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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133030 times)

ductape

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6825 on: April 07, 2013, 03:07:46 am »

the NC folks on Matherson are pretty good and the server in general is a well balanced server with lots of activity.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6826 on: April 07, 2013, 09:30:54 pm »

Best way to handle the Crown when you have it, and it is captureable by the enemy, is to have a small garrison squad that can hold off probing attacks and shoot enough AA so the skies don't accumulate a squadron or more that can stay and support probes. Once a decent sized attack force shows up, have two leaders with orders chat: One that makes the initial announcement and a second to wittily criticize the criticizers trading their wit for the best fire base in the game. This is because you get 1 orders chat entry per limited period of time. No one can force people to come in PS2, but people can be informed of the situation, and suggesting anything relating to the Crown generally gets at least one refuting the suggestion that it is worth any effort simply because it is Crown and they associate that with Crown cert grinds rather than it's strategic importance. Using Leaders chat is not useful as many Leaders are too busy doing leader stuff to care most of the time, which is fair enough. Outfits that have sense, in Mattherson's instance one example in my experience is the Goon outfit pre-split hence my seemingly undue attention paid towards them previously (I don't know how they operate nowadays, but previously Goon tags would make a good showing out of the outfit tags that would show up when I made a call for support at Crown; I haven't ran a Crown garrison squad in a few months though), might spare a squad or two if they are on Indar as Crown defense is good certage if reinforced early in time to push back enemy armor prior to being overrun with enemy infantry determined to lock you in the spawn room; and a great frustration to the opposing realm as you can roll out in vehicles in any direction from the Crown easily, while having the support of elevated base turrets and field of view from the Crown if the front lines are not distant.

As for the new lattice, I'll have to try it out before I say anything about it.
« Last Edit: April 08, 2013, 12:26:49 am by Duuvian »
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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alway

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6827 on: April 07, 2013, 09:34:41 pm »

The best way to deal with The Crown is to not. That place is a giant meatgrinder which wastes any manpower thrown at it by any side. Let the other 2 factions fight over it, and just go around.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6828 on: April 07, 2013, 09:45:35 pm »

I was meaning if you are defending it, my apologies for the bad wording, I think I edited it to be clearer. With a small garrison and a fast reaction, you can have troops capturing or defending things where it's busy and requires platoons; if an enemy decides to take Crown with more forces that you can handle then you call in reinforcements if the reinforcements are willing to accept this thinking.

The main problem is finding individuals who have fun in garrison situations. They usually have to be specialized into infantry and destroying sunderers as well as being willing to be patient enough to chill out at the Crown unless raiding a neighboring territory. I've found that Crown probes by individuals or small squads are somewhat common, thus between making raids into lightly defended surrounding territory to push back the boundaries and defending against probes it's actually fairly busy, though not constant, source of certs. Sometimes Crown just isn't attracting attention, so you go raiding.

As far as choosing to defend it, it's true it ties up both realms while the third goes around. I wonder how the Lattice will affect that.

Choosing to defend Crown though against a continent lock seems very viable however. I might be imagining it, but I seem to see a greater quantity of vehicles at Crown than at bio labs. That could mean more experience gain for defenders, or at least those certed into anti vehicle work, than at a biolab if I'm correct.
« Last Edit: April 07, 2013, 10:28:14 pm by Duuvian »
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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majikero

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6829 on: April 07, 2013, 10:27:33 pm »

I made most of my certs today by being online when Vanu won the alert. Used it to buy a reflex sight and upgrade my jump jets. What should I buy next, new gun, C4 or new engineer fixed gun?
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6830 on: April 07, 2013, 10:40:13 pm »

If you're rolling LA, a brick of C4 makes a world of difference.
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6831 on: April 07, 2013, 10:54:36 pm »

C4 for engineer? Personally I'd probably get tank mines now that they've been brought into line finally and aren't able to be used for C4's job better than C4; now that they function as a trap as they probably should be I'm going to pick them up myself. I have 2 C4s on LA and that seems to be enough for everything but Sunderers, who are set on fire and will explode if an engineer doesn't repair them.

I also spent a ridiculous amount of certs from 2x weekend on flash turbo recharge. Now the opportunity to explode prior to reaching destination has had it's intervals reduced by 25%.

I don't necessarily mind the fact the flash explodes. At least now you have a chance to bailout instead of instant explosion. I'd rather it kicked me off and smote me enough to drop shields and do some permanent damage rather than exploding. Once the physics engine is in, it would be cool the flash remained flipped upside down, and if you could flip the flash back on it's wheels.

In the meantime before Physics, I've noticed that once the flash has rotated upside down, it seems to 'catch' and not continue it's rotation. If it continued rotation endlessly until impact with the ground, it would not only look a lot cooler and allow risky sweet flips, it would increase my survivability a lot as currently if I turbo off a bad angle the flash can't rotate back onto it's wheels. I have a feeling the physics engine will fix this though.

It's not terribly important, but if it's an easy change it's an easy way to improve the vehicle's in transit survivability without involving it's killing ability as far as I can tell.
« Last Edit: April 08, 2013, 12:30:26 am by Duuvian »
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6832 on: April 08, 2013, 01:26:54 am »

You know the TR are desperate when they start sending Galaxies and Liberators on kamikaze runs against our Sunderers to break the warpgate lockdown.
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Silfurdreki

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6833 on: April 08, 2013, 03:55:04 am »

Choosing to defend Crown though against a continent lock seems very viable however. I might be imagining it, but I seem to see a greater quantity of vehicles at Crown than at bio labs. That could mean more experience gain for defenders, or at least those certed into anti vehicle work, than at a biolab if I'm correct.

If you want to defend Indar against a continent lock, look no further than Scarred Mesa Skydock. That place is impossible to take unless you bring three or four times the amount of people the defender has.

It's the highest point on the map save for the crown which is half the map away. It has one entrance from the ground, via jump pad and there's no cover for deploying a sunderer for 200+ metres in any direction. Just get ~10 burster MAXes on the landing pads and you're set for any amount of air coming your way. The only way to get close is mass galaxies and even then most of them will die during the approach.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6834 on: April 08, 2013, 05:58:21 am »

So I finally finished downloading it, and I load up PS2 and play...

Dropped straight into the middle of a firefight with no tutorial whatsoever, as a combat medic. Oh good god. Dead the instant I load.

Moral of the story: deploy somewhere safe so you can learn your class.

forsaken1111

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6835 on: April 08, 2013, 06:19:14 am »

So I finally finished downloading it, and I load up PS2 and play...

Dropped straight into the middle of a firefight with no tutorial whatsoever, as a combat medic. Oh good god. Dead the instant I load.

Moral of the story: deploy somewhere safe so you can learn your class.
That is possibly one thing I dislike about the game. No explanation or tutorial, just bam into a fight for new players.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6836 on: April 08, 2013, 08:42:18 am »

That shotgun nerf oh dear.

I can't comment on the scatmax situation as I rarely spend my infantry resources on max suits. I've only ever tried out the claw pump action for several minutes
I've mostly been using my piston auto shotty and I must say the nerf hit pretty hard.

I'm not sure what was op about the auto shotties to begin with, they had been this way for quite some time and nobody ever complained much about them, it's just after the pump action came out it was general concencus that shotties were op.
I will admit the auto shotties were over the top after that recoil reduction buff they gave them at some point, before that they seemed perfectly fine. I still don't know why they gave 'em that buff, but still nobody cried out against shotties at that point.

Now though the spread is just enormous after concecutive shots, and my piston is all about high rate of fire. After three shots I find my pellets hitting all over the place. So far it seems burst firing is the best way to go at this point, but that sort of defeats the point of auto shotties doesn't it.
On the other hand slug ammo is a flat out improvement compared to pellet ammo. I guess this makes the shotties ok at medium range except again you can't unload a clip of 10 without completely losing accuracy.
Might still be a decent weapon if I take careful aim and kill in no more then three shots, but I'm not sure if the piston is the gun for the job in that case.

In light of the nerf I've actually tried out the Jackhammer again, didn't get touched by the nerfs so it's still as good as it was before. I must say I don't understand why so many call it a rubbish weapon, I think it's a brilliant shotgun now. Repeated shots barely reduce it's already splendid accuracy. Single aimed shots are incredibly accurate to the point I am able to outrange carbines in the open field. This thing has such incredible accuracy, definatly better then the auto shotties a this point imo.
It's only downside is a rather low clip size. Not such a big issue when firing single shots but you burn through it when using the burst fire mode. You miss your two bursts you're pretty much screwed unless you can retreat and reload.

Anyway, I'm hearing something about being able to refund certs? Could definatly use something like that, I'd love to buy me a jackhammer and get rid of all the certs I've invested in my piston at this point. And my reaver of course. Not that I don't use the thing anymore, just that it gets destroyed as soon I enter a battlefield. Might as well not bother pulling one at all.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6837 on: April 08, 2013, 12:50:52 pm »

Log in to try the new patch. Indar is on alert it seems, a nice bounty on it too. Stuck on Esamir because Indar is full. So decide to get in queue for it but the game gets stuck on loading so I'm forced to terminate it.

Now it won't let me log back in :I
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6838 on: April 09, 2013, 05:43:40 am »

A moment to make me smile.

Esamir was continent locked by the VS and they were reduced to just pissing the rest of us off.  70% VS population and I noticed a small group just outside the NC warpgate ( I had just warped from Amerish after the alert finished ).
I went out to the defensive tower still in my MAX suit but couldn't hit for shit at the distance those guys were, but they were kind enough to wait for me to go back to the warpgate, change to an engineer and then jump back.  A few shots from my Warden killed their engineer, then several shots at both VS MAXes caused them to run away.

Definitely satisfying to make a PSA at that point.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
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palsch

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6839 on: April 09, 2013, 07:16:09 am »

The second gen SMGs (Blitz, Hailstorm, Sirius) are on sale today. Half off at 350 SC.

Looks like my first SC purchase just came up.

In other news, bought the Gauss Compact S and UBGL for certs yesterday. Need to remember which attachments made the gun feel good in VR, because right now I'm feeling grossly underpowered when not using the grenade launcher. Also I've shot more MAXes and tanks with the pistol than I care to remember after trying to switch to the repair tool with 3.
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