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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134413 times)

Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7395 on: May 23, 2013, 06:29:51 pm »

Not only the NC is underpopulated on Miller, Silfurdreki. Vanu as well. :P

Damn TR win-with-numbers style. :P

Very true. Last week or so, we've been dropping even lower than VS, though, and I can imagine that the ZOE will draw VS players. The NC really got shafted with the new MAX abilities.

Miller TR is literally and figuratively the Red Army, they just throw bodies at the problem until it solves itself. :P
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7396 on: May 23, 2013, 06:32:40 pm »

Double XP weekend again.

And me out of town till Monday.
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Neyvn

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7397 on: May 23, 2013, 06:41:47 pm »

I don't think the NC was shafted with the new Max Abilities, as the Shield is very strong when used correctly. THOUGH, it doesn't look like the other Max Abilities were balanced properly...
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7398 on: May 23, 2013, 06:48:08 pm »

The shield is extremely situational. It doesn't work against anything that's faster than you since they can just run through you and C4 you/shoot bullets into your back. Keep in mind that when you have the shield up you're the slowest thing in the game, since you can't sprint. It might be possible to use in larger groups, where someone can shoot the people coming through the shield MAXes, but that's just friendly fire kills waiting to happen.

It's also not possible to shoot above a crouched MAX with (or without, I guess) the shield when standing right behind it since the bullets exit your gun at a too low height.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7399 on: May 23, 2013, 07:12:22 pm »

Defended Dahaka Amp against the TR. On my own. For a reaaally long time. Hours.
Tip: Use Those Tunnels. You can outmaneuver them easily, giving you a great advantage.

I did get their respect for being a total pain in the ass (kept repairing the gens one by one, mining their sundys so they had to start over etc), and defending until death, on my own, against a sizeable force (12+), even though all surrounding territory was already captured and I had no real chance of winning. I killed lots of them.

Oh and I LOVE my new Nova. With and without slugs.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7400 on: May 23, 2013, 07:36:36 pm »

I've seen the max shield being used by an organised platoon in a phalanx style and it can be terrifying to fight against. They were coming down the road from Regent Rock to Peris Eastern Grove and shrugged off truly enormous amounts of fire from the multiple platoons of VS infantry and tanks entrenched there. They were only stopped when a flight of liberators came overhead to bomb them into submission when they moved on towards Peris. If they'd had aircover they likely wouldn't have been stopped before taking the amp station even outnumbered as they were.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7401 on: May 24, 2013, 01:56:32 am »

I bought a scout rifle, put a suppressor on it, and that seems to be working out pretty well.

Cloaking provides a lot of utility even within close range firefights, and the scout rifle seems to be pretty good at putting five or six bullets within a roughly head-sized area. Additionally, it's pretty good at ranged shooting.

Magazine size is pretty piddly but that's what cloaking is for.

It also means I don't have to hang around the back of a firefight like a dillweed, which is probably the most satisfactory thing about the scout rifle compared to the sniper rifles.
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SeaBee

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7402 on: May 24, 2013, 03:01:10 am »

I might have to get a scout rifle. I like infiltrator ... but I don't like sniping all that much since it keeps me too far away from the stuff I enjoy more. I'll have to play with them in VR training.

And ... are you guys ready? Double XP weekend! -- Twitter | Reddit
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7403 on: May 24, 2013, 03:01:48 am »

I was having a hell of a good time with my Aegis shield last night. I walked into a door and saw a VS MAX flip on his purple shimmer device, I pull out my lvl 1 Aegis and it just absorbs all of his bullets without a problem. I then hit 'v' and 6.

The absolute best reason to carry the Aegis shield is to reload your shotguns, and to peek around corners without taking damage. Especially when using hacksaws as they have a long reload time. There's an issue where explosive damage will affect you despite the shield, but certing out MAX flak armor will significantly help with that (flak armor on the MAX is well worth it anyway).

So basically this makes the NC MAX even better at the situations it was already really good at, Biolabs and Towers. Because anytime the NC MAX doesn't have his shield out laughing off your bullets, he's busy shooting you. Which is great in Biolabs and Towers since that's the ideal range for the NC MAX, but it quickly becomes impractical anywhere except inside a building.

The only real downside to the Aegis is that it's on the NC MAX and you're limited to freaking shotguns.

The change I'd like to see is the ability to melee with the shield, that and the removal of that little window in the front, you can see through the thing anyway what's the point of the window?
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7404 on: May 24, 2013, 03:42:28 am »

I am eagerly awaiting MAX melee weapons. One handed and two handed. And two handed MAX guns.
The NC MAX would become an ultimate badass spehss marine assault terminator. I'd play NC just for this.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7405 on: May 24, 2013, 03:51:41 am »

Demoknight MAX?
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7406 on: May 24, 2013, 05:29:30 am »

I've already seen people clamor for claymores, and ask for axes, instead of the normal knives that infantry carry. A bayonet as a rail attachment would be awesome, too.
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7407 on: May 24, 2013, 06:00:09 am »

Knife attacks are already freaking fast. Bayonets would almost be overpowered or equal to knifing someone unless they did something fun (Like stuns) or nerfed knives a bit.

Actually, if knives killed in three hits normally, and in two hits from behind, and the bayonet killed in two either way, that'd be pretty nifty.

I don't even see myself using a bayonet, though. You're better off shooting 90% of the time.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7408 on: May 24, 2013, 06:05:35 am »

I want a knife sneak attack! Sneak up behind someone and hold for 2 seconds, instant melee kill on anything but maxes. Be pretty sweet.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7409 on: May 24, 2013, 06:08:27 am »

I'd like a 'rifle butt' attack that just knocks back and applies a short stun.
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