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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133281 times)

darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6945 on: April 15, 2013, 07:52:06 am »

Flash with Wraith Cloaking closes all the distances, or NFI TURBO BOOST if you're not infiltrator.  :P

I wish Light Assaults could activate their jetpacks while on a flash, since the animation clearly shows them leaning forward so the jetpack faces forward. FWOOSH.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6946 on: April 15, 2013, 04:07:49 pm »

I just wish they could activate their jetpacks in a forward motion...
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6947 on: April 16, 2013, 01:13:36 am »

Recently I've been getting oddly low FPS (<20).

These specs are above the recommended, if I remember right.

2.0Ghz AMD Vision A8 (Clocks to 2.8 under stress)
8GB RAM
ATI Radeon HD 7640 + 7410M (1GB)

Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6948 on: April 16, 2013, 01:49:04 am »

Hehe yea i have noticed the same.
Playing in crossroads/Ti alloys before get me steady 40 fps, now it hovers on 25 or so :/
And one thing is odd i cant push the fps more than 70 max no matter is it on high or low settings.
I hope they work on the PS2 performance issue.

I have i5 ~3.1ghz with 8g RAM
HD 7850 1GB
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6949 on: April 16, 2013, 08:26:06 am »

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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6950 on: April 16, 2013, 08:29:50 am »

I'll have to give that a shot.

Most of the time, it runs well enough, but lately I've gotten odd periodic FPS drop where with no real rhyme or reason it suddenly drops to ~10 FPS.  Often, looking straight up fixes it, but it's still really annoying.


Also, I have to say the ribbon bonuses are really nice for people like me who can only play so much in one day.
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forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6951 on: April 16, 2013, 03:58:30 pm »

So who do I contact about joining the mattherson NC outfit, or any other outfit? Do we have a VS outfit on Waterson?
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6952 on: April 16, 2013, 04:17:04 pm »

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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6953 on: April 16, 2013, 06:05:57 pm »

So who do I contact about joining the mattherson NC outfit, or any other outfit? Do we have a VS outfit on Waterson?

Add SilentThunder ingame, and I'll add you in. It isn't that active much, but I'm hoping we might get some numbers.

forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6954 on: April 16, 2013, 06:09:19 pm »

So who do I contact about joining the mattherson NC outfit, or any other outfit? Do we have a VS outfit on Waterson?

Add SilentThunder ingame, and I'll add you in. It isn't that active much, but I'm hoping we might get some numbers.
Is that for mattherson or waterson?
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Tylui

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6955 on: April 16, 2013, 09:17:01 pm »

HE meant Mattherson
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6956 on: April 17, 2013, 03:07:22 am »

I often am on late nights on Mattherson if someone needs an invite, but Illyriad is having a tournament this month so I won't be on as much.

The last week or two I've joined some TAS platoons on Mattherson, and I have to say that TAS seems to be getting much better as far as coordination and leadership compared to my very early experiences with them, which is very nice to see. For a while I was avoiding them to be honest, but now I'll happily join one of their platoons, especially if callsign Brooklyn is leading.
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6957 on: April 17, 2013, 03:22:07 am »

NC engy's on Briggs suck.

Last night while there was an alert on Esamir, the NC got waprgated on Indar, a valiant bunch of randoms fought the ever-encroaching red tide, but the calls for ammo became common and ignored.  My MAX ran out of AA so I did the long run back to the warpgate, and instead of resupplying, I decided to swap to engineer and support the half dozen infiltrators sitting in the defensive tower, plus the single medic who was raking in exp healing and reviving.  As soon as I arrived and dropped an ammo pack, the infiltrators were like a swarm of blowies discovering a fresh dog turd.  A plentitude of thanks were sent my way and I didn't look back, whenever my ammo pack vanished, I put down a new one, the exp points rolled in constantly.  I was not slack though, with the Warden in hand, I was spotting and picking off targets where I could, mainly getting kill assists cause the Warden still doesn't OHK, and the TR know not to stand still.

It was a rewarding evening.  I logged on at the perfect time with 8 minutes left of an Amerish alert, which NC scored a 94-ish% completion, then the Esamir alert which NC scored about the same - we just can't quite get the last two regions before time runs out.

Something was revealed though that the developers might have to address - the 4th factioneers.  Several guys were openly proud of the fact that whenever an alert is about to finish, they look at who has the most territory and relog as that faction, idling in the warpgate for the completion, then go back to their main.  It seems to be mainly VS just looking at the population levels, but TR guys were making claims as well, a whole conversation about it /yell'ed for all to read.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6958 on: April 17, 2013, 03:39:01 am »

That's why I want to engie. Just the joy of "ammo love" you can get.

That, and I will damn well do my best to get a mana turret of any sort attached to a tank or flyer. Even a Flash would do. As long as I can use it while it's going (even if the speed up and alitiude procedures might be slow as hell).

If you can attach a Magrider to a Galaxy, a Magrider to a Magrider, a Sunderer to a Galaxy, or fly a Scythe or Reaver inside a bio-lab, then goddamit, I want a mana-turret on a Scythe. Or an ammo-pack. Both really.

I guess the only way forward is to establish the VS !!Science!! Department and see.
 
I'll report on my findings.
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6959 on: April 17, 2013, 03:52:58 am »

Mana turret on vehicles is the Kobalt. I think that's the best you are going to manage in that department.
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