I'm thinking of starting to play a lot of Planetside 2, and I'm wondering what B12'ers think of the whole store-cash idea. So far, I'm absolutely bloody hopeless at the game, can't shoot, can fly, can chuck down an ammo pack sometimes.
But I have a basic plan to it.
#1: Get good with one weapon. Get good at FPS's again, but get good at this one. With one weapon. So no matter what class I want to play, I'll have a fallback that I'm reasonable with, with the class I'm playing as flavour, and their basic free weapons as more flavour. Any role, but a reasonable weapon to upgrade, with other stuff if wanted.
#2: I like to fly. I'm hopeless at it, but I like flying in PS2. If I was any good at it I could make all sorts of statements. "Why did you bundle 3 people into a Liberator when you could have all just jumped in Scythes?". "A tank column? Good. Thankyou for the cert points". "Fuck, I chose scout radar and not flares!". Anyway, flying is good. I'm going to choose scout radar.
#3: I'd like to play a class with lots of depth, group potential and gameplay styles. The cert points aren't going to come easy for me, so I'd like to invest them in something I can enjoy for a long time. I can change classes for different experiences, but I want a main class to get going with.
So saying that, I'm thinking Engineer. A Store credit, flying engy that can do a support role if necessary or go CQB if I want.
So, my basic budget is looking like 2100 store credits. It's not meant to be play to win, it's play to have fun in any way I want to. Here's what I'm thinking.
#1: SMG. 700 SC. Specifically, one of the new ones with the 50 ammo capacity. At least the cert points I drop into the weapon can be used by any class I play, and I can use it in a few different roles (sort of scary that they're nearly as effective as battle-rifles at range in semi-auto, except they're better when they're in full-auto close up).
#2. Rocket pods. 700 SC. Fly Scythe. Shoot things. Blow stuff up. Sometimes use it as a transport/road-kill generator, and as a thing that you can dump certs into that makes it always get better. When bored or when last horrible crash means aquistion timer is still up, fly something else. Or go infantrying. Whatever. Flying fast is fun.
#3. AV Mana Turret. 700 SC. It makes engy's anti-tank, and lets me be happy that I can sort of Heavy Assault it. Sort of. It's just another role for me when I'm not flying or shooting/repairing/ammoing. If I'm going to dump certs at one class, I want a bit of everything. They'll probably nerf it, but it is still a very cool and worthwhile weapon/option regardless.
So that makes a F2P game cost about $21. Cheaper if they do a double credit day or something, but still, not free. From what I've seen of PS2, I'll probably be happy to log in and have a laugh for ages to come, regardless of the changes. My main question is, if you were going to spend $21 on a game so you could open up all kinds of roles and options for long-term play, what would be your choices?
If they're exaclty these, then cool. If not, where should I chuck my 20 odd dollars? It seems to be a pretty fun game, even if there is a bit of balance probs and bugs in it. I just want to dive in at everything all at once, and get some fun out of it.