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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133958 times)

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7245 on: May 09, 2013, 09:52:26 am »

Duuvian:  Is that GOON or LWTX?
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7246 on: May 09, 2013, 09:36:19 pm »

I think Goon, but not 100%

EDIT: Yeah, it's Goon and not LWTX.

I've friended everyone who was in StA's member list so I can invite you to the Goon outfit when we're on at the same time if you'd like to join. If you see a Goon member before you see me logged in, you could also ask them to invite you and look on their platoon MoTD for info on the voice program they use. You don't need a mic but the outfit does all their voice chat on that, so it's highly recommended to at least listen. I used it today with no problemo, took about two minutes to setup.

If you ask a Goon member for an invite, let them know you are from Duuvian's outfit, the one that's merging with Goon.
« Last Edit: May 10, 2013, 01:51:12 am by Duuvian »
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miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7247 on: May 10, 2013, 02:18:20 am »

Agh, I hate the invite system of this game so much. I don't want to have to be online to get a friend invite.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7248 on: May 10, 2013, 06:19:18 am »

Agh, I hate the invite system of this game so much. I don't want to have to be online to get a friend invite.
What are you talking about. I come online every now and then with tons of friend requests...
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7249 on: May 10, 2013, 10:38:57 am »

Agh, I hate the invite system of this game so much. I don't want to have to be online to get a friend invite.
What are you talking about. I come online every now and then with tons of friend requests...

lucky

i send out invites all the time to people who aren't on and they'll eventually accept. Most of the time while I'm offline! :O
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7250 on: May 10, 2013, 11:35:00 am »

Argh I hate it when people refuse to try and secure a facility, instead prefering to stay in the safety of the spawn and get the occasional free kill on enemies foolish enough get near the spawn. Does not help us secure the base whatsoever...

On the other hand I'm enjoying myself with some creative use of c-4 in these situations. Drop two sticks to more or less cover the entire interior of the spawn room, then inform all inside of the importance of trying to secure the capture node. If they're not out by the end of the countdown...well.  :P

Sadly my teamkills speak volume on how ineffective it is, but I enjoy it nevertheless. Can't hurt to try right. Unless you try with explosives.  8)
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7251 on: May 10, 2013, 01:15:46 pm »

Does anyone know of a good long range weapon for VS HA? Ever since GU08, the 100m+ kills I usually got with the SVA-88/6x/Forward Grip/Compensator/HVA have disappeared due to the scope sway and not enough damage downrange.

If only they'd implement bipods for LMGs...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7252 on: May 10, 2013, 04:38:08 pm »

Imagine bipods on sniper rifles, would make my day.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7253 on: May 10, 2013, 04:42:36 pm »

They don't want snipers in this game - snipers don't play as part of a team and the Team is law.

Having a lot of fun with my twin deliverers of freedom, {AKA bursters}, making Scythe pilots panic from further away and higher.  Even getting some liberator pilots to panic.  Just a couple of hits the other night and a liberator pilot dove into the ground and suicided, I had not done enough damage to scratch the duco and did not even get an assist.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7254 on: May 10, 2013, 05:05:10 pm »

An SMG on the infiltrator class makes it useful in bases. But sometimes heavy assaults on a ridge are just begging to get sniped, best use of sniping.

Twin bursters are the go to anti air weapon, every other one is just not as effective. I wish they'd nerf the bursters to the level of other anti-air cannons, or at least raise the others up to par (*cough* skyguard *cough*).

On that note, despite it being universally considered terrible, I use the ranger as the secondary weapon on my vanguard, you can hop in and start flaking ESF's so they fly away thinking the much much much more deadly AA MAX is sitting around somewhere, and you can get them to stop strafing you. Best part is even a noob pubber can use the ranger for this cause and be effective.

Also, C4 is freaking amazing, I went from owning 40 sticks to having zero infantry resources and 0 sticks in a day. I've killed all kinds of MAX's with C4 and it really makes the light assault an amazing class.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7255 on: May 10, 2013, 05:06:47 pm »

The problem with snipers in ps2 imo is that they can contribute very little to gaining and holding ground. Sure you can snipe people down, or skulk around for a kill here and there, but ultimately there's very little point in that unless it brings your side closer to the objective. Also render distance, don't know how much of an issue it still is.

Off the top of my head the only really crucial roles an infiltrator can fullfil in this regard is taking down engineers behind turrets and phoenix heavies when fighting nc. Hacking turrets or even terminal for a surprise attack or general sabotage can also help capture a base. Going around stalking for kills barely does, especially when you can respawn within seconds...
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7256 on: May 10, 2013, 10:07:11 pm »

On the other hand, if you're smart about your targets, you can make a difference.  Last night I was cloaking around with my SMG, picking off engies repairing MAXes and medics trying to res them.
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7257 on: May 11, 2013, 04:17:21 pm »

I've been playing with the infiltrator using a sniper at close-medium range the last few days. It's surprisingly effective and fun. The first rule is to avoid fair fights. Use cloak to get behind them and choose easy targets, like people taking cover or people on turrets. I use a silencer on my sniper, and it helps a lot, I think. Sure it makes your bullet drop atrocious, but you can still use it pretty effectively out to ~100 metres. I also use the underboss for killing wounded people. One shot kills someone who's gotten a sniper rifle shot to the chest at close range. A single sniper rifle body shot (or two underboss shots) also kills anyone that's been hit by an EMP grenade.

I haven't played that much lately, though, since the TR are pretty overpopulated on Miller. Every night I play we (NC) advance on one continent, trying for a cont lock when the TR drops an enormous zerg on us. It usually ends up with my outfit and a few others with ~20% pop on a continent, against the TR +60% pop on the same continent. The VS are almost only playing on Indar these days, since they have had it locked for months now and have an even worse underpopulation issue than we do.

A usual peak-hour population on Miller these days is something like 27% VS, 40% TR and 33% NC. It's getting boring being overrun by prowlers and mosquitoes every night.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7258 on: May 12, 2013, 09:51:26 am »

I've been playing with the infiltrator using a sniper at close-medium range the last few days. It's surprisingly effective and fun. The first rule is to avoid fair fights. Use cloak to get behind them and choose easy targets, like people taking cover or people on turrets. I use a silencer on my sniper, and it helps a lot, I think. Sure it makes your bullet drop atrocious, but you can still use it pretty effectively out to ~100 metres. I also use the underboss for killing wounded people. One shot kills someone who's gotten a sniper rifle shot to the chest at close range. A single sniper rifle body shot (or two underboss shots) also kills anyone that's been hit by an EMP grenade.
I did this with the stock Vanu sniper before (100 for the silencer and I was good). NO bullet drop also helped... but I prefer my SMG now.

Prox mines really helped me... I can now efficiently take out MAXes, and annoying heavies. Now gonna cert those EMP's.

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I haven't played that much lately, though, since the TR are pretty overpopulated on Miller. Every night I play we (NC) advance on one continent, trying for a cont lock when the TR drops an enormous zerg on us. It usually ends up with my outfit and a few others with ~20% pop on a continent, against the TR +60% pop on the same continent. The VS are almost only playing on Indar these days, since they have had it locked for months now and have an even worse underpopulation issue than we do.
Tell me about it. Was just in an alert... each continent has a 50-60% population of one side, a 30% of another, and a 10-20% of the third. Indar is ours (Vanu's), Esamir is TR's, and when I left the TR were losing Amerish quickly to the NC.

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A usual peak-hour population on Miller these days is something like 27% VS, 40% TR and 33% NC. It's getting boring being overrun by prowlers and mosquitoes every night.
Yeah...

Hey, I just had a really stupid idea. Have people from 2 different factions get on Skype and coordinate in trolling the third faction.

On the other hand, if you're smart about your targets, you can make a difference.  Last night I was cloaking around with my SMG, picking off engies repairing MAXes and medics trying to res them.
Exactly - I helped take down seven sunderers in one play, just by killing those folks with repair tools out. :P
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #7259 on: May 12, 2013, 10:49:56 am »

I actually got all my special grenades without spending any certs. There was a bug (I think they fixed it, but I'm not sure) with the VR training are, where you would go there, throw a grenade and then resupply. This would enable you to use that type of grenade outside of VR. You had to only do one grenade per trip to the VR area, though, otherwise it wouldn't work.

If the bug's still there you should all go do it. All special grenades are easily 1000+ certs.
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