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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134534 times)

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7485 on: May 26, 2013, 07:36:50 am »

The Vanu were trying to take Indar on Mattherson while the population was low due to being early and everybody was on Esamir for an alert. Some guy in TAS noticed this and we made a squad and narrowly stopped them from capping the continent.

The best part was when I was stuck behind a rock and a magrider noticed me, so I unloaded a rocket in his front. While reloading, I took cover behind another side of the rock. I circled around it, and when I came back to where it was, the magrider was still facing where i dissapeared, probably waiting for me to peak out. So I unloaded a rocket in it's back and got 1500 points. Hehe.

E: It became even more fun when I started yelling bullshit like "Freedom never sleeps!" and "You can nerf our guns, but you'll never nerf our spirits!" over the /yell channel.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7486 on: May 26, 2013, 07:47:17 am »

E: It became even more fun when I started yelling bullshit like "Freedom never sleeps!" and "You can nerf our guns, but you'll never nerf our spirits!" over the /yell channel.
That's pretty good, actually :)

Yesterday jumped in a harasser (as everything else was on cooldown), drove through the front lines of a major battle, jumped on a hill, jumped out, harasser landed on top of an engy+turret, killed another one by shooting him, mined a very busy sundy and destroyed it in a glorious 1500XP explosion.

God, I love successful suicide runs. Screw K/D ratios.

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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7487 on: May 26, 2013, 07:47:56 am »

So I got slug ammo too, and oh boy I had no clue what I was missing. I'm happily pwning heavies as LA at 50-ish meters, where neither of us has any cover. Headshotting infiltrators is the best, though.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7488 on: May 26, 2013, 07:51:39 am »

So I got slug ammo too, and oh boy I had no clue what I was missing. I'm happily pwning heavies as LA at 50-ish meters, where neither of us has any cover. Headshotting infiltrators is the best, though.
Yep, been doing that for a few days now as well and I have no intention of ever returning to a carbine.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7489 on: May 26, 2013, 09:43:51 am »

So I bought the 250 cert shotgun, and only now do I realize the full extent of Mercenary's suckiness. My kill rate has easily tripled, and I didn't even get slug ammo yet (11 certs short ATM). I mean, seriously, compared to even this cheapest of shotguns the default NC carbine is a freaking BB gun.
Don't get Slug Ammo, waste of Certs if you try and use them in CQC style...
The only time its ever good is when you think you want to try SNIPING With your shotgun. Which is as effective as it sounds when it comes to be sneaky but is awesome when you can do it. I have Sniped someone at the bottom of Crown Hill with SlugShotgun once...
« Last Edit: May 26, 2013, 09:46:03 am by Neyvn »
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7490 on: May 26, 2013, 09:45:21 am »

What are you talking about, slug shotty is much better than a carbine at medium range.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7491 on: May 26, 2013, 09:46:32 am »

What are you talking about, slug shotty is much better than a carbine at medium range.
Edited for make it clear I meant in Close Quarters...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7492 on: May 26, 2013, 09:48:06 am »

Nah, I mostly fight at medium range. I hate biolabs. Though yeah, plain shot is amazing in CQC, I managed to take down a Vanu Max in a duel at like 3m distance (I had a streak of lucky headshots).
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7493 on: May 26, 2013, 09:55:16 am »

Shotgun headshots. Their impossibility reminds me of rocket headshots, which are undoubtly the best headshots.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Graknorke

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7494 on: May 26, 2013, 10:23:02 am »

I am kind of fed up now :/
Before I at least had C4 to aim for, but now I'm just sick of staring at the deployment screen for the majority of my playtime.
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Doomblade187

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7495 on: May 26, 2013, 12:03:39 pm »

I am kind of fed up now :/
Before I at least had C4 to aim for, but now I'm just sick of staring at the deployment screen for the majority of my playtime.
Fed up with what?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7496 on: May 26, 2013, 12:17:27 pm »

Dying, I imagine.

Planetside 2 is anything but newbie friendly.
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7497 on: May 26, 2013, 01:15:45 pm »

I wish they would fix the grenade physics. Almost every time I try to lob a grenade through a window or door from a narrow angle by bouncing the grenade off the side it disobeys conservation of momentum. Instead of bouncing into the area on the other side of the wall, it bounces right out! Usually resulting in a TK.

Expected path:
....||...
...._....
..../\...
.../..\..
../._.\..
G..||...

PS2 Path
....||...
...._....
...//....
././.....
../._....
G..||...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7498 on: May 26, 2013, 02:17:57 pm »

I've had some very successful grenade bank shots, so I'm not sure I see it.


Slug shotguns aren't impossible- a slug is a single "pellet" so a headshot with it makes perfect sense.


A rocket headshot is a bit silly but it's equally plausible.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7499 on: May 26, 2013, 02:22:36 pm »

Shotgun headshots. Their impossibility reminds me of rocket headshots, which are undoubtly the best headshots.

Um, why exactly would it be impossible to shoot someone in the head with a shotgun?
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