That's the one thing I hate about dual falcons on the NC MAX- they're both offset and I can't hit infantry (and usually MAXes) for shit with them. The problem is exacerbated by my nonstandard keybind. (I have jump on right click and alt fire on space- that means I shoot the right arm with my left hand and vice versa.)
All MAXes have the convergence problem, and yeah, it's really annoying. It's a difficult problem to fix well, though.
Are you talking about AT Guns on Maxes??? Haven't you heard? TR ones double as Anti Infantry. SOE decided to make the AH Mustang Better then what it was before its nerf then give it to TR Maxes...
TR Empire AT MAX Guns are Flechette Explosive Guns. Which is basicly, Shotgun with Explosive Rounds. BUT IT HAS RANGE OF FUCK OFF. I was climbing around the edge of the mountain at Splitpeak Pass. Getting Peppered by TR AT rounds who was at his SPAWN ROOM. It was lucky I was in a Max Suit else I would have been dead...
Are you talking about the Fractures? If you are, they are not explosive fletchette guns, they fire mini-rockets, one at a time. The game describes them as "explosive darts" which I guess could be interpreted as fletchettes. They have a magazine of 6, 8 or 10 shots (I can't remember) and fire pretty fast, though. Three hits is enough to kill basic infantry, I think. They are in general seen as the best new AV MAX weapons.
Just to be clear, the Airhammer never fired explosive pellets, even though the description said so, it's just a shotgun like any other.
ERMAGERD NC MAX NO TAKE DAMAGE WHEN SHIELD IS UP PLZ NERF
Seriously this is what you guys sound like when you complain about the ZOE. Instead of bitching, learn how to counter. I don't shoot the aegis shield, I flank and shoot the max. They're vulnerable to damage while ZOE is on. Suppressing fire will make them all run. That's it.
All complaints about the ZOE that I have is just that it's extremely difficult to counter. Everyone that's pro-ZOE says to focus fire, or to use concussion grenades, and that's fine, but the point is that these tactics work just as well on any MAX, and the ZOE
reduces their effectiveness, they would be even more effective on any other MAX.
The point is that when you come up against a TR or NC MAX with the new abilities
you have options. NC MAX raised the shield? Either run through it and shoot him in the back, C4 him or run away. TR MAX in lockdown? flank it so that it cannot fire back and unload or snipe it from afar if applicable. VS ZOE MAX? Now
he has the initiative. If you run away, he'll catch up because he moves as fast, or faster, than you. C4 is less effective due to their quick movements, and so is rocket launchers. The bottom line is that the ZOE is too versatile. It, pretty much, has no disadvantages because it can be instantly turned off as soon as the disadvantages turns out to be a problem.
I'd welcome a scenario where the ZOE is a liability, but where it is more advantageous to keep it turned on. I can't come up with one myself.