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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134738 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7575 on: May 31, 2013, 01:22:33 pm »

My outfit has an obsession with ensuring The Ascent on Amerish remains Freedom Blue, so I spend a reasonable amount of time there.  Lately as well we've been doing armor columns on Esamir.  Having harassers living up to their name and baiting tanks to come to a line of Vanguards works fairly well.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7576 on: May 31, 2013, 01:49:31 pm »

No, revolvers are pistols, they also can be equipped by any (non-MAX) class.
If not, then it's a bug, and go report it now. :P
What I was meaning is that it doesn't carry over to each class, meaning buying one for a medic will not allow you to equip it to your LA...

ALSO!!!

IF your telling me a SIX SHOT (there is larger chambers, but lets stick to classics), CHAMBER LOADED, ROTATION CYLINDER, HANDCANNON is an everyday Pistol. I will smack you. When you reload the Revolvers in game you will note that each shell is technically loaded separately...

Just cause it has the body of what looks to be like any other pistol in the game, DOES NOT MAKE THEM A BASIC PISTOL...
A Pistol is a light arm, magazine loaded Handgun. That is that its feed from below into the grip itself and is slide loaded with a hammer mechanism...

From the Wiki...
Revolvers have a number of firing chambers or "charge holes" in a revolving cylinder; each chamber in the cylinder is loaded with a single cartridge. Semi-automatic pistols have a single fixed firing chamber machined into the rear of the barrel, and a magazine, usually removable, so they can be used to fire more than one round.

I meant that they go into the pistol slot. I know how they work, played in VR a bit, and I know what a revolver is IRL. :P
And WHAT? They don't unlock for all classes at the same time?
...
Lame.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7577 on: May 31, 2013, 02:37:46 pm »

Yes they do.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7578 on: May 31, 2013, 03:51:01 pm »

That's what I thought, too.
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7579 on: May 31, 2013, 10:26:50 pm »

pistol

i've been having fun with the 4x on my ghost...! (EDIT: that's the vs fast reload sniper rifle. affects bolt-action time too)
« Last Edit: May 31, 2013, 11:40:45 pm by Tylui »
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7580 on: June 01, 2013, 03:35:58 pm »

So i've been certing into the mossie since the beginning and going for AA duty with it.

Several minutes ago i had a scrap with a fully manned Liberator and had the luck of not getting dalton'd (partially due to my tactic of abusing the racer frame + boosters).

So i got it to the state when it begins to burn but couldn't make another pass in time (racer airframe is not neraly as good as the dogfighting one and i was getting fired at) and they landed and began repairing it.

So i make another minigun pass but it's barely enough to make it burn again.

Another pass and it's back to half health again...

So i go kamikazi on it with boosters on.

20 aintiair damage exp
20 aintiair damage exp
20 aintiair damage exp
20 aintiair damage exp
20 aintiair damage exp
20 aintiair damage exp
Liberator kill 500 exp.

So yeah... totally worth it.
And i'd love to hear their voice chat.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7581 on: June 01, 2013, 06:28:09 pm »

a fully manned Liberator

I haven't seen one of those in a looong time. Come to think of it, I haven't seen a full Galaxy in a long time either. They're a rare sight nowadays, and usually they have just one guy. Why anyone would pull a Gal and then fly it alone, I have no idea.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7582 on: June 01, 2013, 07:09:03 pm »

a fully manned Liberator

I haven't seen one of those in a looong time. Come to think of it, I haven't seen a full Galaxy in a long time either. They're a rare sight nowadays, and usually they have just one guy. Why anyone would pull a Gal and then fly it alone, I have no idea.
ESF on cooldown. :P
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7583 on: June 01, 2013, 08:37:13 pm »

Well yeah, but all that it accomplishes is to put the Gal on cooldown as well when you get shot down, which you will because you're presumably covering a lot of distance (otherwise you'd just take a Flash or a Harasser) while completely defenseless. :-\
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7584 on: June 01, 2013, 08:47:34 pm »

Well yeah, but all that it accomplishes is to put the Gal on cooldown as well when you get shot down, which you will because you're presumably covering a lot of distance (otherwise you'd just take a Flash or a Harasser) while completely defenseless. :-\
I never understand the Solo Gals, but when I get up a Gal I keep two or one gunner on at all times. Circling around the bases my Infantry is capping, dropping low to pick them up and then moving on...
ESFs come and get in the way, my Infantry drops but for 2 gunners that move around the 4 guns while the rest land and set up a beacon/AA defense while I do some crazy arse flying which puts their ESFs into my wings and shit making them blow... Occasionally they do this stupid arse glitch where the Gal goes from Full Health to nothing in one ram which confuses the hell out of me...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7585 on: June 01, 2013, 09:22:01 pm »

A Scythe tried to ram the Lib I was tailgunning today.  I did ~25% damage with the TG before he impacted, turning the scythe into so much fine paste.  The lib barely noticed.


EDIT- My outfit gal-drops fairly often.  The pilot just rams straight into any enemy air in the way.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Werdna

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7586 on: June 01, 2013, 10:01:31 pm »

Solo Gavs can be nice for leading an air charge, and exposing all the AA in adjacent sectors. 
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7587 on: June 01, 2013, 10:04:10 pm »

Solo Gavs can be nice for leading an air charge, and exposing all the AA in adjacent sectors.

Actually the best thing for Solo Gals are for stealth insertions oddly enough. Drop as a LA with your C4 bricks, or as a Cloaked SMG infiltrator, and you can usually get a good chunk of kills before respawning and joining the battle proper, as everyone who does look up (AA usually) is too focused on the giant cert pinata.

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7588 on: June 02, 2013, 02:31:17 am »

I thought the best use for Galaxies was ramming?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7589 on: June 02, 2013, 05:27:45 am »

I thought the best use for Galaxies was ramming?
When you're alone, yes.

I once had a kill-streak with the Galaxy (on my test character).
I killed several ESF's and a Lib, when I was almost in the red I landed right next to a sunderer and squished a few folks. Then I got out (as an infiltrator) and pew pew pew.

However, much more effective to have them as droppers.
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