunno.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7592 on: June 02, 2013, 08:03:24 am »

TR semi auto. That's why i was thinking about slugs since they might turn it into a rifle of sorts.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7593 on: June 02, 2013, 08:11:29 am »

I bought the VS semi-auto for 250, tried the slugs... eh, don't like it personally, but I have low FPS in firefights, so that could be part of the problem.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7594 on: June 02, 2013, 08:55:55 am »

I have crappy FPS too (~15), and I find slug shotguns to be perfectly fine. Leading isn't that hard, you just have to give up on sniping and just spam 3-4 shots to have one that hits. It's still better than a carbine, because slugs hit like a freight train. What I'm actually struggling with is the huge bullet drop, you need to be a lot better at judging distance with a slug shotgun than with a carbine.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7595 on: June 02, 2013, 11:12:58 am »

So... i bought the shotgun and rushed into battle as a LA.
NC guys were totally clueless as the shotty moved them down.
Ended up with 10 certs in like... 15 minutes.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7596 on: June 02, 2013, 11:16:22 am »

I have crappy FPS too (~15), and I find slug shotguns to be perfectly fine. Leading isn't that hard, you just have to give up on sniping and just spam 3-4 shots to have one that hits. It's still better than a carbine, because slugs hit like a freight train. What I'm actually struggling with is the huge bullet drop, you need to be a lot better at judging distance with a slug shotgun than with a carbine.
This is where the Vanu help - no bullet drop for me. :D
No, 15 FPS is good for me. I mean about 5 FPS. ;(
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Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7597 on: June 04, 2013, 07:04:13 pm »

I only get lag in battles, especially when I have only a short window of opportunity to get an advantage. It's a conspiracy I tell you.
And shortly after joining too, with the menus and stuff not showing up for a few minutes and things not rendering, but I think that's meant to happen.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7598 on: June 04, 2013, 10:14:58 pm »

And shortly after joining too, with the menus and stuff not showing up for a few minutes and things not rendering, but I think that's meant to happen.

I'm pretty sure that's everyone.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7599 on: June 05, 2013, 05:30:30 am »

Yeah, that's normal loading time I think.

My worst lag is when changing views in large battles (switching into/out of ADS or similar), especially when I've just joined in a new zone and there are things loading. The worst worst is when I run the Phoenix and it lags out for a full second or so before I get control of the missile.



Oh, and GU10 up today, hopefully. Not a huge patch this time but some nice bits and bobs.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7600 on: June 05, 2013, 05:33:00 am »

I don't get lag on loading new things, I freeze :'(
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Satarus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7601 on: June 05, 2013, 09:23:09 am »

Quote
Vehicle Updates
Vehicle Projectiles Now Originate from the Camera
This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
AMS Sunderer Deployment Area Change
The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
Flash and Harasser Airborne Control
Steer left and steer right will now cause the Flash and Harasser to roll slightly when airborne.

YES!  YES!
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7602 on: June 05, 2013, 09:27:22 am »

YEEESSSS
WE CAN DO BARREL ROLLS WITH FLASHES NOW
THIS IS THE BEST UPDATE.
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7603 on: June 05, 2013, 09:32:57 am »

And if I'm interpreting it correctly, they're only nerfing the jerk of the ZOE. Top acceleration and top speed are still the same.
So happy, hopefully.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7604 on: June 05, 2013, 09:34:52 am »

The worst worst is when I run the Phoenix and it lags out for a full second or so before I get control of the missile.

*Fires Phoenix*
*Watches it arc downward into the ground*
*Sad trombone*
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