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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134228 times)

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7350 on: May 22, 2013, 02:10:10 pm »

Are the new TR/VS MAX abilities less effective with Bursters?  It was implied at some point that this would be the case, but I don't recall hearing a final statement.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7351 on: May 22, 2013, 02:15:14 pm »

Are the new TR/VS MAX abilities less effective with Bursters?  It was implied at some point that this would be the case, but I don't recall hearing a final statement.
Nope... TR Busters are effected by locking down...

Once again I am seeing this happen...

"OH LOOK NUMBERS!!! NUMBERS MEAN SOMETHING RIGHT!?!?!?! QUICK NERF/BUFF CAUSE OF NUMBERS!!!!"

Numbers mean nothing if not taking into the practical side. NC Maxes were Nerf'd due to numbers saying that NC Maxes killed everything. NOPE. NC Maxes killed everything cause on the battlefield NO ONE KNEW HOW TO HANDLE THEM. I see countless squads rip apart NC Maxes all the time before the nerf they took to their weapons, do you know why? Cause they Baited, they trapped, they whittled. THEY DIDN'T GO AND TRY AND KNIFE THE MAX!!! But numbers said NC Maxes were overpowered, so they were nerf'd. As an NC Max, point blank, with Hacksaws, I will can not even kill another TR/VS Max even with getting the drop on them, this new toy for the VS Maxes also make it even harder. A Half health VS Max killed a Full Health NC Max at pointblank range...
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7352 on: May 22, 2013, 04:19:42 pm »

The new cert prices look wonderful. Everything I ever wanted just got cheaper. *buys shotguns*

Also the Enforcer got an enormous buff, I suspect it'll get nerfed, but I hope it won't -- it's gonna be really effective on a Harasser.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7353 on: May 22, 2013, 04:42:12 pm »

Cool, things are getting cheaper? I'm at like 740c atm, hopefully i'll be able to buy a few things rather than just the longshot i was aiming for.
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7354 on: May 22, 2013, 05:20:12 pm »

Quote
SCU Shields functionality changes – The generators that powered the SCU Shields have been removed. The SCU Shields now power down automatically when the base is 75% captured.
Quite a major change, no more dropping the scu quickly in a cap or before even starting a cap making it much harder for smaller forces to cap the facility.
Quote
Generators can no longer be overloaded without having proper territory adjacency
No more sabotaging bases behind enemy lines to prep for attack.
Quote
Crown Capture Points relocated. We moved two capture points for the Crown down onto the nearby bridges. We also moved the spawn room back into the tower
This should make the crown far less of a meatgrinder tying up a large portion of an empires forces to hold/take. This should effect combat elsewhere by freeing up those forces.

I see no downside to the new NC max ability unlike the other two empires, so I'm expecting a future nerf there.

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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7355 on: May 22, 2013, 05:32:27 pm »

The NC ability? It's a shield. A LITTERAL shield. I saw a demonstration video (might be outdated though) where the guy plopped out a blue freedom shield, spartan-like. Pretty sure you cant fire with that thing on.
Or I am completely mistaken and it works just like a HA shield.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7356 on: May 22, 2013, 06:29:24 pm »

A shield seems pretty lame compared to VS rollerskate-mode.

A thought occurred to me while I was looking at all these cheap guns: while certainly they're not all best in class, it's much easier to select a different loadout for different situations now.
« Last Edit: May 22, 2013, 06:51:43 pm by Jim Groovester »
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7357 on: May 22, 2013, 08:04:29 pm »

You can only reload and move (Not sprint) while using the MAX shield. It basically makes them better at what people were complaining about: Defending buildings, especially Biolabs.

It would be cool to see a MAX turtle shield, though.
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Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7358 on: May 22, 2013, 08:28:58 pm »

Quote
SCU Shields functionality changes – The generators that powered the SCU Shields have been removed. The SCU Shields now power down automatically when the base is 75% captured.

Quite a major change, no more dropping the scu quickly in a cap or before even starting a cap making it much harder for smaller forces to cap the facility.

In my mind that's a step in the wrong direction. Battles are entirely a matter of numbers now, the side that brings more guys wins. They took away the only tiny little piece of strategy and subterfuge that it was possible to employ. Now it's all about brute force and sieging the fuck out of the spawn room. Which they still did nothing about. I feel that if they wanted to make battles more interesting, that's where they should have started, by doing something about the ridiculous spawn room siege situation that seems to take the majority of any battle.
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Siquo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7359 on: May 22, 2013, 08:34:42 pm »

Quote
SCU Shields functionality changes – The generators that powered the SCU Shields have been removed. The SCU Shields now power down automatically when the base is 75% captured.

Quite a major change, no more dropping the scu quickly in a cap or before even starting a cap making it much harder for smaller forces to cap the facility.

In my mind that's a step in the wrong direction. Battles are entirely a matter of numbers now, the side that brings more guys wins. They took away the only tiny little piece of strategy and subterfuge that it was possible to employ. Now it's all about brute force and sieging the fuck out of the spawn room. Which they still did nothing about. I feel that if they wanted to make battles more interesting, that's where they should have started, by doing something about the ridiculous spawn room siege situation that seems to take the majority of any battle.

Agreed.

Just fought an NC MAX with the aegis, and they are scary.
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Twiggie

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7360 on: May 22, 2013, 08:39:57 pm »

is it actually penetrable with explosives? did ubgls become more useful?
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7361 on: May 22, 2013, 09:08:55 pm »

I've grown a habit of taking screenshots of the TR zergs whenever I encounter them. Except for the lib gunner one, these pictures are from today during the new lattice update.

http://imgur.com/a/F57Nh#0
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7362 on: May 22, 2013, 11:54:07 pm »

the lattice seems fun. Can't really tell without extensive testing though. At the very least the auxiliary installations around the big power plants/biolabs/amp station will see more action as their capture is actually worth something now ^^
About the SCU shields: I'm a bit ambivalent on this one. I think that would make the fight longer, at least on biolabs and amp station. Beyond that... There was never a lot a strategy in taking a base to begin with, anyway :/ (there should be!)

And my (TR) friend whined and whined when I told him about the update... -_-
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7363 on: May 23, 2013, 12:10:26 am »

TR guns are awesome, what the hell is he talking about.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7364 on: May 23, 2013, 12:51:30 am »

Beats me :V
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