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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133226 times)

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6915 on: April 13, 2013, 02:20:00 am »

I think you've got your numbers backwards. 90% of the fights in the game are tooth and nail, CQC, could use your knife if you felt like it fights. They're definitely a situational weapon, but their situation is a pretty common one.

According to the Devs, most infantry fights occur at 40m, well outside of the range of shotguns. I'm sure that varies from player to player, but even in fights less than 10m the shotgun's low capacity magazines and need for precision put it at a disadvantage.

I guess it must vary from player to player quite significantly, but as LA I'm pretty much always vaulting over buildings and other stuff to shoot the guys on the other side in the face. If that happens and the other guy has a shotgun, I pretty much lose... like, almost always. Shotguns kill immensely fast. Our playstyles must be vastly different for you to think they aren't an effective weapon, when I am so convinced.

'course, I still dunno which one to buy... I wish you could trial a weapon more than once a month. I gave the Claw a go quite a while ago and really sucked with it, but I gave the Bruiser a shot two days ago and did entirely fine. I'd like to try the Claw again to see if I just had a bad run with it the first time, or to see if it really just doesn't stack up against the Bruiser. The Sweeper also retains the appeal of flexibility, but I've ruled the other two out. At this rate I'll have enough certs to buy all three by the time I decide...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6916 on: April 13, 2013, 03:11:06 am »

Yeah, I tend to avoid getting too close to people. My preferred method of killing doods is far away and beyond cover. When I do get too close, I literally run circles around them until they run out of bullets. Then I back up so they can't knife me and I shoot them.

I'd probably do better if I could get a stable FPS, but no matter what I do with my settings it hovers around 20 - 40.
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Haschel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6917 on: April 13, 2013, 03:37:20 am »

Personally I'm simply not a fan of the pump-action shotgun. I couldn't for the life of me get a one-shot when I needed to and wasting two shots or more on a single enemy with the pump is pretty catastrophic in my opinion due to the tiny ammo pool combined with the insanely long reload times. The new pump-action is supposed to have better spread than the first one though so that might be worth trying, I still wouldn't recommend it with the reload times though. I would go with either the auto-shotguns with the magazine extender or the other shotgun that has a high ammo pool, the auto is really the best in my opinion though.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6918 on: April 13, 2013, 05:32:22 pm »

Did they change AT mines?

They don't seem to detonate until the vehicle moves, which while annoying at times (like say trying to defend a base from an attack) can also be awesome (like when the base is lost and everyone boards the mined sundie and promptly dies when it moves).
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6919 on: April 13, 2013, 05:34:56 pm »

You can always manually detonate them by shooting them.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6920 on: April 13, 2013, 05:39:09 pm »

Kinda hard to do when you have 3+ MAXes trying to murder you as soon as they notice you fiddling with their Sundie :C
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Haschel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6921 on: April 13, 2013, 05:51:13 pm »

Yeah, they changed it so that it's not just a better version of C4. Which didn't really change, you just need someone else to activate the explosion. It's still essentially a death-sentence to the sunderer you place it on, the only way to disarm them safely is an EMP grenade... And really, who uses those except that one random asshole that throws one in the room you're defending?
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Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6922 on: April 13, 2013, 05:51:51 pm »

I'm actually dying less when I mine sundies now, as I can back-off before triggering the mines whereas before the first tended to detonate before I had a chance to get clear.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6923 on: April 13, 2013, 05:57:27 pm »

I've rarely had problems with legging it. Now tho, I'll either have to stick around to shoot or 'nade them or make a second trip all the while the Sundie is spewing redshirts to detonate the buggers.

Having an underbarrel 'nade launcher seems a lot more helpful now tho :D
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6924 on: April 13, 2013, 09:00:50 pm »

So has anyone else been having problems with CTDs whenever they try to log in?
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6925 on: April 14, 2013, 02:09:09 am »

All good here except some lag now and then.

Is there any way to see server specifics like how in general each faction is doing?
I hate playing on NC side.It feels like we rolling over every other platoon that gets on our way :(
No fun on that. I was thinking to start over on new server/faction.
Now playing on Matthersson, though i live in EU area.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6926 on: April 14, 2013, 03:25:06 am »

Had some issues logging in on Briggs earlier today.

On Briggs, NC and TR are about equal, holding a bit over 30% each. Vanu holds about 40%, in Indar.
Amerish: 90% Vanu. Only the warpgates and one or two holdings on either side are held by TR or NC.
Esamir: 70% Vanu. About 15% for both TR and NC.

miauw62

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6927 on: April 14, 2013, 04:06:27 am »

All good here except some lag now and then.

Is there any way to see server specifics like how in general each faction is doing?
I hate playing on NC side.It feels like we rolling over every other platoon that gets on our way :(
No fun on that. I was thinking to start over on new server/faction.
Now playing on Matthersson, though i live in EU area.

Well, I heard Miller is the EU equivalent of Mattherson.
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Imofexios

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6928 on: April 14, 2013, 04:31:07 am »

Yep playing on Miller now.
Having hard time to find any squad/platoon who use any kind of team work or talk in mic :/
Maybe VS has no ability nor need to communicate :)

Actually i head back to Matherson and start over on VS side there.
Better some lag than no team work at all.
« Last Edit: April 14, 2013, 05:39:15 am by Imofexios »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6929 on: April 14, 2013, 06:26:40 am »

That's strange, I always find someone on VS Miller who's willing to teamwork, look for the [DIG] Platoons typically.
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